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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / wild.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved wild.c/h to floor/
2020-05-15 Hourier[Refactor] #38862 Moved files.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Renamed core.c/h to system-variables.c/h
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated tokenizer.c/h from files.c
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 Hourier[Fix] bool型の扱いに誤りのある可能性を修正 / Fixed possible issues...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 get_monster_hook() にplayer_type ...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 wild.cの整形 / Reshaped wild.c
2020-01-11 Hourier[Refactor] #38997 parse_line_wilderness() にplayer_type...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #38997 perturb_point_end() に player_type...
2020-01-01 deskull[Refactor] #38997 perturb_point_mid() に player_type...
2019-12-31 deskull[Refactor] #38997 wilderness_gen() に player_type *...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-11 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-11-03 deskull[Refactor] #38997 wilderness_gen_small() に player_type...
2019-11-03 deskull[Refactor] #38997 change_wild_mode() に player_type...
2019-11-03 deskull[Refactor] #38997 plasma_recursive() に floor_type ...
2019-10-27 deskull[Refactor] #38997 generate_area() に floor_type * 引数を追加...
2019-10-26 deskull[Refactor] #38997 wilderness_gen_small() に floor_type...
2019-10-26 deskull[Refactor] #38997 generate_wilderness_area() に floor_ty...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-27 deskull[Refactor] #38997 wilderness_gen() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-11 deskull[Refactor] #38997 player_place() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-13 deskull[Refactor] #37353 place_random_stairs() 周りを整理.一か所しか使われず...
2019-06-13 deskull[Refactor] #39076 冗長なコメントを削除 (/* Init the wilderness */)
2019-05-23 deskull[Refactor] #37353 REALM_* 定義を realm.h へ移動.
2019-05-20 deskull[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-09 deskull[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
2019-05-02 deskull[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 feat_* を feature.h へ移動。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
2019-04-19 deskull[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
2019-04-10 deskull[Refactor] #37353 クエスト定義番号を quest.h へ移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
2019-03-17 deskull[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
2019-03-13 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-13 deskull[Refactor] #37353 take_turn() への移行途中。 / Refactoring...
2019-03-13 deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2019-03-13 deskull[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
2019-03-06 deskull[Refactor] #37353 wilderness_type to wild.c.
2019-02-27 deskull[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 monster_level を floor_type に取り込む...
2019-02-26 deskull[Refactor] #38993 object_level を floor_type に取り込む。...
2019-02-26 deskull[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 base_level を floor_type に取り込む。 /...
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-22 deskull[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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