2018-09-01 |
Deskull | [Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-16 |
Habu | [fix]gccによるwarningの指摘に対応 |
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2018-04-12 |
Deskull | [modify](2.2.1.1 #37582) GF_OLD_DRAINをGF_HYPODYNAMIAに改名... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2018-03-16 |
Deskull | max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename... |
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2018-03-15 |
Deskull | hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除... |
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2017-12-12 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) EGO_IDX, ACTIVATE_IDX型を定義し... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) TERM_POSITION, SYMBOL_COLOR... |
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2017-10-01 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-30 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-07-08 |
Deskull | (2.2.0.18) bldg.cとfiles.c内のC4457警告に対応。 / Deal C4457... |
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2017-06-27 |
Deskull | #37287 files.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warni... |
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2016-12-27 |
deskull | Merge pull request #35756 (shimitei/hengband/fix/buffer... |
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2016-09-14 |
Deskull | USE_VME,USE_AMI,USE_LSL,USE_SLA,USE_EMX プリプロセッサを除去... |
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2016-09-08 |
Deskull | VM プリプロセッサを除去。 / Remove VM preprocessor. |
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2015-10-26 |
Deskull | GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を... |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-04-23 |
Deskull | #define MSDOS プリプロセッサを除去。 / Remove #define MSDOS prepro... |
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2015-04-04 |
Deskull | #define AMIGA プリプロセッサを除去。 / Remove #define AMIGA prepro... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-14 |
dis- | Merge branch 'master' of github.com:dis-/hengband |
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2014-02-13 |
Habu | Remove excess arguments |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-02-12 |
Deskull | Expand feature and rename music_basic to play_music(). |
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2014-02-10 |
deskull | Implementing choice music. |
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2014-01-30 |
deskull | Fix Doxygen comment of files.c. |
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2014-01-29 |
deskull | Add Doxygen comment to files.c. |
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2014-01-29 |
deskull | Add Doxygen comment to files.c. |
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2014-01-29 |
deskull | Add Doxygen comment to files.c. |
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2014-01-29 |
deskull | Fix warning of Doxygen comment to files.c. |
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2014-01-28 |
deskull | Fix comment delimitation error. |
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2014-01-28 |
deskull | Add Doxygen comment to files.c. |
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2014-01-28 |
deskull | Add Doxygen comment to files.c. |
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2014-01-28 |
deskull | Add Doxygen comment to files.c. |
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2014-01-28 |
deskull | Add Doxygen comment to files.c. |
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2014-01-28 |
deskull | Add Doxygen comment to files.c. |
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2013-12-21 |
deskull | Set locale on windows. |
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2013-11-13 |
deskull | Dump HP-rate and Max stat on getting self knowledge. |
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2013-11-12 |
deskull | Dump essences when player is a smith. |
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2013-06-30 |
iks | Auto inscription inscribes more than 1 radius lite... |
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2013-06-30 |
iks | Put marks of objects which have lite ability on charact... |
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2013-06-09 |
dis- | refactor lite flags |
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2013-03-27 |
dis- | C window to-h bonus now considers race/class/personalit... |
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2013-03-08 |
habu | キャラクタの耐性等の表示画面の変更 |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-02-15 |
dis- | Fix typo and overflow of calc_expect_crit |
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2013-02-10 |
dis- | Apply Critical-Expected-Value to 'C' window. v2.1.1 |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
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2013-01-14 |
dis- | add type casting for sprintf |
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2012-11-16 |
habu | 書式をlong intに指定 |
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2012-11-16 |
habu | fprintf(fp, buf) を fputs(buf, fp) に修正 |
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2012-11-09 |
deskull | ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。 |
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2010-02-26 |
habu | えーいもう消しちゃえ。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-03-08 |
iks | 魔道具術師の取り込んだ魔法道具一覧をダンプするようにした。(So-Miyaさんのパッチを参考にしました... |
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2004-08-15 |
nothere | ヘルプの検索や強調で空の文字列を入力した場合にフリーズするバグが残っ |
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2004-08-15 |
nothere | ヘルプの検索機能や強調機能をキャンセルするとフリーズする場合があった |
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2004-08-12 |
nothere | pref処理の漢字の扱いに関する修正. |
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2004-08-11 |
nothere | プレイヤー名決定時にESCを押すと "PLAYER" になるが, Enterで空文字列を |
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2004-08-11 |
nothere | プレイヤー名の処理に関する修正. |
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2004-08-10 |
nothere | "strchr" -> "my_strchr". |
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2004-08-10 |
nothere | process_pref_file_expr()内のchar b[]がstaticでなく, 内容が保証されな |
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2004-08-10 |
nothere | prefで日本語定数が正しく評価されず, $PLAYERとの比較がうまくいかないバ |
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2004-07-12 |
nothere | ダンプのセクション間の改行の調整. |
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2004-07-12 |
nothere | ダンプにペット命令のうちいくつかの状況を記録するように変更. |
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2004-07-12 |
nothere | 英語版ダンプの各セクションのキャピタライズ修正. |
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2004-07-12 |
nothere | *勝利*メッセージや*勝利*後の辞世の句の入力後にはその内容でいいかどう |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-07-04 |
nothere | レベル15以上のハーフトロル狂戦士も戦士同様に遅消化が得られるのに, 'C' |
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2004-05-26 |
nothere | 死亡時の墓碑表示で, "『』" や "「」" を含む死因の改行を適切にした. 次 |
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2004-05-26 |
nothere | 死亡時の墓碑表示で, 死因が長い場合に改行を行い, 墓石からはみ出さない |
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2004-05-23 |
nothere | 剣術家が*勝利*の後に切腹した場合に, ダンプやplayrecordに正しく記述さ |
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2004-03-23 |
nothere | "ATTR_DARK" -> "TERM_DARK". |
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2004-03-23 |
nothere | show_file()でのファイル表示時に'|'を使ってファイルに書き出すと, |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-01-19 |
nothere | バグでhandle_signal_abort()が呼ばれて強制終了したことをplayrecordに残 |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-14 |
nothere | 1.174の警告除去で "倒したユニーク数が10体以下の時ランキングがダンプに |
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2003-12-14 |
nothere | コンパイル警告の除去. |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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