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[Refactor] #39970 Separated stuf--handler.c/h from core.c/h
2020-05-06
Hourier
[Refactor] #39970 Separated stuf--handler.c/h from...
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2020-05-06
Hourier
[Refactor] #39963 Added comment in project()
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2020-05-06
Hourier
[Refactor] #39963 Separated effect-characteristics...
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2020-05-06
Hourier
[Refactor] #39963 Labeled effect_monster_type struct
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2020-05-06
Hourier
[Refactor] #39963 Prepared to refactor process-effect.c
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2020-05-06
Hourier
[Refcator] #39963 Automatically applied new indent...
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2020-05-06
Hourier
[Implement] ソリューションをVS2019に対応させ (2017だとclang-formatでエラーが出る...
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2020-05-06
Hourier
[Refactor] #37353 Removed unused type definitions
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2020-05-06
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-05-05
Hourier
[Rix] #40384 モンスターが寝たまま移動してしまう不具合を解消 / Resolved the...
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2020-05-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-05-04
Hourier
[Refactor] #39963 Changed inclusion for spells.h to...
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2020-05-04
Hourier
[WIP] [Refactor] #39963 Separated process-effect./h...
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2020-05-04
Hourier
[Refactor] #39963 Removed dependency from effect-player...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-spirit.c...
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2020-05-04
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[Refactor] #39963 Separated effect-player-curse.c/h...
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2020-05-04
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[Refacotr] #39963 Reshaped effect-player-switcher.c...
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2020-05-04
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[Refacotr] Separated effect_player_*() from switch_effects_p...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_mind_blast...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_drain_mana...
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2020-05-04
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-oldies.c...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_old_*() from...
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2020-05-04
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[Fix] #39963 Added return into switch_effects_player()
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-resist-hurt...
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2020-05-04
Hourier
[Refactor] #40233 Unified typedef and decleration in...
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2020-05-04
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[Refactor] #39963 Separated effect_player_disintegration...
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2020-05-03
Hourier
[Fix] #39963 Resolved typo
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2020-05-03
Hourier
[Refactor] #39963 Removed unused braces
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_time_*()...
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2020-05-03
Hourier
[Refactor] #39963 Added header to include
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2020-05-03
Hourier
[Refactor] #37353 Changed nemo struct to named struct...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
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[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_plasma+nether...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_missile(...
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2020-05-03
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[Refactor] #39963 Separated effect_player_poison()...
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2020-05-03
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[Refactor] #39963 Separated effect_player_elements...
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2020-05-03
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[Refactor] #39963 Moved effect_monster_stasis() and...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_capture() from...
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2020-05-03
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[Refactor] #39963 Renamed effect_monster_check_capturability...
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2020-05-03
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[Refactor] #39963 Moved effect_monster_crusade() from...
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2020-05-03
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[Refactor] #39963 Separated effect_monster_crusade_dominatio...
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2020-05-03
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[Refactor] #39963 Separated effecr-monster-curse.c...
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2020-05-03
Hourier
[Refactor] #39963 Separated all effect functions from...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_engetsu...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_check_capturabili...
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2020-05-02
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[Refactor] #39963 Reshaped effect_monster_capture()
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2020-05-02
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[Refactor] #39963 Separated effect_monster_hand_doom...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_curse_*...
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2020-05-02
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[Refactor] #39963 Reshaped effect_monster_drain_mana()
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2020-05-02
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[Refactor] #39963 Separated effect-monster-evil.c/h...
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2020-05-02
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[Refactor] #39963 Separated spiritual magic functions...
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2020-05-02
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[Refactor] #39963 Reshaped effect_monster_disp_*()
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2020-05-02
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[Refactor] #39963 Separated effect_monster_disp_*(...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_turn_*(...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_away_resist...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_away_evil...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_kill_wall...
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2020-05-02
Hourier
[Fix] #37285 hdns氏の修正依頼に基づき、年経た風のエレメンタルの護衛をブリザード・コボルドからライトニン...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-lite-dark...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
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[Refactor] Unified effect_monster_stasis() and effect_monste...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_charm_resist...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_charm_*...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_stasis(...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-oldies.c...
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2020-05-02
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[Refactor] #39963 Separated some functions from switch_effec...
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2020-05-02
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[Refactor] #39963 Separated util functions from effect_monst...
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2020-05-02
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[Refactor] #39963 Separated some functions from switch_effec...
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2020-05-02
Hourier
[Refactor] Fixed a little in autopick-describer.c
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2020-05-02
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[Fix] Resolved the issue that monster1.c can't be compiled...
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2020-05-02
Hourier
[Fix] Resolved the issue that the compilation fails...
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2020-05-02
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[WIP] [Fix] Resolved the issue that the compilation...
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2020-05-02
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[Refactor] #37285 Added NO_FEAR flag to the Bludgeoning...
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2020-05-02
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[Implement] モンスターの素早さに関するフレーバーを追加し、「非常に」などの副詞と「素早く...
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2020-05-01
Hourier
[Fix] #37353 ビーム系の魔法で正しくターゲット指定ができない事象を解消 / Resoleved...
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2020-05-01
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[Fix] #39963 Added header inclusion in effect-monster...
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2020-05-01
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[Refactor] #39963 Moved effect_monster_icee_bold()...
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2020-05-01
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[Refactor] #39963 Moved effect_monster_telekinesis...
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2020-05-01
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[Refactor] #39963 Separated effect-monster-domination...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_icee_bolt...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_domination_corrup...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_domination_corrup...
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2020-05-01
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[Refactor] #39963 Reshaped effect_monster_domination()
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2020-05-01
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[Refactor] #39963 Separated effect_monster_domination...
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2020-05-01
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[Refactor] #39963 Separated effect-monster-psi.c/h...
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2020-05-01
Hourier
[Refactor] #39963 破滅の手を無効化された時のメッセージを修正 (日本語のみ)
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_drain_corrupt...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_drain_resist...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_drain...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_resist_...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_resist_additi...
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2020-05-01
Hourier
[Refactor] #39963 Separated effect_monster_psi_resist...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_psi...
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2020-05-01
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[Refactor] #39963 Separated effect-monster-resist-hurt...
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2020-05-01
Hourier
[Refactor] #39963 Separated some effect_monster_disintegrati...
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