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[refactor] 意図したswitch-case文のfall throughをコメント
[hengband/hengband.git] / src / object2.c
2020-04-19 Habu[refactor] 意図したswitch-case文のfall throughをコメント
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-15 deskull[Refactor] #40256 get_mon_num()に 新しく optionを追加し GMN_ARE...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 a_m_aux_4() で使われていない引数を削除 / Removed...
2020-02-01 Hourier[Refactor] #37353 object2.c のインデントを自動調整 / Adjusted...
2020-01-31 Hourier[Refactor] #37353 object2.c において、1行ごとに挟まれていたコメントを削除...
2020-01-25 Hourier[Fix] #38997 アイテムを落としてもザックからアイテムが減らない問題を修正 / Fixed...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
2020-01-13 Hourier[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 random_artifact_resistance() にplayer_...
2020-01-10 Hourier[Refactor] #38997 object2.cの整形修正 / Fixed reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 object2.cの整形 / Reshaped object2.c
2020-01-10 Hourier[Refactor] #38997 floor_item_optimize() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_increase() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_describe() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 floor_item_charges() にfloor_type...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 reorder_pack() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 inven_item_charges() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 make_gold() にfloor_type *引数を追加 /...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-09 Hourier[Refactor] #38997 object2.c にDoxygen用コメント追加&インデント調整...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-11 deskull[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加...
2019-11-10 deskull[Refactor] #38997 print_spells() に player_type * 引数を追加...
2019-11-06 deskull[Refactor] #38997 combine_pack() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-29 deskull[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-06-24 deskull[Refactor] #38997 set_ele_attack() に player_type *...
2019-06-19 deskull[Refactor] #37353 create_arfifact() を become_random_art...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除 (/* Skip illegal grids */)
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */)
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_VALID()...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-15 deskull[Refactor] #37353 coin_type を object2.c/object.h へ移動.
2019-05-13 deskull[Refactor] #37353 get_obj_num_hook を object2.c/object...
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-06 deskull[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO...
2019-05-06 deskull[Fix] #39076 drop_near() の解説コメントにあったミスを修正.
2019-05-04 deskull[Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38844 inven_cnt, equip_cnt を player_type...
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-23 deskull[refactor] #39076 /* Skip non-objects */ を削除。
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