2021-02-11 |
Hourier | v3.0.0 Alpha5 OSDN最終版
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2021-02-11 |
Hourier | Merge branch 'release/3.0.0Alpha5'
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2021-02-07 |
Hourier | [Refactor] #41042 『ヘルハウンド』の護衛を少し減らした / Decreased the...
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2021-02-07 |
Hourier | [Refactor] #41042 クリスタル・ドレイクの加速を+5にした / Adjusted the...
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2021-02-07 |
Hourier | [Refactor] #41042 ホワイト・ドラゴンの経験値を他の属性ドラゴンに合わせた / Adjusted...
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2021-02-07 |
Hourier | [Implement] #41042 元素ドラゴンの速度を+5上げた / Changed speed...
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2021-02-07 |
Hourier | [Refactor] #41042 招き猫の償還率を若干下げた / Decreased the possibility...
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2021-02-07 |
Hourier | [Refactor] #41042 『ミルムルニル』と『サーロクニル』の魔法使用率を若干上げた / Increased...
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2021-02-07 |
Hourier | [Refactor] #41042 『アブドゥル・アルハザード』の打撃性能を調整した / Adjusted...
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2021-02-06 |
Hourier | [Refactor] #41042 グレーター・ファルメル類にPOWERFULフラグを追加した / Added...
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2021-02-06 |
Hourier | [Refactor] #41042 『ヘルハウンド』に恐怖耐性を追加した / Added NO_FEAR...
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2021-02-06 |
Hourier | [Refactor] #41042 バーゲストに恐怖耐性を追加し、群れ属性を削除した / Added...
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2021-02-06 |
Hourier | [Refactor] #41042 ドラウグル類に恐怖耐性を追加した / Added NO_FEAR...
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2021-02-06 |
Hourier | [Refactor] #41493 Removed unnecessary files in io/
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2021-02-06 |
Hourier | [Refactor] #41493 Removed unnecessary files in core/
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2021-02-06 |
Hourier | [Refactor] #41493 Removed art-definition/
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2021-02-06 |
Hourier | [Implement] #41487 music.cfg にサンプル記述を追加した / Added sample...
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2021-02-06 |
Hourier | [Refactor] #41487 sound.cfg にデフォルトのデバイスタイプを追加した / Added...
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2021-02-06 |
Hourier | [Fix] #41487 SoundとMusicを間違えていたので修正 / Resolved the...
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2021-02-06 |
Hourier | [Implement] #41487 #41415と同様に、効果音設定もDEBUG用と通常用の読み分け処理を追加した...
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2021-01-31 |
Hourier | [Refactor] #41042 『Q』の感知範囲を100フィートから200フィートに広げた / Expanded...
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2021-01-31 |
Hourier | [Refactor] #41042 デイドラDのドロップを若干上昇させた / Increased the...
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2021-01-31 |
Hourier | [Refactor] #41042 『ゾート』の痛恨打撃を粉砕打撃に変更 / Changed the...
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2021-01-31 |
Hourier | [Refactor] #41042 『閻魔大王』に盲目魔法を追加した / Added BLIND magic...
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2021-01-31 |
Hourier | Merge branch 'feature/Fix-Term-Fresh' into develop...
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2021-01-31 |
Eric Branlund | Make subject ("I") explicit in an English message.
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2021-01-31 |
Eric Branlund | To be more idiomatic, use "to" rather than "for" in...
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2021-01-31 |
Eric Branlund | In English enter menu, use "out-of-date" rather than...
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2021-01-31 |
Eric Branlund | In English knowledge menu label, replace "having defeated...
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2021-01-31 |
Eric Branlund | In English birth option header, "affect" rather than...
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2021-01-31 |
Eric Branlund | To be more idiomatic, make "record" plural in English...
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2021-01-31 |
Eric Branlund | Reworded English tip for the smithing enhance mode...
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2021-01-31 |
Eric Branlund | Corrected English spelling mistake for same label in...
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2021-01-31 |
Eric Branlund | To hopefully be clearer, reworded English message about...
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2021-01-31 |
Eric Branlund | Corrected English spelling mistake.
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2021-01-31 |
Eric Branlund | Correct English spelling mistake.
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2021-01-31 |
Hourier | [Refactor] #41363 In English version, adjusted the...
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2021-01-31 |
Eric Branlund | Follow hourier's suggestion by replacing "soul-crushing...
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2021-01-31 |
Eric Branlund | Adjust English eldritch horror phrases so they work...
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2021-01-30 |
Hourier | [Refactor] #41383 Doxygenコメントを追加 / Added Doxygen comment...
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2021-01-30 |
Hourier | [Fix] #41383 個別にフロアクエスト用BGMを設定せず、Basic BGM (クエスト)のみを設定した場合...
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2021-01-30 |
Hourier | [Refactor] #41042 『迷宮のミノタウロス』のレベルを40から18に変更した / Changed...
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2021-01-30 |
Hourier | [Implement] #41042 マイクロンフトの興亡クエストにて、インターネット・エクスプローダーをエッヂに変更し...
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2021-01-30 |
Hourier | [Refactor] #41042 一部ユニークの経験値修正 / Adjusted some unique...
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2021-01-30 |
Hourier | [Implement] #41042 シヴァ靴に重力ブレスと重力耐性を追加した / Added BR_GRAV...
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2021-01-30 |
Hourier | [Implement] #41042 ファッキントッシュとSM-DOSの仁義なき戦いについてセリフを追加した...
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2021-01-30 |
Hourier | [Refactor] #41042 『閻魔大王』と『ソラリス』の打撃を調整した / Adjusted...
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2021-01-30 |
Hourier | [Fix] #41042 『パーサーナックス』のドロップが上質かつ金も落としていたのを高級品オンリーに修正した...
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2021-01-30 |
Eric Branlund | Added English version of prompt for "Interact with...
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2021-01-30 |
Hourier | [Fix] #41358 Add the description to ignore English...
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2021-01-30 |
Hourier | [Refactor] Fixed a typo in English version
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2021-01-30 |
Hourier | [Fix] #41365 英語版において、SLAY_ANIMALとKILL_EVILが逆になっていたのを修正...
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2021-01-30 |
Eric Branlund | For readability, inserted a definite article in the...
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2021-01-30 |
Eric Branlund | Correct subject-verb agreement in English message.
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2021-01-30 |
Eric Branlund | Correct subject-verb agreement in English message ...
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2021-01-30 |
Eric Branlund | In English message, inserted a definite article to...
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2021-01-30 |
Eric Branlund | For readability, change English dismount message to...
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2021-01-30 |
Eric Branlund | For readability of an English message, replaced "do...
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2021-01-30 |
Eric Branlund | Use "deleted" rather than "delete" for English future...
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2021-01-30 |
Eric Branlund | Corrected English spelling mistake.
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2021-01-30 |
Eric Branlund | "junk" (as in useless stuff) is a collective noun and...
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2021-01-29 |
Hourier | [Fix] #41360 我が家にアイテムを100個以上スタックする時に99個で打ち止めになる不具合を修正...
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2021-01-27 |
Hourier | [Fix] #41351 BGMが切り替わらない問題を修正 (WIP、根本的には inside_quest...
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2021-01-27 |
Hourier | Merge branch 'feature/fix-calc-status' into develop
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2021-01-27 |
Hourier | Merge branch 'feature/Fix-Fresh-After' into develop
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2021-01-26 |
Hourier | Merge branch 'feature/Fix-Class-Table' into develop
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2021-01-26 |
Hourier | [Fix] #41341 攻撃回数と隠密が両方加算される装備品の表記が狂っていたのを修正した / Resolved...
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2021-01-25 |
Hourier | [Fix] #41335 薬が壁に当たっても割れない不具合を修正した / Resolved the issue...
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2021-01-24 |
Hourier | Merge branch 'release/3.0.0Alpha3' into develop
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2021-01-24 |
Hourier | Merge branch 'release/3.0.0Alpha3'
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2021-01-24 |
Hourier | Merge branch 'develop'
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2021-01-24 |
Hourier | [Fix] #41325 モンスターの名前やACが見切れる事象全般を修正した / Resolved tthe...
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2021-01-24 |
Hourier | [Fix] #41325 簡易スポイラーのVisual Info欄が見切れないように修正した / Resolved...
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2021-01-24 |
Hourier | [Fix] #41320 スペルマスターとプリーストで素手が相応しくない武器として扱われる不具合を修正...
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2021-01-24 |
Hourier | [Refactor] #41073 『エスカリボルグ』のパラメータを調整した / Adjusted the...
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2021-01-24 |
Hourier | [Refactor] #41073 運命のオーブで英語の説明文が表示されていたのを修正した / Resolved...
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2021-01-24 |
Hourier | [Fix] #41073 『ドン・キホーテのヘヴィ・ランス』で電撃免疫が耐性になっていたのを修正 /...
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2021-01-24 |
Hourier | [Fix] #41042 万色ワイアームがグレート万色ワイアームに進化しない事象を修正した / Resolved...
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2021-01-23 |
Hourier | [Refactor] #41042 モンスターフラグの微調整 (内容変更なし) / Adjusted...
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2021-01-23 |
Hourier | [Refactor] #41042 新規zのパラメータ調整 / Adjusted the parameters...
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2021-01-23 |
Hourier | [WIP] [Refacor] #41042 泡と龍虫が分裂した時に効果音を出すようにした (注:後処理が不足している...
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2021-01-23 |
Hourier | [Refactor] #41042 クリスタル・キューブのHP調整 / Adjusted HP of...
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2021-01-23 |
Hourier | [Refactor] #41042 古代万色DのHPを修正 / Changed Ancient multi...
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2021-01-23 |
Hourier | [Implement] #41042 『ダーネヴィール』と『アルドゥイン』に打撃を追加した。その他微調整いくつか...
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2021-01-23 |
Hourier | [Implement] #41042 ミミックnestに登場していなかったミミック達を追加した / Added...
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2021-01-23 |
Hourier | [Refactor] #41052 Reshaped rooms-pit-nest.c automatically
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2021-01-23 |
Hourier | [Refactor] #41052 Reshaped rooms-pit-nest.c
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2021-01-23 |
Hourier | [Refactor] #41042 r_infoのフォーマット調整、内容は変更せず / Adjusted...
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2021-01-23 |
Hourier | [Refactor] #41268 DROP_GREATフラグを持つモンスター情報からDROP_GOODフラグを削除した...
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2021-01-23 |
Hourier | [Implement] #41042 技術系モンスターのセリフを追加・修正した / Added/changed...
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2021-01-23 |
Hourier | [Implement] #41042 スティーブンのセリフを英訳した / Added English...
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2021-01-23 |
Hourier | [Fix] #41042 スティーブンが召喚するモンスターが誤っていたので差し替え / Changed...
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2021-01-23 |
Hourier | [Fix] #41042 ユニコーンのフレーバーテキストを日本語だけ表示するように修正 / Resolved...
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2021-01-23 |
Hourier | [Fix] #41042 DROP_GREATを持ち、かつDROP_GOODを持たないモンスターにDROP_GOODを追...
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2021-01-23 |
Hourier | [Refactor] #41042 グレート・インフェルノ・ドレイクのHPをクリスタル&ロアに揃えた...
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2021-01-23 |
Hourier | [Refactor] #41042 泡のPOWERFULフラグを削除した (元々マジックミサイルでは無意味だがフレーバー...
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2021-01-23 |
Hourier | [Refactor] #41042 『サーロクニル』と『オダハヴィーング』の加速値を変更した / Changed...
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2021-01-23 |
Hourier | [Refactor] #41042 『アポロ』に個性を出すため加速を付けた / Added Apollo...
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2021-01-23 |
Hourier | [Refactor] #40412 グレーター・ファルメル・スクルカーがPOWERFULフラグを持っていた事象を修正...
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2021-01-23 |
Hourier | [Fix] #41042 『アポロ』が射撃をしない不具合を修正 / Resolved the issue...
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