2019-05-07 |
deskull | [Refactor] #37353 targeting.h を作成して 宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
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2019-05-03 |
deskull | [Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理. |
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2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
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2019-04-24 |
deskull | [Refactor] #37353 floor.c を作成して floor_type 型整理。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から util.h への宣言移動。 |
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2019-04-19 |
deskull | [Refactor] #37353 effects.c を player-effects.c に改名しつつ... |
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2019-04-19 |
deskull | [Refactor] #37353 files.h を追加して宣言を分離。 |
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2019-04-17 |
deskull | [Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。 |
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2019-04-16 |
deskull | [Refactor] #37353 GF_* と gf_color を整理。 |
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2019-04-10 |
deskull | [Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。 |
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2019-03-12 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-01 |
deskull | [Refactor] #38844 player_type 構造体に mutant_regenerate_mo... |
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2019-03-01 |
deskull | [Fix] #37353 become_living_trump() の返り値ミス修正。 / Fix... |
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2019-02-28 |
deskull | [Refactor] #37353 人間トランプの処理を become_living_trump()... |
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2019-02-28 |
deskull | [Refactor] #38997 gain_random_mutation() を gain_mutatio... |
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2019-02-28 |
deskull | [Refactor] #37353 MUTATION_IDX 型を定義して置換。 / Type replace... |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に turn を game_turn... |
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2019-02-27 |
deskull | [Refactor] #38993 m_list と max_m_idx を floor_type に取り込む... |
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2019-02-26 |
deskull | [Refactor] #38993 num_repro を floor_type に取り込む。 / Move... |
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2019-02-26 |
deskull | [Fix] #38993 current_floor -> current_floor_ptr |
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2019-02-26 |
deskull | [Refactor] #38993 floor_type 構造体作成。 / Create floor_type... |
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2019-02-18 |
Deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-02-11 |
Deskull | [Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave 配列を grid_array に改名。 / Rename... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam... |
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2019-02-04 |
Deskull | [Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move... |
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2019-01-31 |
Deskull | [Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi... |
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2019-01-21 |
Deskull | [Refactor] #37353 avatar.h 追加。 / Add avatar.h. |
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2019-01-17 |
Deskull | [Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動... |
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2019-01-16 |
Deskull | [Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-13 |
Deskull | [Refactor] #38861 cptr を concptrに改名 / rename cptr to... |
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2019-01-12 |
Deskull | [Refactor] #37917 word_of_recall() と recall_player... |
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2019-01-04 |
Deskull | [Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add... |
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2019-01-04 |
Deskull | [Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic... |
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2019-01-04 |
Deskull | [Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT. |
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2018-12-18 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-23 |
Deskull | [Refactor] #37353 get_rep_dir2()をget_direction()に改名... |
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2018-11-23 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement |
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2018-11-09 |
Deskull | [Refactor] #37353 岩を喰う処理を mutation.c から eat_lock()... |
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2018-11-09 |
Deskull | [Refactor] #37353 mutation~z-util間整理。 / Refactor betwee... |
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2018-10-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-01 |
Deskull | [Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。 |
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2018-09-28 |
Deskull | [Refactor] #37353 吸血処理をvampirism()にまとめる。 |
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2018-09-28 |
Deskull | [Refactor] #37353 ratial_stop_mouth()とmutation_stop_mou... |
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2018-09-28 |
Deskull | #37353 狂戦士化の効果をberserk()にまとめる。 |
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2018-09-09 |
Deskull | [Refactor] #37353 do_cmd_throw()を整理。 / Refactor do_cmd_... |
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2018-09-06 |
Deskull | [Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-20 |
Deskull | [modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2018-01-22 |
Deskull | #37785 全突然変異消去処理の統合し、HP回復量ペナルティの再計算バグを修正。 / Unify losin... |
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2018-01-22 |
Deskull | #37786 突然変異レイシャルの火炎のブレスがボール処理になっていた不具合を修正。 / Fix that... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) MULTIPLY 型を定義し、型の置換を継続中。 ... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2014-08-16 |
Deskull | Fix definition of summon type. |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-16 |
deskull | Fix some comment warnings. |
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2014-01-13 |
deskull | Fix Doxygen warning in mutation.c. |
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2013-06-09 |
dis- | replace some #ifdef jp macros at mutation.c |
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2012-11-16 |
dis- | bug fix: disable target of spreading shuriken with... |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2003-12-13 |
mogami | move_player_effect()の余分な引数 oy, ox を削除。 |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-12-01 |
nothere | アーチャーの岩石からのスリング用の弾作成に関する変更. |
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2003-11-30 |
nothere | 岩喰いで木が喰えなかったのは仕様だったため, 元に戻した. 判定はTUNNEL |
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2003-11-30 |
nothere | cave_floor_*()の使用に関する変更. cave_floor_*()は完全に削除. |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-09-16 |
nothere | 乗馬中のプレイヤーがドアを開けたりするとプレイヤーのいるグリッドの |
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2003-05-24 |
nothere | ダンジョンの外周の永久岩の見た目がダンジョン依存になるように変更. |
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2003-05-09 |
mogami | m_ptr->flag2のフラグ名を MFLAG_* からMFLAG2_* に変更した。 |
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2003-05-03 |
nothere | レイシャルパワーに関する修正. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-07-23 |
henkma | 特定の変異を得やすい種族で, 変異の種類を指定して変異するとき, |
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2002-05-17 |
mogami | summon_specific() や、place_monster()等の仕様変更。 |
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2002-02-15 |
habu | ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、... |
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2002-01-13 |
mogami | Hengband 108 fix2 revision 4 |
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2002-01-12 |
mogami | hengband 1.0.8 fix2 |
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2002-01-12 |
mogami | Initial revision |
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