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[Fix] #41264 WIP,calc_to_damage()再整理中.
[hengband/hengband.git] / src / player / player-status.c
2021-01-27 deskull[Fix] #41264 WIP,calc_to_damage()再整理中.
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-26 deskull[Fix] #41342 忍者の盾なし隠密加算が全職に入っていた不具合を修正. / Fix Ninja...
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 dis-[Refactor] has_*でboolでないため修正
2021-01-19 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 dis-[Fix] #41188 影フェアリーの反感装備ペナが機能していない
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 dis-[Fix] #41180 装備によって攻撃回数が0になる
2021-01-17 dis-[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の resist_water 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_time 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_neth 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_nexus 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_shard 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_disen 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_chaos, resist_da...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_sound 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_cold 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_elec 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_acid 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_fire 変数を廃止....
2021-01-07 deskullMerge remote-tracking branch 'remotes/OSX/release/3...
2020-12-29 Habu[fix] Ticket #41081
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-06 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-12-03 Habu[cleanup] GCCの警告に対応
2020-11-26 Habu[fix] 防具の命中ボーナスの計算の誤りを修正
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-11-13 iks[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
2020-11-12 deskull[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
2020-11-12 HourierMerge branch 'For3.0.0-Artifact-Monster-Addition' of...
2020-11-11 iks[Fix] #40946 素手の場合でも右手左手の取得して命中判定をしようとしているため、熟練度を参照する場合...
2020-11-09 deskull[Refactor] #40514 関数コメントさらに付加. / Add function more...
2020-11-08 deskull[Refactor] #40514 関数コメント付加. / Add function comments.
2020-11-08 deskull[Refactor] #40514 weight_limit() を calc_weight_limit...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-11-08 deskull[Add] #40514 calc_inventory_weight() を実装. / Implement...
2020-11-05 deskull[Fix] #40852 非騎乗時の過積載による速度減算がリファクタリング中に抜けたので修正. / Fixed...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-02 deskull[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
2020-09-02 deskull[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
2020-09-02 deskull[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
2020-09-02 deskull[Refactor] #40514 is_shero()を実装. / implement is_shero().
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-09-01 deskull[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
2020-09-01 deskull[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_a...
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_play...
2020-08-30 deskull[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
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