2018-09-11 |
Deskull | [Refactor] #37353 cmd3.c を cmd-item.c に改名して、ヘッダ分離。 |
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2018-09-08 |
Deskull | [Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /... |
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2018-09-08 |
Deskull | [Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) character_idx型とdiscount_rate型を... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) armour_class型とtime_effect型を定義... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2015-04-04 |
Deskull | #define AMIGA プリプロセッサを除去。 / Remove #define AMIGA prepro... |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-12 |
Deskull | Expand feature and rename music_basic to play_music(). |
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2014-02-10 |
deskull | Implementing choice music. |
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2014-02-06 |
deskull | Fix typo of comments. |
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2014-02-02 |
deskull | Add Doxygen comment to store.c. |
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2014-02-02 |
deskull | Add Doxygen comment to store.c. |
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2014-02-02 |
deskull | Add Doxygen comment to store.c. |
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2014-02-02 |
deskull | Add Doxygen comment to store.c. |
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2014-02-02 |
deskull | Add Doxygen comment to store.c. |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
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2010-01-05 |
habu | 割引価格の魔法棒の回数が過充填されないように修正。 |
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2009-09-22 |
iks | 家と博物館の収蔵アイテム数を表示するようにした。(thanks to so-miyaさん) |
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2009-09-20 |
iks | 店内でのブラウズコマンドで射撃術を実行してしまうのを修正。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-21 |
iks | 店に関する2937の変更で、一部に「12」の数字が残っていたままで起きる不具合を修正。 |
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2009-03-08 |
iks | 画面が大きいときに、店や家のメニューが12個を超えて表示されるようにした。最大52個。a-zA-Zで選択できる... |
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2004-08-16 |
nothere | 2倍幅モード時の店内のアイテム名の描画位置修正. |
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2004-07-24 |
nothere | 博物館でのオプションstack_force_notes, stack_force_costsの判定で不整 |
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2004-07-24 |
nothere | 我が家の詰め替えで, 詰め替えは84, 55, 58 -> 99, 98というように正しく |
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2004-07-23 |
nothere | アイテムの並べ方と我が家に関する変更と修正. |
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2004-07-04 |
nothere | ナケ、ホテ讀ヌヒ簍。スハウー、ホソヲカネハフヌスホマ、ホク嵂フ、ャサイセネ、ヌ、ュ、ハ、ォ、テ、ソ... |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-02-20 |
nothere | 博物館のアイテムを取り除き展示をやめるコマンドをTObandより移植. 取り |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2004-01-04 |
mogami | ・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT |
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2003-12-20 |
nothere | 装備持ち替えと素手判定, 乗馬移動制御の放棄に関する変更と修正. |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-11-04 |
nothere | 店で売られることのない固定アーティファクトに対して複数販売されないよ |
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2003-11-04 |
mogami | 反テレポの付いた非常に安い☆が複数店に売っている事があるバグ修正。 |
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2003-11-04 |
mogami | abbrev_extraやabbrev_allを使用中に、店の中で自動耐性刻みが発動すると割り引き率の表示を隠... |
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2003-11-04 |
mogami | 自動拾い関係の関数の名前を統一的に改名。全て「autopick」のキーワードを含むようにした。 |
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2003-11-02 |
mogami | askfor_aux()で数値入力をする時は、テンキーは常に数字を入力するように修正。 |
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2003-10-24 |
mogami | まだ、bigtile_attr()を使ったコード整理すらしていない部分があったので、 |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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2003-10-22 |
mogami | autopick.cの関数を外部から呼ぶ部分を簡略化。なるべくカプセル化する。 |
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2003-09-04 |
nothere | 性格いかさまでアイテムを拾った/装備したとき, 歌 "知識の歌" を使って範 |
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2003-09-02 |
nothere | vanilla_town, lite_townでは店主が変わらないことによる不利益が大きいの |
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2003-07-18 |
nothere | 自宅/博物館内でpref読み込みが行われた際に, $TOWNを使う処理で誤った街 |
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2003-07-15 |
nothere | 価格オーバーフローバグの修正でエンバグしており, 手動交渉で魅力が極端 |
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2003-06-15 |
nothere | ・筵ケ・ソ。シクサ、茹筵ケ・ソ。シシォソネ、ホupdate、ャツュ、熙ハ、、ノャ、ホス、タオ. |
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2003-06-12 |
nothere | 店で射撃武器を持ち替えた直後に店の商品である矢/弾のダメージ表示が更新 |
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2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
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2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
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2003-05-27 |
mogami | タホ、ォ、鮟ト、テ、ニ、ソTURNS、ネTICKS、ホノスオュ、ホコョヘ、タオ。」STORE_TURNS... |
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2003-05-20 |
nothere | 魅力が極端に低く, 店主との種族間相性が極端に悪く, 極端に価格の高いア |
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2003-05-07 |
nothere | 全ての街の自宅と博物館で 'C' を使うと辺境の地にいることになるバグを修正. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2003-04-03 |
iks | 多数のロッドを所持したときにpvalがオーバフローする不具合を修正。 |
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2002-12-19 |
mogami | エルフの行糧は空腹充足と同等の滋養、雑貨屋で小数売る。 |
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2002-11-29 |
mogami | 雑貨屋で水の薬を売るようにした。代りに松明を減らした。 |
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2002-11-23 |
mogami | 新しい既知のアイテムリストで、賢者のアミュレット等でacとpvalが無駄に表 |
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2002-11-08 |
mogami | 既に忘れた何かの理由によって、長い事tabをスペース8文字にする設定で |
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2002-09-24 |
mogami | 「TOband dev-team からバグ報告」のバグいろいろ修正。全部ではない。 |
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2002-07-13 |
mogami | branch-mogami-TR をマージ。バージョンを1.3.0に上げた。 |
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2002-07-06 |
henkma | 破邪の本も魔法書屋で売れるようにした. |
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2002-06-27 |
henkma | 我が家で(Page xx)から(Page x)に移るときに最後のコッカがゴミになって残ってたのを修正. |
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2002-06-19 |
mogami | 値段が店の上限価格以上のアイテムを売るとき交渉が不要で上限金額にいきなり |
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2002-06-01 |
_nothere | 店で買ったアイテムにも自動銘刻みを適用. 自動破壊は行わない. |
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2002-05-27 |
mogami | haja -> crusade ク。コヨエケ |
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2002-05-23 |
mogami | char に 255 を入れるなどのwarningを直した。 |
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2002-05-14 |
hoge | 破邪。まだ作ってる途中。 |
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2002-04-24 |
hoge | シ、ケケソキ |
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2002-04-13 |
mogami | スピードシステム修正に備えて、turnと時刻の取りあつかいのコードを整理。 |
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2002-04-03 |
mogami | 博物館に寄贈するとき、全く同じ物が既に寄贈してあるときはメッセージを |
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2002-03-12 |
mogami | branch-mogami-bigtile 、゙。シ・ク。」 |
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2002-02-15 |
habu | ハャ、ォ、熙荀ケ、、、隍ヲ、ヒ。「rand_int()、andint0()。「randint()、... |
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2002-02-15 |
habu | randint() == 1, rand_int() == 0, rand_int() == 1 を全て... |
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2002-01-23 |
habu | 無駄に残ってソース汚しになっていたPython関係のコードを削除。script.cと、z-config... |
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2002-01-19 |
mogami | @nothereさんのパッチ。店や家でアイテム'z'を買えてしまうバグの修正。 |
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2002-01-12 |
mogami | Initial revision |
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