2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
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2017-10-09 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し... |
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2017-10-06 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-05 |
Deskull | #37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) COMMAND_ARG型を定義し、型の置換を継続中... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-02 |
Deskull | #37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-27 |
Deskull | #37449 (2.2.0.64) 過去のゲームメッセージ保存容量を20倍に拡大 / Memory of... |
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2017-08-23 |
Deskull | #37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ... |
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2017-07-04 |
Deskull | #37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation... |
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2016-12-27 |
deskull | Merge pull request #35756 (shimitei/hengband/fix/buffer... |
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2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-04-27 |
Deskull | 襲撃を受けた時(ambush)、通常クエストをクリアした時(quest_clear)、最終クエストをクリアした... |
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2016-02-29 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2016-02-29 |
Deskull | 同じ条件のままでも音楽を再度読み込み直す処理と、音楽の優先度も若干修正。 / Fix process... |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2014-10-05 |
Deskull | 自動拾い/破壊設定のデータベースに関わる構造体や変数に Doxygen コメントを付加。 / Add... |
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2014-10-05 |
Deskull | マクロの管理変数に関する Doxygen コメントを追加。 / Add Doxygen comments... |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-10 |
deskull | Implementing choice music (+ arena/battle/quest) |
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2014-02-09 |
deskull | Setting music definition for BGM playing. |
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2014-02-09 |
deskull | Implementing misc for BGM playing. |
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2014-02-08 |
deskull | Add function call in main-win.c for implementing BGM. |
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2014-02-08 |
deskull | Add init_music() for implementing BGM. |
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2013-04-22 |
habu | Delete redefined variables |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-25 |
dis- | Add new option -- show_ammo_detail / show_ammo_no_crit |
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2013-02-02 |
iks | Fix a crash bug of load_sound_pref() because of trying... |
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2013-02-01 |
habu | Define constant reference table as const |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2004-08-11 |
nothere | プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作 |
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2004-07-25 |
nothere | 変数total_friend_levelsはペット維持計算にしか用いられないため, グロー |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-13 |
mogami | ゲームプレイオプション3つ、 |
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2003-12-02 |
nothere | '%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に |
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2003-12-01 |
nothere | Typo fix: "record_maxdeapth" -> "record_maxdepth". |
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2003-12-01 |
nothere | 設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む |
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2003-11-23 |
mogami | ・ェ・ラ・キ・逾靂フ、ホ。ヨイ靂フスミホマ。ラ、ネ。ヨク昀ィイス。ラ、ヨ・゙・テ・ライ靂フ。ラ、ネ... |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-15 |
henkma | auto_scumを完全に廃止. アイテムのレベルブースト確率を倍に. |
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2003-11-15 |
henkma | Iku_Seiso、オ、ホノスシィ・ェ・ラ・キ・逾ム・テ・チ(・ェ・ラ・キ・逾セexp_need... |
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2003-11-01 |
mogami | オプション用変数のリストが古い分類形式のまま放ってあったので、 |
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2003-11-01 |
mogami | オプション numpad_as_cursorkey を追加。 |
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2003-10-13 |
mogami | 自動拾いエディタで使っていたカーソル移動キーを読み取るHackを一般化して、 |
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2003-10-08 |
mogami | 時止めを使うモンスターがプレイヤーのオーラで死んだ時に時止めをキャンセ |
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2003-09-25 |
mogami | オプション2つ追加。 |
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2003-09-24 |
mogami | 自動破壊を簡単に設定する機能を破壊コマンド(k/^D)に追加した。 |
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2003-09-16 |
mogami | 自動拾いエディタを大幅に改良。viタイプだったのを完全にやめて、ESCキーでメニューが出るVZ editorタ... |
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2003-09-04 |
henkma | HP警告と同様に, MP警告のオプションを導入. |
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2003-09-02 |
mogami | 改名 startup option -> birth option |
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2003-08-29 |
mogami | change_numeral も削除。 |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-06-29 |
nothere | 壁が全くなく真の最大視界範囲(半径20, 総グリッド数1149)を取る場合に, |
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2003-06-19 |
nothere | update_view(), update_lite(), update_mon_lite()で各グリッドに対し最大 |
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2003-06-13 |
nothere | ダンジョンの外壁を永久岩で生成するオプションbound_walls_permを作成. |
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2003-06-02 |
nothere | 次の場合に, ペットになっているユニークモンスターと同じモンスターが生 |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-02-04 |
mogami | - lore_do_probe()で思い出情報を全て得るようにして、モンスター仙人でも |
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2002-11-28 |
mogami | グローバルにm_nameという変数があり、ローカルのm_nameの宣言を忘れても |
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2002-11-26 |
mogami | ・ユ・愠「ハンツク、ホサナヘヘ、ツチ」 |
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2002-11-09 |
mogami | 空腹充足の巻物と狂戦士の空腹充足レイシャル廃止。 |
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2002-11-06 |
mogami | 「レベルの高いモンスターが動いたら行動中止する」オプションdisturb_highを導入。 |
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2002-11-06 |
mogami | 初期オプション terrain_streamsとstupid_monsters 廃止。 |
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2002-11-06 |
mogami | Implement allow_debug_opts. Fixed the bug that allows... |
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2002-10-02 |
mogami | クエストを引き受ける等した時に決してペットとはぐれないようにした。 |
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2002-08-29 |
mogami | メインウィンドウの幅を大きくしたとき、アイテムリスト及び装備リストを表示に |
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2002-07-04 |
mogami | 簡易鑑定した瞬間と、魔法やアイテムを使って鑑定した瞬間に、自動破壊を適 |
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2002-06-27 |
mogami | - セーブファイル用の独立したバージョン番号を導入し、バージョン比較関数 |
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2002-06-21 |
mogami | - ^U ^S などのコマンドを最大長さの1024文字近くの行に使うと落ちるバグ修正。 |
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2002-06-12 |
mogami | Vanillaにならって、キャラクターの状態を表わすグローバル変数の多くを |
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