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Since "acid" is singular, change "melt" to "melts" for subject/verb agreement.
[hengband/hengband.git]
/
src
/
dungeon.c
2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37353 「死を欺く処理」を dungeon.c から cheat_death...
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2019-01-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2019-01-11
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-10
Deskull
[Refactor] #38852 いくつかの do_cmd_*() をリファクタリング。 / Refacto...
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2019-01-10
Deskull
[Refactor] #38852 いくつかの do_cmd_*() をリファクタリング。 / Refacto...
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2019-01-10
Deskull
[Refactor] #38852 いくつかの do_cmd_*() をリファクタリング。 / Refacto...
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2019-01-09
Deskull
[Refactor] #38852 一部 do_cmd_*() をリファクタリング。 / Refactor...
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2019-01-09
Deskull
[Refactor] #38852 更新処理タイミング再調整。 / Readjust update timing.
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2019-01-09
Deskull
[Refactor] #38852 更新処理タイミング再調整。 / Readjust update timing.
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2019-01-09
Deskull
[Refactor] #37353 monster_tsuri() 関数を monster_is_fishin...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-08
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-08
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate...
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2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-03
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-19
Deskull
[Feature] #38635 FF_* 追加4種に応じた地形追加。 / Implement feature...
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2018-12-19
Deskull
[Feature] #38635 FF_* 追加4種に応じた床ダメージ実装。 Implement field...
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-16
Deskull
[Refactor] #37353 notice_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 redraw_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-13
Deskull
[Fix] #38796 変数名ミス修正。 / Fix variable name.
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2018-12-13
Deskull
[Feature] #38796 水流耐性時溺れない仕様を追加。 / Add feature of no...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 Visual Studio 2017 の C4701警告潰し。/...
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-12-07
Deskull
[Refactor] #37353 メッセージとコメントの整理と型の置換 / Refactor message...
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2018-12-07
Deskull
[Refactor] #37353 コメント整理と型の置換 / Refactor comments and...
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-01
Deskull
[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-29
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-28
Deskull
[Refactor] #37353 tsuri_dir を fishing_dir に改名して player_...
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2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_EASY_DISARM による分岐処理削除 / Delete...
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2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-24
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-19
Deskull
[Refactor] #37353 アイテム呪い処理を object-curse.c/h へ分離。
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Fix] #37854 突然変異定時処理の描画フラグを更新。
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2018-11-17
Deskull
[Refactor] #37353 日の出、日没処理を process_world() から day_brea...
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2018-11-17
Deskull
[Refactor] #37353 消化処理を process_world() から process_worl...
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2018-11-17
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-03
Deskull
[Refactor] #37353 dungeon~object2間整理。 / Refactor betwee...
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2018-10-03
Deskull
[Refactor] #37353 dungeon~spell2間整理。 / Refactor between...
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2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-24
Deskull
[Refactor] #37353 生命の薬の効果をlife_stream()に分離。
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2018-09-24
Deskull
[Fix] #38205 待機後死亡ダンプから町名が消えるバグを修正。
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2018-09-11
Deskull
[Refactor] #37353 cmd3.c を cmd-item.c に改名して、ヘッダ分離。
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-09-09
Deskull
[Refactor] #37353 do_cmd_throw()を整理。 / Refactor do_cmd_...
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move...
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2018-09-08
Deskull
[Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /...
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2018-09-08
Deskull
[Refactor] #37353 プレイヤーのロッド使用処理を cmd-zaprod.c/h に分離...
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2018-09-08
Deskull
[Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーの杖使用処理を cmd-usestaff.c/h に分離...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーの読むコマンドを cmd-read.c/h に分離。 ...
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2018-09-07
Deskull
[Refactor] #37353 プレイヤーのアイテム発動処理を cmd-activate.c/h...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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