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To avoid implying that the path obeys the "angle of incidence equals the angle of...
[hengband/hengband.git]
/
src
/
files.c
2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
Eric Branlund
For English message, replaced "did Seppuku" with "commi...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-15
Hourier
[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
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2020-01-14
Hourier
player_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 core.c 内変数参照修正 / Fixed variable refer...
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2020-01-13
Hourier
[Refactor] #38997 extract_day_hour_min() にplayer_type...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #37353 files.cの整形修正 / Fixed reshaped files.c
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2020-01-12
Hourier
[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
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2020-01-12
Hourier
[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
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2020-01-12
Hourier
[Refactor] #37353 files.cの整形 / Reshaped files.c
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2020-01-12
Hourier
[Refactor] #38997 TODOコメントを追加 / Added comments for...
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2020-01-12
Hourier
[Refactor] #38997 counts_write() とcounts_read() にplayer...
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2020-01-12
Hourier
[Refactor] #38997 do_cmd_save_and_exit() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 dump_aux_*() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 show_file() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 dump_aux_last_message() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 dump_aux_class_special() にplayer_type...
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diff to current
2020-01-12
Hourier
[Refactor] #38997 display_player() 内変数参照修正 / Fixed...
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2020-01-12
Hourier
[Refactor] #38997 display_flag_aux() にplayer_type ...
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2020-01-12
Hourier
[Refactor] #38997 display_player_equippy() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 display_player_melee_bonus() にplayer_...
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2020-01-12
Hourier
[Refactor] #38997 process_pref_file_expr() にplayer_type...
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2020-01-12
Hourier
[Refactor] #38997 process_pref_file_command() にplayer_t...
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2020-01-12
Hourier
[Refactor] #38997 CAN_TWO_HANDS_WIELDING() の関数マクロを普通の関数...
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2020-01-12
Hourier
[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 calc_expect_crit() にplayer_type ...
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2020-01-11
Hourier
[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
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2020-01-11
Hourier
[Refactor] #38997 autopick_load_pref() にplayer_type...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 object_aware()、object_mention()、apply...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-07
deskull
[Refactor] #38997 display_player_flag_info() にplayer_ty...
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2020-01-07
deskull
[Refactor] #38997 display_player_misc_info() にplayer_ty...
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2020-01-06
deskull
[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 display_player_other_flag_info()...
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2020-01-05
deskull
[Refactor] #38997 show_inven() に player_type * 引数を追加...
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2020-01-05
deskull
[Refactor] #38997 show_equip() に player_type * 引数を追加...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-05
Hourier
[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests() に player_ty...
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2020-01-05
Hourier
[Refactor] #38997 do_cmd_knowledge_quests_completed...
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2020-01-02
deskull
[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
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2020-01-02
deskull
[Refactor] #38997 get_name() に player_type * 引数を追加...
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2020-01-02
deskull
[Fix] #38997 player_immunity() 内変数参照修正. / Fix variable...
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2020-01-02
deskull
[Refactor] #38997 dump_aux_display_player() に player_ty...
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2020-01-02
deskull
[Refactor] #38997 known_obj_immunity() に player_type...
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2020-01-02
deskull
[Refactor] #38997 dump_aux_arena() に player_type *...
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2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
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2020-01-01
deskull
[Refactor] #37353 noscore を world_type へ移動. / Move...
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2019-12-30
deskull
[Refactor] #38997 dump_aux_race_history() に player_type...
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2019-12-30
deskull
[Refactor] #38997 player_vuln_flags() に player_type...
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2019-12-29
deskull
[Fix] #39076 コメント整理。 / Fix comments.
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2019-12-28
deskull
[Refactor] #38997 tim_player_immunity() に player_type...
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2019-12-24
deskull
[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
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2019-12-23
deskull
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
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2019-12-22
deskull
[Refactor] #38997 dump_aux_pet() に player_type * 引数を追加...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 display_player_various() に player_typ...
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2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-11-11
deskull
[Refactor] #38997 player_flags() に player_type * 引数を追加...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-06
deskull
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in...
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #38997 update_view() に player_type * 引数を追加...
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2019-09-16
deskull
[Refactor] #38997 display_player_middle() に player_type...
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2019-09-15
deskull
[Refactor] #38997 tim_player_flags() に player_type...
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2019-09-15
deskull
[Refactor] #38997 display_player_stat_info() に player_t...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-30
deskull
[Refactor] #38997 display_player(), do_cmd_player_statu...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /...
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2019-07-16
deskull
[Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut...
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2019-07-11
deskull
[Refactor] #38997 your_alignment() に player_type *...
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-10
deskull
[Refactor] #38997 empty_hands() に player_type * 引数を追加.
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2019-07-10
deskull
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
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2019-07-09
deskull
[Refactor] #37353 所持品,装備品表示処理関数を整理.
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