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#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type replacement.
[hengband/hengband.git]
/
src
/
bldg.c
2017-10-01
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-01
Deskull
#37482 (2.2.0.76) 折れ剣修復の際にダイスブーストが余計にかかっていた不具合を修正。...
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2017-09-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-01
Deskull
#37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-24
Deskull
* #37454 (2.2.0.53) カジノのポーカーでまだ一部ストレート判定が怪しかったり余計だったものを...
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2017-08-23
Deskull
#37454 (2.2.0.51) カジノのポーカーで一部のファイブカードをファイブエースとして扱う不具合を修...
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2017-08-23
Deskull
#37454 (2.2.0.50) カジノのポーカーが10-J-Q-K-Aのストレートのみを認めない不具合を修...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2017-07-09
Deskull
(2.2.0.20) #37338 アリーナのポスターで次の対戦相手を思い出サブウィンドウに表示するようにした...
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2017-07-08
Deskull
(2.2.0.18) bldg.cとfiles.c内のC4457警告に対応。 / Deal C4457...
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2017-07-04
Deskull
#37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation...
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diff to current
2015-10-26
Deskull
battle_monsters()関数中のモンスター種族毎倍率修正を、r_info.txtへ移管。各値に若干の...
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2015-08-10
Deskull
calc_crit_ratio_shot() から未使用引数を削除。 / Remove unused...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2015-02-26
Deskull
未初期化変数の警告除去 / Fix warning of uninitialized variables.
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2015-02-25
Deskull
have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge...
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2015-02-25
Deskull
have_nightmare()の準備処理を同関数に含め、引数を削除。 / Include previous...
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2014-07-14
Deskull
Add Doxygen comment to member of structure in bldg.c.
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2014-03-12
dis-
fix encoding
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2014-03-12
dis-
Refactor: replace ifdef JP macro
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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diff to current
2014-02-12
Deskull
Expand feature and rename music_basic to play_music().
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diff to current
2014-02-10
deskull
Implementing choice music.
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diff to current
2014-01-18
deskull
Fix some comment warnings.
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2014-01-08
deskull
Fix Doxygen warning in birth.c bldg.c.
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diff to current
2013-12-28
deskull
Add Doxygen comment to birth.c.
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diff to current
2013-12-28
deskull
Add Doxygen comment to bldg.c.
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diff to current
2013-12-27
deskull
Add Doxygen comment to bldg.c.
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commitdiff
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diff to current
2013-12-27
deskull
Add Doxygen comment to bldg.c.
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commitdiff
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diff to current
2013-12-27
deskull
Add Doxygen comment to bldg.c.
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commitdiff
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diff to current
2013-12-27
deskull
Add Doxygen comment to bldg.c.
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commitdiff
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diff to current
2013-12-27
deskull
Add Doxygen comment to bldg.c.
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diff to current
2013-12-21
deskull
Set locale on windows.
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diff to current
2013-04-25
dis-
refactor compare_weapon_aux
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2013-04-23
habu
Record a complete time of random quest even if the...
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diff to current
2013-03-28
dis-
Apply class/race/personality melee-bonus for critical...
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diff to current
2013-03-28
dis-
Simplify the critical-shot-calcuration
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diff to current
2013-03-27
dis-
adjust critical_shot -- consider race/class/personality
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diff to current
2013-03-25
dis-
Add new option -- show critical ratio of ammo
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2013-03-19
dis-
Good to_h Bows makes more critical. Decrease ammo's...
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2013-03-19
dis-
Show ammo damage with critical.
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diff to current
2013-03-17
dis-
fix bug of calc_expect_crit. return too small value...
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diff to current
2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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2013-02-20
habu
Suppress gcc warning
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diff to current
2013-02-17
habu
Remove the "simple" linear congruent RNG
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diff to current
2013-02-15
dis-
Fix typo and overflow of calc_expect_crit
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diff to current
2013-02-14
dis-
Fix 'C' show-damage problem for Windows. Type modified.
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diff to current
2013-02-10
dis-
Apply Critical-Expected-Value to 'C' window.
v2.1.1
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2013-02-10
iks
Fixed bug of compare_weapons service which weapon on...
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diff to current
2013-02-09
iks
Broken weapon repairing service is improved at changing...
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diff to current
2013-02-09
iks
Fixed bug of broken weapon repairing dice up when dice...
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diff to current
2013-02-09
iks
Improve broken weapon repairing service. Broken sword...
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diff to current
2013-02-09
iks
When select weapon at broken weapon repairing service...
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diff to current
2013-02-08
iks
Add broken weapon repairing service in town weapon
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2013-02-08
iks
At Building's weapon comparison command, we can see...
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2013-01-27
deskull
敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。
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2013-01-25
iks
Target quest infomations are not initialized when getti...
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diff to current
2013-01-13
iks
Rumors already includes some excellent rumors. (It...
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diff to current
2013-01-07
dis-
Fix compare_weapon critical calc.
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diff to current
2012-12-24
dis-
Fix compare_weapon calculation.
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commitdiff
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diff to current
2012-12-24
dis-
Fix typo..
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diff to current
2012-12-24
dis-
Fix fool code in compare_weapon.
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diff to current
2012-12-24
dis-
Update compare_weapon. -- Reduce the rounded up error.
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2012-12-23
dis-
Update compare_weapon. -- Apply vorpal and critical.
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2012-12-23
dis-
Add vorpal hit line for compare_weapon.
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commitdiff
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diff to current
2012-12-23
dis-
Fix compare_weapon.
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commitdiff
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diff to current
2012-12-01
dis-
Upgrade Arena. Stronger the monsters, and rewards.
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diff to current
2012-09-08
dis-
add type casting for fprintf
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2012-08-06
deskull
dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上...
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diff to current
2004-07-25
nothere
"(強化後のアイテム)を改良" -> "(強化後のアイテム)に改良".
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2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
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2004-05-29
nothere
地形に関する変更.
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2004-03-11
mogami
inkey_special()自体のバグを直すので、その前に取り敢えず
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diff to current
2004-03-09
nothere
ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に
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diff to current
2003-12-28
nothere
賞金首と引き換えにアイテムを受け取った際に, スロット記号表示, 自動銘
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diff to current
2003-12-22
nothere
アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下
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2003-12-14
nothere
地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて
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diff to current
2003-12-07
mogami
アイテムの種類判定のコードを整理。
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diff to current
2003-12-07
mogami
ZAngbandから"Code for the object templates"との実装途上の中途半端なコードが
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commitdiff
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diff to current
2003-12-01
nothere
Typo fix: "record_maxdeapth" -> "record_maxdepth".
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commitdiff
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diff to current
2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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diff to current
2003-11-05
mogami
object_desc()のコードを書き直し。u32b modeでビットフラグ OD_*
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diff to current
2003-11-04
mogami
自動拾い関係の関数の名前を統一的に改名。全て「autopick」のキーワードを含むようにした。
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diff to current
2003-11-01
mogami
盗賊ギルドの「分け前」の仕様を廃止。
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diff to current
2003-10-23
mogami
strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。
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diff to current
2003-10-22
mogami
autopick.cの関数を外部から呼ぶ部分を簡略化。なるべくカプセル化する。
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diff to current
2003-10-20
mogami
ラッキーマンでカオスの塔の突然変異治療をすると固まるバグを、その場しのぎで修正。
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diff to current
2003-10-01
mogami
CFM_CLEAR_ALLフラグを廃止して、真偽を逆にした CFM_SAVE_FLOORS を導入。
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