2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) REAL_TIME 型を再定義し、型の置換を継続中... |
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2017-12-10 |
Deskull | #37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中... |
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2017-12-09 |
Deskull | #37287 #37353 (2.2.0.89) FLOOR_IDX 型を定義し、型の置換を継続中。... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-11-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-25 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-19 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-17 |
Deskull | #37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-06-20 |
Deskull | #37287 mspell4.cとobject1.c内のC4457警告に対応。ソースコード整形。 /... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-04-04 |
Deskull | #define AMIGA プリプロセッサを除去。 / Remove #define AMIGA prepro... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2014-01-16 |
deskull | Fix some comment warnings. |
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2014-01-11 |
deskull | Fix Doxygen warning in object1.c. |
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2014-01-11 |
deskull | Fix Doxygen warning in object1.c. |
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2014-01-10 |
deskull | Fix Doxygen warning in object1.c. |
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2014-01-10 |
deskull | Fix Doxygen warning in object1.c. |
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2014-01-10 |
deskull | Fix Doxygen warning in object1.c. |
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2013-06-24 |
dis- | Fix bug of light of darkness radius |
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2013-06-13 |
iks | Fixed buffer over run of not enough array allocation... |
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2013-06-09 |
dis- | Add Item flags. |
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2013-06-09 |
dis- | refactor lite flags |
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2013-06-09 |
dis- | add crown ego -- ancient curse |
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2013-06-04 |
dis- | update description of reflection |
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2013-05-20 |
dis- | Add permanent drain_hp/mp flag. |
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2013-05-19 |
dis- | Add Elemental brand ego Activation. ball(100) and temp... |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-04 |
habu | Integrate Weaponsmith objects' activation into general one |
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2013-02-04 |
habu | Rewrite activation code |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | When an object has activation flag and xtra2=0, restore... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | Add activation timeout to description of the bladeturner |
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2013-01-31 |
iks | Amulets' egos also are defined its activation type... |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-30 |
iks | Add effect explains of activation of resist each elemental. |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | dafaultが悪さをするので削除。 |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-29 |
iks | さらなる続き。 |
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2013-01-29 |
iks | さらに続きを実装。 |
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2013-01-29 |
iks | さらなる修正。 |
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2013-01-28 |
iks | add U:flags line for activation index. |
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2010-01-05 |
habu | 重量0のアイテムをサブウィンドウで表示した時に重量の表示が無くならないように修正。 |
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2010-01-05 |
habu | screen_object関数において、内部ブロックで宣言した変数をブロック外からアクセスしており、不正アドレ... |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2004-08-14 |
nothere | アイテムがずれるだけで銘のためにいちいち確認を求められて逆に不便にな |
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2004-08-13 |
nothere | アイテムを繰り返しコマンドで使っていて, 鑑定による自動破壊等でザック |
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2004-08-04 |
nothere | 暗黒光源の*鑑定*時の表示に関する修正. |
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2004-08-02 |
nothere | easy_floor有効時に, 床上のアイテムの山に金塊が含まれる場合でもリスト |
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2004-07-21 |
nothere | M@cband氏によるXcode, ProjectBuilderでコンパイルを行うための修正パッ |
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2004-07-19 |
nothere | モンスターの写真でのシンボル表示でデフォルト文字しか表示されないバグ |
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2004-07-03 |
nothere | 'n'や'['による繰り返しコマンド使用時に, get_item()にUSE_EQUIPを指定 |
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2004-03-28 |
nothere | ・「・、・ニ・爨ホセワコルノスシィ、ヌ, ヌスホマテヘ、リ、ホアニカチ、荳オチヌケカキ筅ホタ篶タ、ヒ... |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-05 |
nothere | 発動効果名についての変更と修正. |
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2003-12-26 |
nothere | プレイヤーが盲目である等の理由で未知のアイテムの上にいる場合に, その |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-26 |
nothere | 練気術師が魔法書を持たなかったり盲目で魔法書を使えない場合は'w'かESC |
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2003-12-20 |
nothere | まだ両手に指輪が装備されていない状態であっても指輪を装備する手を選択 |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-11-24 |
mogami | 装備品の説明文が*鑑定*時に表示されるが、 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-10-24 |
mogami | まだ、bigtile_attr()を使ったコード整理すらしていない部分があったので、 |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-09-15 |
nothere | SJIS環境で, 例として{八咫}と刻んだアイテムを鑑定の巻物や杖で鑑定しよ |
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2003-09-05 |
nothere | describe_use()内でINVEN_RARM, INVEN_LARMに対して返す文字列の先頭だけ |
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2003-08-29 |
mogami | henkmaさんと相談して同意を得た不要なオプションを削除: |
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2003-08-23 |
nothere | 1.70では{!}という銘の場合にバグが残っていたので, get_item_allow()の最 |
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