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[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped mspells4.c and fixed including...
[hengband/hengband.git]
/
src
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load.c
2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2020-01-02
deskull
[Refactor] #38997 choose_random_trap() に floor_type...
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2020-01-02
deskull
[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
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2020-01-01
deskull
[Refactor] #37353 noscore を world_type へ移動. / Move...
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2020-01-01
deskull
[Refactor] #38997 rd_savefile_new_aux() に floor_type...
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2020-01-01
deskull
[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加...
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2019-12-29
deskull
[Fix] #39076 コメント整理。 / Fix comments.
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2019-12-23
deskull
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
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2019-12-23
deskull
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
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2019-12-22
deskull
[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
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2019-12-22
deskull
[Refactor] #38997 rd_extra() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 monster_type に floor_ptr * current_fl...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-19
deskull
[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-07-15
deskull
[Refactor] #38997 music_singing_any() に player_type...
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2019-07-06
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 get_virtues() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 calc_mutant_regenerate_mod() に player...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-11
deskull
[Refactor] #39076 冗長なコメントを削除しつつ、 OBJECT_IS_HELD_MONSTER...
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2019-06-05
deskull
[Refactor] #37353 SCREEN_BUF_MAX_SIZE を util.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 鍛冶に関するマクロ定義を cmd-smith.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-13
deskull
[Refactor] #37353 inkey_* を util.c/h へ移動.
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2019-05-13
deskull
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
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2019-05-12
deskull
[Refactor] #37353 japanese.h を作成して関連宣言を移動.vcprojのソースリスト...
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2019-05-11
deskull
[Refactor] #37353 screen_dump を report.c/h へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Fix] #38844 player_type に inventory_list を取り込んだ結果発生したヌ...
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2019-05-06
deskull
[Refactor] #37353 セーブファイル情報を world_type へ移動.
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2019-05-05
deskull
[Refactor] #37353 load.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38995 seed_town, seed_flavor を world_type...
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 generate.h を floor-generate.hへ統合。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-17
deskull
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
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2019-03-14
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-13
deskull
[Fix] #38844 ambush_flag の player_type 入りが不完全だったのを修正...
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-08
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-03-03
deskull
[Refactor] #38993 old_turn を generated_turn に改名して floor...
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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