2020-01-23 |
Eric Branlund | In English spell descriptions, use "cuts" rather than... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, reworded the English message... |
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2020-01-23 |
Eric Branlund | To be clearer, reworded the English message about a... |
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2020-01-23 |
Eric Branlund | In English description, dropped comma since the verbs... |
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2020-01-23 |
Eric Branlund | For clarity, reworded the English description of the... |
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2020-01-23 |
Eric Branlund | For clarity, reworded English description of the force... |
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2020-01-23 |
Eric Branlund | Reworded English description for swap positions ability. |
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2020-01-23 |
Eric Branlund | For clarity, reworded English description of simultaneo... |
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2020-01-23 |
Eric Branlund | Reworded the English description of the simultaneous... |
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2020-01-23 |
Eric Branlund | For clarity, reworded the English description of the... |
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2020-01-23 |
Eric Branlund | For clarity, reworded the English description of the... |
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2020-01-23 |
Eric Branlund | Got rid of another "more and more" in an English descri... |
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2020-01-23 |
Eric Branlund | To avoid implying that the path obeys the "angle of... |
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2020-01-23 |
Eric Branlund | For clarity, reworded the English description for the... |
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2020-01-23 |
Eric Branlund | Reworded English description of light bolt/beam mirror... |
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2020-01-23 |
Eric Branlund | Dropped "and more and more" in English description... |
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2020-01-23 |
Eric Branlund | Reworded the English description of the invulnerability... |
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2020-01-23 |
Eric Branlund | To be more idiomatic, reworded the English description... |
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2020-01-23 |
Eric Branlund | Changed the English description of the damage to SP... |
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2020-01-23 |
Eric Branlund | Reworded English description of PSI damage ball ability... |
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2020-01-23 |
Eric Branlund | Reworded the English description of the stone skin... |
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2020-01-23 |
Eric Branlund | Reworded the English description of the attack and... |
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2020-01-23 |
Eric Branlund | Changed English descriptions for globe of invulnerabili... |
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2020-01-23 |
Eric Branlund | In English spell descriptions added an indefinite artic... |
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2020-01-23 |
Eric Branlund | Since sleep isn't used as a transitive verb, changed... |
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2020-01-23 |
Eric Branlund | Changed instance of "to which from" to "to that from... |
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2020-01-23 |
Eric Branlund | Corrected spelling mistakes in English mind spell descr... |
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2020-01-23 |
Eric Branlund | Corrected spelling mistake in English spell description... |
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2020-01-23 |
Eric Branlund | In the English spell descriptions, made corrections... |
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2020-01-22 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-22 |
Eric Branlund | CHanged another place in a spell description for third... |
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2020-01-22 |
Eric Branlund | Changed one more place in spell descriptions to use... |
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2020-01-22 |
Eric Branlund | Most of the English spell descriptions use a third... |
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2020-01-21 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-21 |
Eric Branlund | Changed "prepare" to "prepared" since it's used a parti... |
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2020-01-21 |
Hourier | Merge branch 'feature/Refactoring-Hourier' of https... |
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2020-01-20 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-20 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-19 |
Eric Branlund | In English messages, replaced "ethereal form" with... |
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2020-01-18 |
Hourier | [Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し... |
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2020-01-18 |
Hourier | [Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player... |
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2020-01-18 |
Hourier | [Refactor] #38997 is_known_trap() とis_hidden_door(... |
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2020-01-18 |
Hourier | [Refactor] #38997 lite_spot() にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 note_spot() にplayer_type * 引数を追加... |
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2020-01-18 |
Hourier | [Refactor] #38997 monster_*() にplayer_type * 引数追加 ... |
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2020-01-17 |
Hourier | [Refactor] #38997 place_monster*()、alloc_*()、set_pet... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Hourier | [Refactor] #38997 object-curse.c の整形 / Reshaped object... |
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2020-01-13 |
Hourier | [Refactor] #38997 set_monster_*() にplayer_type * 引数を追加... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
Hourier | Merge branch 'For2.2.2-Refactoring' into feature/Refact... |
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2020-01-13 |
Hourier | [Refactor] #38997 los()、projectable()、vault_monsters... |
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2020-01-13 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-13 |
deskull | [Fix] #39587 misc-english-usage-part3.txt に従い mind... |
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2020-01-12 |
Hourier | [Refactor] #38997 monster_race_track() と object_kind_tr... |
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2020-01-12 |
Hourier | [Refactor] #38997 health_track() にplayer_type * 引数を追加... |
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2020-01-12 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-11 |
deskull | [Fix] #39587 英文校正("temporal" → "temporary") / Proofread... |
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2020-01-11 |
Hourier | [Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren... |
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2020-01-10 |
Hourier | [Refactor] #38997 display_koff() にplayer_type *引数を追加... |
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2020-01-09 |
Hourier | [Refactor] #38997 *_monster() にplayer_type *引数を追加 ... |
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2020-01-09 |
Hourier | [Refactor] #38997 dimension_door() とmirror_tunnel(... |
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2020-01-07 |
deskull | [Refactor] #38997 scatter() に player_type * 引数を追加 ... |
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2020-01-07 |
Hourier | [Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c |
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2020-01-07 |
Hourier | [Refactor] #38997 confuse_monsters()、charm_monsters... |
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2020-01-06 |
Hourier | [Refactor] #38997 lite_room() と unlite_room() にplayer_t... |
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2020-01-06 |
Hourier | [Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加... |
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2020-01-06 |
Hourier | [Refactor] #38997 detect_*() にplayer_type * 引数を追加 ... |
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2020-01-05 |
deskull | [Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some... |
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2020-01-04 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-04 |
deskull | [Refactor] #38997 mind.c 内関数に player_type * 引数を追加.... |
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2020-01-04 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2020-01-03 |
deskull | [Refactor] #38997 detect_traps() に player_type * 引数を追加... |
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2020-01-03 |
deskull | [Refactor] #38997 teleport_swap() に player_type * 引数を追加... |
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2020-01-03 |
deskull | [Refactor] #38997 fire_beam() に player_type * 引数を追加... |
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2020-01-02 |
deskull | [Refactor] #38997 IS_HERO() に player_type * 引数を追加.... |
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2020-01-02 |
deskull | [Refactor] #38997 get_mind_power() に player_type *... |
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2020-01-02 |
deskull | [Refactor] #38997 do_cmd_mind() に player_type * 引数を追加... |
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2019-12-30 |
deskull | [Refactor] #38997 get_direction() に player_type * 引数を追加... |
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2019-12-30 |
deskull | [Refactor] #38997 player_can_enter() に player_type... |
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2019-12-29 |
deskull | [Refactor] #38997 project_path() に floor_type * 引数を追加... |
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2019-12-24 |
deskull | [Refactor] #38997 IS_FAST() に player_type * 引数を追加.... |
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2019-12-21 |
deskull | [Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argume... |
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2019-12-20 |
deskull | [Refactor] #38997 number_of_mirrors() に player_type... |
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2019-12-15 |
deskull | [Refactor] #38997 psychometry() に player_type * 引数を追加... |
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2019-12-14 |
deskull | [Refactor] #38997 alter_reality() に player_type * 引数を追加... |
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2019-12-14 |
deskull | [Refactor] #38997 project() に player_type * 引数を追加.... |
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2019-12-14 |
deskull | [Refactor] #38997 fire_bolt() に player_type * 引数を追加... |
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2019-12-14 |
deskull | [Refactor] #38997 fire_ball() に player_type * 引数を追加... |
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2019-12-14 |
deskull | [Refactor] #38997 ident_spell() に player_type * 引数を追加... |
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2019-12-11 |
deskull | [Refactor] #38997 map_area() に player_type * 引数を追加... |
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2019-12-10 |
deskull | [Refactor] #38997 rush_attack() に player_type * 引数を追加... |
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2019-12-10 |
deskull | [Refactor] #38997 teleport_player() に player_type ... |
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2019-12-10 |
deskull | [Refactor] #38997 seal_of_mirror() に player_type *... |
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2019-12-06 |
deskull | [Refactor] #38997 update_monster() に player_type *... |
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2019-12-06 |
deskull | [Refactor] #38997 shock_power() に player_type * 引数を追加... |
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2019-12-04 |
deskull | [Refactor] #38997 los(), projectable() に player_type... |
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2019-12-03 |
deskull | [Refactor] #38997 massacre() に player_type * 引数を追加... |
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2019-11-20 |
deskull | [Refactor] #38997 binding_field() に player_type * 引数を追加... |
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2019-11-12 |
deskull | [Refactor] #38997 player_has_los_bold() に player_type... |
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