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[Refactor] #38862 Moved feature.c/h, grid.c/h and trap.c/h to grid/
[hengband/hengband.git]
/
src
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main-win.c
2020-05-15
Hourier
[Refactor] #38862 Moved save/load.c/h to io/
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2020-05-15
Hourier
[Refactor] #38862 Moved angband.h, h-*.h and system...
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2020-05-15
Hourier
[Refactor] #38862 Moved floor*.c to floor/
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2020-05-10
Hourier
[Refactor] #39970 Renamed core.c/h to system-variables.c/h
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2020-05-10
Hourier
[Refactor] #39970 Separated game-play.c/h from core.c/h
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2020-05-10
Hourier
[Refactor] #39970 Moved dungeon*.c/h to dungeon/
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2020-05-10
Hourier
[Refactor] #39970 Moved world.c/h to world/
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2020-05-10
Hourier
[Refactor] Separated player-processor.c/h and music...
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2020-05-06
Hourier
[Refactor] #39970 Separated special-internal-keys.h...
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2020-05-06
Hourier
[Refactor] #39970 Separated angband-version.h from...
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2020-05-06
Hourier
[Refactor] #39970 Separated stuf--handler.c/h from...
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2020-04-26
Hourier
[Refactor] #39964 Removed the dependency from read...
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2020-04-25
Hourier
[Refactor] #38862 Moved view-mainwindow.c/h to display...
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2020-04-25
Hourier
[Refactor] #38862 Changed header inclusion for signal...
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2020-04-22
Hourier
[Refactor] #40236 Separated cmd-process-screen.c/h...
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2020-04-22
Hourier
[Refactor] #40274 Unified angband_music_basic_name...
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2020-04-22
Hourier
[Refactor] #40274 Unified angband_sound_name[] into...
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2020-04-21
Hourier
[Refactor] #40274 Removed unused definitons
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2020-04-21
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-04-20
deskull
Merge branch 'refactor-fix/For2.2.2-habu' into For2...
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2020-04-19
Habu
[refactor] term.[ch]をgameterm.[ch]に改名
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2020-04-10
deskull
[fix] #40282 コンフリクト解決残しを修正. / Resolve conflicts left...
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2020-04-10
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-04-07
deskull
Merge branch 'For2.2.2-Refactoring-birth-screen-realm...
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2020-04-07
deskull
Merge branch 'For2.2.2-Refactoring-English-Diary' of...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-03-26
deskull
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
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2020-03-24
Eric Branlund
For consistency, changed English diary entries to use...
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2020-03-22
Hourier
[Refactor] #40236 Changed return type of init_*() from...
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2020-03-22
Hourier
[Refactor] #40236 main-win.c において1行ごとに挟まれていたコメントを削除...
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2020-03-22
Hourier
[Refactor] #40274 Removed unused preprocessors
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2020-03-22
Hourier
[Refactor] #40274 WIN32のプリプロが有効であることを前提とし、main-win...
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2020-03-15
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-13
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-08
Hourier
[Refactor] #40236 Separated write-diary.c/h from cmd...
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2020-03-04
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-04
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-02
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-03-01
Hourier
[Refactor] #39962 Separated cmd-save.c/h from files.c
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2020-03-01
deskull
Merge branch 'feature/Xft-support' into For2.2.2-Refact...
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2020-02-23
Hourier
[Refactor] #39962 files.c/h から signal-handlers.c/h...
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2020-02-23
Hourier
[Refactor] #39670 chuukei.h にあるべきプロトタイプ宣言を inet.h から移動...
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2020-02-22
Hourier
[Refactor] #37353 FARポインタを*抹殺* / *Genocide* FAR pointers
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2020-02-20
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-02-20
Hourier
[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
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2020-02-17
deskull
[Fix] #38836 shimitei氏に指摘いただいたsetlocaleの壊滅的なヘマを修正....
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2020-02-14
Hourier
[Refactor] #37353 Finished supporting CodeWarrior Metro...
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2020-02-01
deskull
[Fix] #37353 英語版変数未定義修正. / Fixed undefined variable...
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2020-02-01
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-02-01
deskull
Merge branch 'feature/Merfolk' into For2.2.2-Refactoring
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2020-02-01
Hourier
[Fix] #37353 コンパイル警告修正 / Fixed compilation warnings
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2020-02-01
Hourier
[Refactor] #37353 USE_SAVER のプリプロが有効であることを前提とし、プリプロ自体は削...
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2020-02-01
Hourier
[Refactor] #37353 main-win.c において、1行ごとに挟まれていたコメントを削除...
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2020-02-01
Hourier
[Refactor] #37353 使われていないプリプロHTML_HELP を削除 / Removed...
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2020-01-28
Hourier
[Refactor] #37353 USE_MUSIC のプリプロが有効であることを前提とし、プリプロ自体は削...
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2020-01-28
Hourier
[Refactor] #37353 USE_GRAPHICS のプリプロが有効であることを前提とし、プリプロ自...
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2020-01-28
Hourier
[Refactor] #37353 USE_SOUND のプリプロが有効であることを前提とし、プリプロ自体は削...
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2020-01-25
Hourier
[Refactor] #37353 ZANGBAND のプリプロを削除 / Removed preproces...
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2020-01-25
Hourier
[Refactor] #37353 ANGBAND_2_8_1 のプリプロを削除 / Removed...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-18
Hourier
[Refactor] #38997 compact_monsters() にplayer_type ...
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2020-01-18
Hourier
[Refactor] #38997 term_xtra_win_react() にplayer_type...
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2020-01-18
Hourier
[Refactor] #38997 main-win.c にある Term_*() を term_*...
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2020-01-18
Hourier
[Refactor] #38997 main-win.c のstatic関数群 にplayer_type...
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2020-01-16
Hourier
[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
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2020-01-15
Hourier
[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #37353 '#ifndef JP' を '#ifdef JP/#else'に差し替え...
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2020-01-13
Hourier
[Refactor] #37353 'if 1' のプリプロを調整 / Adjusted pre-proces...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
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2020-01-13
Hourier
[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
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2020-01-13
Hourier
[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2019-12-26
deskull
[Refactor] #38997 play_game() に player_type * 引数を追加...
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2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 forget_lite() に floor_type * 引数を追加...
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2019-09-15
deskull
[Refactor] #38997 select_floor_music() に player_type...
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2019-08-20
deskull
[Refactor] #38997 clear_mon_lite() に floor_type * 引数を追加.
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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2019-07-17
deskull
[Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
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2019-07-14
deskull
[Refactor] #39076 冗長なコメントを削除 ('Toggle')
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2019-06-17
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Build the filename */)
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2019-06-11
deskull
[Refactor] #39076 コメント削除.
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2019-06-02
deskull
[Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main...
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2019-05-12
deskull
[Refactor] #37353 angband_term_name と angband_color_tab...
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2019-05-12
deskull
[Refactor] #37353 angband_sound_name と angband_music_ba...
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
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2019-05-08
deskull
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
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