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In English spell descriptions, use "cuts" rather than "cut status" or "cut", "poisons...
[hengband/hengband.git] / src / mind.c
2020-01-23 Eric BranlundIn English spell descriptions, use "cuts" rather than...
2020-01-23 Eric BranlundTo be more idiomatic, reworded the English message...
2020-01-23 Eric BranlundTo be clearer, reworded the English message about a...
2020-01-23 Eric BranlundIn English description, dropped comma since the verbs...
2020-01-23 Eric BranlundFor clarity, reworded the English description of the...
2020-01-23 Eric BranlundFor clarity, reworded English description of the force...
2020-01-23 Eric BranlundReworded English description for swap positions ability.
2020-01-23 Eric BranlundFor clarity, reworded English description of simultaneo...
2020-01-23 Eric BranlundReworded the English description of the simultaneous...
2020-01-23 Eric BranlundFor clarity, reworded the English description of the...
2020-01-23 Eric BranlundFor clarity, reworded the English description of the...
2020-01-23 Eric BranlundGot rid of another "more and more" in an English descri...
2020-01-23 Eric BranlundTo avoid implying that the path obeys the "angle of...
2020-01-23 Eric BranlundFor clarity, reworded the English description for the...
2020-01-23 Eric BranlundReworded English description of light bolt/beam mirror...
2020-01-23 Eric BranlundDropped "and more and more" in English description...
2020-01-23 Eric BranlundReworded the English description of the invulnerability...
2020-01-23 Eric BranlundTo be more idiomatic, reworded the English description...
2020-01-23 Eric BranlundChanged the English description of the damage to SP...
2020-01-23 Eric BranlundReworded English description of PSI damage ball ability...
2020-01-23 Eric BranlundReworded the English description of the stone skin...
2020-01-23 Eric BranlundReworded the English description of the attack and...
2020-01-23 Eric BranlundChanged English descriptions for globe of invulnerabili...
2020-01-23 Eric BranlundIn English spell descriptions added an indefinite artic...
2020-01-23 Eric BranlundSince sleep isn't used as a transitive verb, changed...
2020-01-23 Eric BranlundChanged instance of "to which from" to "to that from...
2020-01-23 Eric BranlundCorrected spelling mistakes in English mind spell descr...
2020-01-23 Eric BranlundCorrected spelling mistake in English spell description...
2020-01-23 Eric BranlundIn the English spell descriptions, made corrections...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundCHanged another place in a spell description for third...
2020-01-22 Eric BranlundChanged one more place in spell descriptions to use...
2020-01-22 Eric BranlundMost of the English spell descriptions use a third...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundChanged "prepare" to "prepared" since it's used a parti...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundIn English messages, replaced "ethereal form" with...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 deskull[Fix] #39587 misc-english-usage-part3.txt に従い mind...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-09 Hourier[Refactor] #38997 dimension_door() とmirror_tunnel(...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 Hourier[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-05 deskull[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
2020-01-02 deskull[Refactor] #38997 get_mind_power() に player_type *...
2020-01-02 deskull[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
2019-12-21 deskull[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argume...
2019-12-20 deskull[Refactor] #38997 number_of_mirrors() に player_type...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-11 deskull[Refactor] #38997 map_area() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #38997 seal_of_mirror() に player_type *...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 shock_power() に player_type * 引数を追加...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 massacre() に player_type * 引数を追加...
2019-11-20 deskull[Refactor] #38997 binding_field() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
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