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Changed instance of "to which from" to "to that from" for resistance due to a mind...
[hengband/hengband.git]
/
src
/
mind.c
2020-01-23
Eric Branlund
Changed instance of "to which from" to "to that from...
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2020-01-23
Eric Branlund
Corrected spelling mistakes in English mind spell descr...
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diff to current
2020-01-23
Eric Branlund
Corrected spelling mistake in English spell description...
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diff to current
2020-01-23
Eric Branlund
In the English spell descriptions, made corrections...
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diff to current
2020-01-22
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-22
Eric Branlund
CHanged another place in a spell description for third...
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diff to current
2020-01-22
Eric Branlund
Changed one more place in spell descriptions to use...
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diff to current
2020-01-22
Eric Branlund
Most of the English spell descriptions use a third...
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diff to current
2020-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-21
Eric Branlund
Changed "prepare" to "prepared" since it's used a parti...
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diff to current
2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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diff to current
2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2020-01-19
Eric Branlund
In English messages, replaced "ethereal form" with...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
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diff to current
2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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diff to current
2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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diff to current
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-13
Hourier
[Refactor] #38997 object-curse.c の整形 / Reshaped object...
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diff to current
2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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diff to current
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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diff to current
2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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diff to current
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-13
deskull
[Fix] #39587 misc-english-usage-part3.txt に従い mind...
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diff to current
2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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diff to current
2020-01-12
Hourier
[Refactor] #38997 health_track() にplayer_type * 引数を追加...
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diff to current
2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-11
deskull
[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
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diff to current
2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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diff to current
2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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diff to current
2020-01-09
Hourier
[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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diff to current
2020-01-09
Hourier
[Refactor] #38997 dimension_door() とmirror_tunnel(...
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diff to current
2020-01-07
deskull
[Refactor] #38997 scatter() に player_type * 引数を追加 ...
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diff to current
2020-01-07
Hourier
[Fix] #38997 spells2.c の整形漏れ修正 / Fixed reshaping spells2.c
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diff to current
2020-01-07
Hourier
[Refactor] #38997 confuse_monsters()、charm_monsters...
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diff to current
2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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diff to current
2020-01-06
Hourier
[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
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diff to current
2020-01-06
Hourier
[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
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2020-01-05
deskull
[Fix] #39587 英語の綴りや文法のミス修正. / Grammar/clarity for some...
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-04
deskull
[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
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diff to current
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2020-01-03
deskull
[Refactor] #38997 detect_traps() に player_type * 引数を追加...
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diff to current
2020-01-03
deskull
[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
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diff to current
2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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diff to current
2020-01-02
deskull
[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
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diff to current
2020-01-02
deskull
[Refactor] #38997 get_mind_power() に player_type *...
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diff to current
2020-01-02
deskull
[Refactor] #38997 do_cmd_mind() に player_type * 引数を追加...
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diff to current
2019-12-30
deskull
[Refactor] #38997 get_direction() に player_type * 引数を追加...
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diff to current
2019-12-30
deskull
[Refactor] #38997 player_can_enter() に player_type...
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diff to current
2019-12-29
deskull
[Refactor] #38997 project_path() に floor_type * 引数を追加...
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diff to current
2019-12-24
deskull
[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
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diff to current
2019-12-21
deskull
[Fix] #38997 number_of_mirrors() の引数ミスを修正. / Fix argume...
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diff to current
2019-12-20
deskull
[Refactor] #38997 number_of_mirrors() に player_type...
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diff to current
2019-12-15
deskull
[Refactor] #38997 psychometry() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 alter_reality() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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diff to current
2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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diff to current
2019-12-14
deskull
[Refactor] #38997 ident_spell() に player_type * 引数を追加...
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diff to current
2019-12-11
deskull
[Refactor] #38997 map_area() に player_type * 引数を追加...
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diff to current
2019-12-10
deskull
[Refactor] #38997 rush_attack() に player_type * 引数を追加...
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diff to current
2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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diff to current
2019-12-10
deskull
[Refactor] #38997 seal_of_mirror() に player_type *...
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diff to current
2019-12-06
deskull
[Refactor] #38997 update_monster() に player_type *...
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diff to current
2019-12-06
deskull
[Refactor] #38997 shock_power() に player_type * 引数を追加...
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diff to current
2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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diff to current
2019-12-03
deskull
[Refactor] #38997 massacre() に player_type * 引数を追加...
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diff to current
2019-11-20
deskull
[Refactor] #38997 binding_field() に player_type * 引数を追加...
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diff to current
2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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diff to current
2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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diff to current
2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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diff to current
2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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diff to current
2019-11-04
deskull
[Refactor] #38997 cast_mirror_spell() に player_type...
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diff to current
2019-11-04
deskull
[Refactor] #38997 cast_ninja_spell() に player_type...
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diff to current
2019-11-04
deskull
[Refactor] #38997 cast_berserk_spell() に player_type...
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diff to current
2019-11-04
deskull
[Refactor] #38997 cast_mindcrafter_spell() に player_typ...
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diff to current
2019-11-04
deskull
[Refactor] #38997 cast_force_spell() に player_type...
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diff to current
2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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diff to current
2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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diff to current
2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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diff to current
2019-10-16
deskull
[Refactor] #38997 place_mirror() に player_type * 引数を追加...
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diff to current
2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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diff to current
2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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diff to current
2019-09-03
deskull
[Refactor] #38997 py_attack() に player_type * 引数を追加...
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diff to current
2019-09-01
deskull
[Refactor] #38997 wiz_lite() に player_type * 引数を追加...
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diff to current
2019-08-31
deskull
[Fix] #38997 Fix English version trouble by refactoring.
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diff to current
2019-08-31
deskull
[Fix] #39492 Applied patch for fix English version.
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diff to current
2019-08-12
deskull
[Refactor] #39076 冗長なコメントを削除.
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diff to current
2019-07-29
deskull
[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
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diff to current
2019-07-18
deskull
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
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diff to current
2019-07-18
deskull
[Refactor] #38997 player_move() に player_type * 引数を追加.
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diff to current
2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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diff to current
2019-07-10
deskull
[Refactor] #38997 heavy_armor() に player_type * 引数を追加.
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diff to current
2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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