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Merge branch 'Feature/Fix-Fall-Horse' into develop/3.0.0.1Alpha
[hengband/hengband.git] / src / core /
2021-01-16 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'Feature/Fix-Recharge' into develop/3...
2021-01-15 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の resist_water 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_cold 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_elec 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_acid 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_fire 変数を廃止....
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert ef43e5d32 [Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-11-13 iks[Revert] Remove code inserted by wrong commit. Sorry.
2020-11-13 iks[Fix] Change 'or' to 'and' to generate wilderness right...
2020-11-13 iks[Fix] #40932 Initialize buildings to create them right...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-08 deskull[Refactor] #40514 weight_limit() を calc_weight_limit...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-11-07 iks[Revert] Remove code inserted by wrong commit. Sorry.
2020-11-07 iksMerge branch 'For3.0.0-Artifact-Monster-Addition' of...
2020-11-07 iks[Fix] Change 'or' to 'and' to generate wilderness right...
2020-11-07 iks[Fix] #40932 Initialize buildings to create them right...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-11-04 Hourier[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
2020-11-03 deskull[Refactor] check_death()にコメント追加. / Add check_death().
2020-11-03 Hourier[Fix] #40913 Windows以外で新規のセーブデータを作成できない不具合を解消した / Resol...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-24 deskull[Refactor] #40514 #40652 DARK_SOURCEフラグ持ちを適用. / Apply...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-11 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-22 Hourier[Refactor] #40742 Separated process_game_turn() from...
2020-09-22 Hourier[Refactor] #40742 Separated decide_arena_death() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_riding_pet() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_io() from play_game()
2020-09-22 Hourier[Refactor] #40742 Separated generate_world() from play_...
2020-09-22 Hourier[Refactor] #40742 Separated change_floor_if_error(...
2020-09-22 Hourier[Refactor] #40742 Separated generate_wilderness() from...
2020-09-22 Hourier[Refactor] #40742 Separated set_wizard_mode_by_argument...
2020-09-22 Hourier[Refactor] #40742 Separated reset_world_info() from...
2020-09-21 Hourier[Refactor] #40742 Separated init_world_floor_info(...
2020-09-21 Hourier[Refactor] #40742 Separated init_random_seed() from...
2020-09-21 Hourier[Refactor] #40742 Separated restore_windows() from...
2020-09-21 Hourier[Refactor] #40742 Reshaped game-play.c
2020-09-21 Hourier[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
2020-09-21 Hourier[Refactor] #40742 Removed global vairable browsing_movie
2020-09-21 Hourier[Refactor] #40742 Reshaped CHUUKEI related codes automa...
2020-09-21 Hourier[Refactor] #40742 Removed CHUUKEI preprocessor because...
2020-09-14 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40514 cheat_death() を wizard/wizard-special...
2020-09-02 deskull[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Unified floor.c/h into floor-util.c/h
2020-08-20 Hourier[Refactor] #40577 Separated object-compressor.c/h from...
2020-08-20 Hourier[Refactor] #40577 Moved aaa() from stair.c/h to space...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-14 Hourier[Refactor] #40617 Separated floor-leaver.c/h from floor...
2020-08-14 Hourier[Refactor] #40617 Separated floor-changer.c/h from...
2020-08-14 Hourier[Refactor] #40617 Separated floor-save-util.c/h from...
2020-08-14 Hourier[Refactor] #40617 Separated floor-mode-changer.c/h...
2020-08-14 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
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