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[Refactor] #38997 select_floor_music() に player_type * 引数を追加. / Add player_type ...
[hengband/hengband.git]
/
src
/
mutation.c
2019-09-12
deskull
[Refactor] #38997 berserk() に player_type * 引数を追加....
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2019-08-25
deskull
[Refactor] #38997 report_magics() に player_type * 引数を追加...
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2019-08-13
deskull
[Refactor] #39321 cmutation_power_aux() を exe_mutation_...
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2019-07-29
deskull
[Refactor] #39321 do_cmd_write_nikki() を exe_write_diar...
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2019-07-29
deskull
[Refactor] #38997 do_cmd_write_nikki() に player_type...
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diff to current
2019-07-29
deskull
[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #38997 mutation.c 内の変数参照修正.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-30
deskull
[Refactor] #38997 mutation.c 内の player_type * 型への参照整理.
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2019-06-30
deskull
[Refactor] #38997 count_mutations() に player_type ...
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2019-06-30
deskull
[Refactor] #39076 do_cmd_knowledge_mutations() 内のコメント整理.
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2019-06-30
deskull
[Refactor] #38997 do_cmd_knowledge_mutations() に player...
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diff to current
2019-06-30
deskull
[Refactor] #38997 lose_mutation() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 calc_mutant_regenerate_mod() に player...
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diff to current
2019-06-29
deskull
[Refactor] #38997 dump_mutations() に player_type *...
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diff to current
2019-06-29
deskull
[Refactor] #38997 lose_all_mutations() に player_type...
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diff to current
2019-06-29
deskull
[Refactor] #38997 mutation_power_aux() に player_type...
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diff to current
2019-06-26
deskull
[Refactor] #38997 do_poly_self() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-13
deskull
[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
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2019-06-11
deskull
[Refactor] #37353 earthquake_aux() と earthquake() を統合.
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 種族定義IDを player-race.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-03-12
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-03-01
deskull
[Fix] #37353 become_living_trump() の返り値ミス修正。 / Fix...
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2019-02-28
deskull
[Refactor] #37353 人間トランプの処理を become_living_trump()...
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #37353 MUTATION_IDX 型を定義して置換。 / Type replace...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-23
Deskull
[Refactor] #37353 型の置換。 / Type replacement
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2018-11-09
Deskull
[Refactor] #37353 岩を喰う処理を mutation.c から eat_lock()...
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2018-11-09
Deskull
[Refactor] #37353 mutation~z-util間整理。 / Refactor betwee...
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2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 吸血処理をvampirism()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 ratial_stop_mouth()とmutation_stop_mou...
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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diff to current
2018-09-09
Deskull
[Refactor] #37353 do_cmd_throw()を整理。 / Refactor do_cmd_...
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2018-09-06
Deskull
[Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-01-22
Deskull
#37785 全突然変異消去処理の統合し、HP回復量ペナルティの再計算バグを修正。 / Unify losin...
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2018-01-22
Deskull
#37786 突然変異レイシャルの火炎のブレスがボール処理になっていた不具合を修正。 / Fix that...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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diff to current
2014-08-16
Deskull
Fix definition of summon type.
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-16
deskull
Fix some comment warnings.
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2014-01-13
deskull
Fix Doxygen warning in mutation.c.
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