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[Refactor] #37353 a_info と artifact_type 構造体を artifact.h へ移動。
[hengband/hengband.git]
/
src
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spells2.c
2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 update_mon_lite() と clear_mon_lite...
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-30
deskull
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-19
deskull
[Refactor] #37353 check_experience() to player-status.c.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-11
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-07
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 summon_cyber() を spells-summon.c...
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2019-02-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Fix] #38934 starlight() 移動時の意味不明なエンバグを修正。 / Fix a...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-02-04
Deskull
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 剣術家の「気合溜め」を concentration() に分離。...
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2019-01-24
Deskull
[Refactor] #37353 超能力者と錬気術師のレイシャル「明鏡止水」を clear_mind...
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2019-01-24
Deskull
[Refactor] #37353 騎兵のレイシャル「荒馬慣らし」を rodeo() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light...
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2019-01-23
Deskull
[Refactor] #37353 戦士のレイシャル「剣の舞い」を sword_dancing() に分離...
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2019-01-23
Deskull
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration...
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2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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2019-01-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-19
Deskull
[Refactor] #37353 スターライトの杖の効果を starlight() に分離。 / Separ...
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2019-01-18
Deskull
[Refactor] #37353 魔力の嵐の杖の効果を unleash_mana_storm() に分離...
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2019-01-18
Deskull
[Refactor] #37353 symbol_genocide()無効時のメッセージ追加。 / Add...
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2019-01-18
Deskull
[Refactor] #37353 聖浄の杖の効果を cleasing_nova() に分離。 / Separ...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-16
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments. (spells2.c)
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 警告修正。 / Fix warning.
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-09
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-09
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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