2019-02-09 |
Deskull | [Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon... |
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2019-01-21 |
Deskull | [Refactor] #37353 avatar.h 追加。 / Add avatar.h. |
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2019-01-21 |
Deskull | [Refactor] #37353 ART_* を artifact.h へ分離。 / Separate... |
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2019-01-17 |
Deskull | [Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離... |
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2019-01-16 |
Deskull | [Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function... |
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2019-01-16 |
Deskull | [Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追... |
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2019-01-15 |
Deskull | [Refactor] #37353 monster_death() を monster1.c へ移動... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-13 |
Deskull | [Refactor] #38861 cptr を concptrに改名 / rename cptr to... |
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2019-01-11 |
Deskull | [Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number... |
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2019-01-05 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-05 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-04 |
Deskull | [Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic... |
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2019-01-04 |
Deskull | [Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT. |
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2019-01-02 |
Deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2018-12-25 |
Deskull | [Feature] #38635 新地形追加に伴うmonster_can_cross_terrain... |
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2018-12-18 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-12-13 |
Deskull | Merge branch 'master' into MERFOLK |
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2018-12-12 |
Deskull | [Refactor] #37353 monster-hook を monsterrace-hook に改名... |
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2018-12-12 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-12-12 |
Deskull | [Refactor] #37353 monster1~monster-hook間整理。 / Refactor... |
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2018-11-30 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-30 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-23 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-14 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-12 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-24 |
Deskull | * [Refactor] #37353 型の置換。 |
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2018-09-24 |
Deskull | [Refactor] #37353 ソース整形。 |
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2018-09-24 |
Deskull | [Refactor] #37353 モンスター条件処理を monster1.c と birth.c から... |
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2018-09-11 |
Deskull | [Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。 |
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2018-09-09 |
Deskull | [Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | [fix] #37674 (2.2.1.5) モンスターから最終的に得られる経験値の表記と実際の食い違いを修正... |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-16 |
Habu | [fix]gccによるwarningの指摘に対応 |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2015-10-29 |
Deskull | SUPERHURT属性の攻撃をHURTと区別するため、「攻撃する」から「強力に攻撃する」に修正。 /... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-03-11 |
dis- | 射撃威力の表示もブレス等と同条件に変更 |
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2014-03-11 |
dis- | モンスターの思い出の挙動を変更。 |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-28 |
dis- | Merge branch 'master' of github.com:/dis-/hengband |
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2014-02-26 |
dis- | refactor: blue-mage spell damage explain |
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2014-02-24 |
dis- | show all mon_spell damage |
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2014-02-24 |
dis- | enable to get mon_spell_damage by race |
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2014-02-21 |
Deskull | Display shooting power on monster description. |
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2014-02-15 |
Deskull | Delete temporary files. |
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2014-02-15 |
Deskull | Add Doxygen comment to monster1.c. |
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2014-02-15 |
Deskull | Add Doxygen comment to monster1.c. |
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2014-02-15 |
Deskull | Add Doxygen comment to monster1.c. |
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2014-02-14 |
dis- | update explain of charge-drain attack |
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2014-02-14 |
dis- | Merge branch 'master' of github.com:dis-/hengband |
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2014-02-14 |
dis- | fix crush on roff_aux |
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2014-02-14 |
dis- | add explains of drain-charge attacks |
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2014-02-14 |
dis- | refactor: replace #ifdef macro in roff_aux |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-07-14 |
deskull | Fix a bug in monster info. v2.1.3 |
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2013-07-14 |
deskull | Add details of escort structure to description of monst... |
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2013-06-06 |
dis- | Add description of can_swim/can_fly/aquatic |
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2013-01-26 |
iks | Add new monster's melee effects INERTIA and STUN. |
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2004-07-25 |
nothere | ゲームのロード直後, あるいはフロアを移動した直後しばらくはペットの存 |
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2004-07-08 |
nothere | 悪夢モードでモンスターの自動生成スポイラーを出力しても, スピードとHP |
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2004-07-04 |
nothere | モンスターの最大HPに関する修正. |
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2004-05-25 |
nothere | 英語版のモンスターの思い出で, 炎と氷とスパークに包まれたモンスターと |
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2004-05-25 |
nothere | "Human" -> "human". |
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2004-01-07 |
nothere | 英語版で, 自分で光っているモンスターは "%^s is shining." と思い出に表 |
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2003-11-24 |
mogami | 暗い穴は光源効果を受けないように修正。 |
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2003-11-24 |
mogami | 山脈を2種類の地形に分けた。また山脈だけを特別扱いするコードをほとんど廃止。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-10-24 |
mogami | まだ、bigtile_attr()を使ったコード整理すらしていない部分があったので、 |
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2003-09-05 |
mogami | z-config.h内の無意味なオプション用マクロを削除。 |
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2003-09-05 |
nothere | mon_hook_floor()内でmon_hook_dungeon()は不要だったので削除. これによ |
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2003-08-31 |
mogami | hook関数 monster_* を mon_hook_* と改名。これらはstatic関数にした。 |
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2003-07-06 |
nothere | モンスターの一時属性を含めた敵対属性の処理を関数にまとめて整理した. |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
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2003-06-17 |
nothere | 賞金首ユニーク, 日替わり賞金首, ランダムクエスター決定をそれぞれ関数 |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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2003-06-16 |
nothere | モンスターの思い出で魔法の数が多すぎるとvp[64], color[64]の配列外アク |
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2003-06-16 |
nothere | モンスター魔法 "暗闇" と "閃光" の表示に関するバグ修正. |
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2003-06-14 |
nothere | プレイヤーの位置を表すpy, pxとの比較をマクロplayer_bold()にまとめた. |
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2003-05-09 |
mogami | m_ptr->flag2のフラグ名を MFLAG_* からMFLAG2_* に変更した。 |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-05-04 |
nothere | 英語版でモンスターの思い出の一部が正しく配色されていなかったバグを修正. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-02-04 |
mogami | - lore_do_probe()で思い出情報を全て得るようにして、モンスター仙人でも |
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2003-01-24 |
mogami | - ハルマゲドントラップを安全にした。出現するモンスターは変化無しだが、 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-10-31 |
mogami | 無双三段で壁に潜るバグ修正。 |
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2002-07-21 |
mogami | Angband 3.0.0から、my_strcpy()を移植('\0'をちゃんと付けるstrncpy... |
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