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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
mind.c
2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 rush_attack() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-10
deskull
[Refactor] #38997 seal_of_mirror() に player_type *...
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2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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2019-12-06
deskull
[Refactor] #38997 shock_power() に player_type * 引数を追加...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Refactor] #38997 massacre() に player_type * 引数を追加...
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2019-11-20
deskull
[Refactor] #38997 binding_field() に player_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 cast_mirror_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 cast_ninja_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 cast_berserk_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 cast_mindcrafter_spell() に player_typ...
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2019-11-04
deskull
[Refactor] #38997 cast_force_spell() に player_type...
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2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-16
deskull
[Refactor] #38997 place_mirror() に player_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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2019-08-31
deskull
[Fix] #38997 Fix English version trouble by refactoring.
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2019-08-31
deskull
[Fix] #39492 Applied patch for fix English version.
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2019-08-12
deskull
[Refactor] #39076 冗長なコメントを削除.
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2019-07-29
deskull
[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
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2019-07-18
deskull
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
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2019-07-18
deskull
[Refactor] #38997 player_move() に player_type * 引数を追加.
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-10
deskull
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_cut() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_dustrobe() に player_type * 引数を追加.
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2019-06-24
deskull
[Refactor] #38997 set_multishadow() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_tim_reflect() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_resist_magic() に player_type...
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2019-06-23
deskull
[Refactor] #38997 set_tim_levitation(), set_tim_sh_touk...
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2019-06-23
deskull
[Refactor] #38997 set_lightspeed() に player_type *...
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2019-06-23
deskull
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_hero() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_shield(), set_tsubureru() に playe...
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_image() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
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2019-06-13
deskull
[Refactor] #39077 型の置換.
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2019-06-13
deskull
[Refactor] #39076 冗長なコメントを削除 (/* Track a new monster */)
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2019-06-11
deskull
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 set_monster_*() の宣言を整理。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-03-13
deskull
[Refactor] #37353 take_turn() への移行途中。 / Refactoring...
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2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-07
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-20
Deskull
[Refactor] #37353 term.c/h 追加。 / Add term.c/h.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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