2018-09-08 |
Deskull | [Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /... |
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2018-09-08 |
Deskull | [Refactor] #37353 プレイヤーのロッド使用処理を cmd-zaprod.c/h に分離... |
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2018-09-08 |
Deskull | [Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離... |
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2018-09-07 |
Deskull | [Refactor] #37353 プレイヤーの杖使用処理を cmd-usestaff.c/h に分離... |
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2018-09-07 |
Deskull | [Refactor] #37353 プレイヤーの読むコマンドを cmd-read.c/h に分離。 ... |
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2018-09-07 |
Deskull | [Refactor] #37353 プレイヤーのアイテム発動処理を cmd-activate.c/h... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2018-03-15 |
Deskull | hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除... |
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2018-03-15 |
Deskull | Doxygenコメント追加。 / Add Doxygen comments. |
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2018-03-14 |
Deskull | #37875 悪夢モード時で0:00になった際、TY_CURSEを発生させる前に広域マップを解除し、複数回の発... |
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2017-12-19 |
Deskull | #37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON... |
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2017-12-19 |
Deskull | #37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ... |
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2017-10-06 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) COMMAND_ARG型を定義し、型の置換を継続中... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-07-23 |
Deskull | #37399 (2.2.0.47) 旧バージョンのバグにより、帰還無しオプションで鉄獄以外のダンジョンに入り込... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-03-08 |
Habu | Merge branch 'RNG-improve' |
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2014-03-07 |
Habu | RNGの初期シードに /dev/urandom を使用するようにした |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-11 |
deskull | Add BGM selection by feeling. |
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2014-02-10 |
deskull | Implementing choice music. |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2013-12-31 |
deskull | Add Doxygen comment to dungeon.c. |
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2013-12-31 |
deskull | Add Doxygen comment to dungeon.c. |
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2013-12-31 |
deskull | Add Doxygen comment to dungeon.c. |
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2013-12-31 |
deskull | Add Doxygen comment to dungeon.c. |
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2013-06-20 |
iks | Fixed the crash bug of a curse of summon undead |
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2013-06-13 |
iks | Fixed buffer over run of not enough array allocation... |
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2013-06-10 |
dis- | Demon Weapon/Armor have TR_CALL_DEMON at 1/5. |
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2013-06-09 |
dis- | Add Item flags. |
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2013-05-21 |
dis- | variable must delare at block head |
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2013-05-20 |
dis- | Add permanent drain_hp/mp flag. |
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2013-05-16 |
dis- | bug fix -- save the time correctly when the tower-quest... |
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2013-04-22 |
dis- | Use const pointer for many times referred quest[*] |
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2013-04-21 |
dis- | show quest complete time |
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2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
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2013-02-17 |
habu | Remove the "simple" linear congruent RNG |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-02-14 |
dis- | Extract Process per 100 energy. Now it contains music... |
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2013-02-04 |
dis- | Redo 3260. |
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2013-02-04 |
dis- | Mass pet upkeep cost is now payed properly. |
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2013-02-04 |
iks | Fixed Magic Eater's super rapid recharging rod magic... |
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2013-02-03 |
iks | Fix a bug of processing word of recall to downward... |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-02 |
iks | Magic-eater's magic charging speeds are affected by... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-28 |
iks | Fix a mistake between type and k_idx. |
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2013-01-28 |
iks | Fix a mistake between flags and gen_flags. |
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2013-01-28 |
iks | QUESTITEM flag of a target artifact in Vault Quest... |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2012-11-15 |
dis- | reset kata_muso at travel |
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2010-01-05 |
habu | 広域マップではトラベルコマンド(`)を使用できないように修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2005-01-05 |
macband | 溜まり場に出ていた次のバグらしき挙動を修正。 |
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2004-08-11 |
nothere | プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作 |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-08-04 |
nothere | ザックが一杯で, ザックの中の2本以上のまとめられた鑑定の杖をザックの中 |
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2004-08-03 |
nothere | 中立でないモンスターに乗馬して, 乗馬に向かない武器を装備していると, |
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2004-07-25 |
nothere | ゲームのロード直後, あるいはフロアを移動した直後しばらくはペットの存 |
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2004-07-23 |
nothere | アイテムの並べ方と我が家に関する変更と修正. |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-07-08 |
nothere | クエストから帰還で脱出するとp_ptr->recall_dungeon = 0となり, その状態 |
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2004-07-04 |
nothere | ザックからアイテムがあふれて床に落ちる判定を関数化し, 従来通りプレイ |
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2004-07-04 |
nothere | 現在MPが0ならば魔力吸収の呪いのメッセージが出ないように修正. |
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2004-07-04 |
nothere | ものまね能力の表示とコメントの修正. |
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2004-07-03 |
nothere | ランダムテレポート装備を複数装備していてその中の最低1つに{.}がなく |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-04-29 |
nothere | 動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし", |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-13 |
nothere | Typo fix: "mignight" -> "midnight". |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2004-02-03 |
nothere | プレイヤーのテレポート関数をteleport_player()とteleport_player_aux() |
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2004-01-21 |
mogami | 真実の祭壇(現実変容)で、change_floor_modeを設定し忘れていた為、 |
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2004-01-19 |
nothere | mprocシステムの変更に関する話し合いの結果より, 以下のように変更. |
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