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[Refactor] #39963 Separated effect-characteristics.h from floor.h
[hengband/hengband.git] / src / monster2.c
2020-05-06 Hourier[Refactor] #39963 Separated effect-characteristics...
2020-05-06 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-04 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-04 Hourier[Refactor] #39963 Changed inclusion for spells.h to...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-25 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-24 deskull[Fix] #37284 コンパイルエラー修正. / Fix compile errors.
2020-04-24 deskull[Modify] #37284 hradish氏が2017年寄稿してくれたNASTY生成の処理を反映...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-24 deskull[Fix] #38790 ジュラル星人誤認判定変更ミスをさらに修正. / Fix Chargeman...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-15 deskull[Fix] #38790 ジュラル星人誤認判定変更ミスを修正. / Fix Chargeman's proce...
2020-03-15 deskull[Refactor] #40256 get_mon_num()に 新しく optionを追加し GMN_ARE...
2020-03-15 deskull[Feature] #38790 チャージマンによるジュラル星人への誤認処理を調整. / Adjust...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #38790 性格チャージマンのジュラル星人誤認条件があいまいだったのでさらに修正 / Fix...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 deskullMerge branch 'feature/Merfolk' into For2.2.2-Refactoring
2020-02-01 deskull[Fix] #38790 性格チャージマンのジュラル星人誤認条件を変更 / Change feature...
2020-02-01 Hourier[Refactor] #37353 monster2.c において、1行ごとに挟まれていたコメントを削除...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 古くなったコメントを削除 / Removed old comments
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 monster_has_hostile_align()にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster2.c の整形 / Reshaped monster2.c
2020-01-18 Hourier[Refactor] #38997 get_dungeon_feeling() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_drop_carried_objects() にplaye...
2020-01-18 Hourier[Refactor] #38997 update_smart_learn() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 mon_scatter() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mspeed() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 update_monsters() にplayer_type *...
2020-01-18 Hourier[Refactor] #38997 lore_treasure() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 m_pop() にplayer_type * 引数追加 / Added...
2020-01-18 Hourier[Refactor] #38997 summon_specific_aux() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-18 Hourier[Refactor] #38997 compact_monsters() にplayer_type ...
2020-01-18 Hourier[Refactor] #38997 compact_monsters_aux() にplayer_type...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() の引数修正 / Fixed argum...
2020-01-17 Hourier[Refactor] #38997 is_friendly_idx() を普通の関数に展開し、player_t...
2020-01-17 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook2() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 monster2.c 内変数参照修正 / Fixed variable...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 choose_warning_item() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-03 deskull[Refactor] #38997 delete_monster() に player_type *...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 monster_type に floor_ptr * current_fl...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
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