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[Refactor] #38997 set_hostile() にplayer_type * 引数追加 / Added player_type * argument...
[hengband/hengband.git] / src / monster.h
2020-01-18 Hourier[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 get_dungeon_feeling() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_drop_carried_objects() にplaye...
2020-01-18 Hourier[Refactor] #38997 update_smart_learn() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 update_monsters() にplayer_type *...
2020-01-18 Hourier[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-18 Hourier[Refactor] #38997 compact_monsters() にplayer_type ...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook2() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-08 deskull[Refactor] #37353 monster_type に floor_ptr * current_fl...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-06-16 deskull[Refactor] #39077 IDX型を各々正しい型へ置換.
2019-06-08 deskull[Refactor] #37353 MAX_NAZGUL_NUM を monster.h へ移動.
2019-06-08 deskull[Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動.
2019-06-06 deskull[Refactor] #37353 CEM_* を monster.h へ移動.
2019-06-04 deskull[Refactor] #37353 SUB_ALIGN_* を monster.h へ移動.
2019-05-27 deskull[Refactor] #37353 update_smart_learn() の DRS_* 定義を...
2019-05-22 deskull[Refactor] #37353 is_original_ap と is_original_ap_and_s...
2019-05-16 deskull[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
2019-05-02 deskull[Refactor] #37353 monster2.h の宣言を整理.
2019-05-02 deskull[Refactor] #37353 monsterrace_hook_type 定義を monster...
2019-05-01 deskull[Refactor] #37353 monster_type 構造体を monster.h へ移動.
2019-05-01 deskull[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
2019-04-22 deskull[Refactor] #37353 monster.h の宣言を整理。
2019-04-16 deskull[Refactor] #37353 ダンジョンの雰囲気処理を floor-events.c/h に移動。
2019-04-10 deskull[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
2019-04-02 deskull[Refactor] #37353 未使用関数宣言 create_name() を削除。
2019-04-02 deskull[Refactor] #37353 monster_name() を monster.h へ移動。
2019-04-01 deskull[Refactor] #37353 monster.h に関数定義移動。
2019-03-30 deskull[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
2019-01-16 Deskull[Fix] #37353 コミットし忘れ修正。 / Add non committed file.