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[Refactor] #37353 生命領域処理を cmd-spell.c から realm-life.c/h へ分離。
[hengband/hengband.git]
/
src
/
variable.c
2018-09-08
Deskull
[Refactor] #37353 ゲームオプション定義を gameoption.c/h へ整理。 ...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[implement] #37468 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2018-03-15
Deskull
hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除...
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2018-03-15
Deskull
Doxygenコメント追加。 / Add Doxygen comments.
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2018-03-14
Deskull
#37875 悪夢モード時で0:00になった際、TY_CURSEを発生させる前に広域マップを解除し、複数回の発...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) COMMAND_NUM 型を定義し、型の置換を継続中...
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2017-12-19
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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2017-12-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続し、コメントを追加。/ Ongoing...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) POSITION_IDX 型を定義し、型の置換を継続中...
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2017-12-05
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-27
Deskull
#37287 #37353 (2.2.0.89) TERM_COLOR 型を定義し、型の置換を継続中...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) QUANTITY 型を定義し、型の置換を継続中。 ...
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2017-10-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-10
Deskull
#37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中...
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2017-10-09
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
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2017-10-06
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) FEATURE_IDX型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) COMMAND_ARG型を定義し、型の置換を継続中...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-27
Deskull
#37449 (2.2.0.64) 過去のゲームメッセージ保存容量を20倍に拡大 / Memory of...
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2017-08-23
Deskull
#37449 (2.2.0.52) 詐欺オプションに「詳細な情報を日記に出力する」を追加。(オプション上のみ...
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2017-07-04
Deskull
#37284 (2.2.0.14) NASTY生成の調整 / Adjust NASTY generation...
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diff to current
2016-12-27
deskull
Merge pull request #35756 (shimitei/hengband/fix/buffer...
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2016-09-08
deskull
Merge pull request #35763 (shimitei/hengband/fix/multi_...
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2016-04-27
Deskull
襲撃を受けた時(ambush)、通常クエストをクリアした時(quest_clear)、最終クエストをクリアした...
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2016-02-29
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2016-02-29
Deskull
同じ条件のままでも音楽を再度読み込み直す処理と、音楽の優先度も若干修正。 / Fix process...
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diff to current
2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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2014-10-05
Deskull
自動拾い/破壊設定のデータベースに関わる構造体や変数に Doxygen コメントを付加。 / Add...
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2014-10-05
Deskull
マクロの管理変数に関する Doxygen コメントを追加。 / Add Doxygen comments...
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-10
deskull
Implementing choice music (+ arena/battle/quest)
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2014-02-09
deskull
Setting music definition for BGM playing.
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2014-02-09
deskull
Implementing misc for BGM playing.
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2014-02-08
deskull
Add function call in main-win.c for implementing BGM.
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2014-02-08
deskull
Add init_music() for implementing BGM.
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2013-04-22
habu
Delete redefined variables
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2013-03-25
dis-
Add new option -- show critical ratio of ammo
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2013-03-25
dis-
Add new option -- show_ammo_detail / show_ammo_no_crit
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diff to current
2013-02-02
iks
Fix a crash bug of load_sound_pref() because of trying...
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2013-02-01
habu
Define constant reference table as const
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2009-09-15
iks
branch-hexの変更をコミット。
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2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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2009-03-07
iks
「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband)
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2004-08-11
nothere
プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作
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2004-07-25
nothere
変数total_friend_levelsはペット維持計算にしか用いられないため, グロー
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2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
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2004-05-30
nothere
ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確
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2004-05-30
nothere
地形に関する変更.
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2004-05-30
nothere
カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と
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2004-05-29
nothere
地形に関する変更.
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2004-05-27
nothere
ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下
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2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-17
nothere
状態変数の処理ループをさらに細分化. その状態になっているモンスターが1
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2004-01-16
nothere
モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態
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2004-01-04
mogami
ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。
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2003-12-16
nothere
視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを
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2003-12-13
mogami
ゲームプレイオプション3つ、
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2003-12-02
nothere
'%'や'@'で変更した設定やマクロをprefファイルに書き込まずに使う場合に
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2003-12-01
nothere
Typo fix: "record_maxdeapth" -> "record_maxdepth".
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2003-12-01
nothere
設定ファイルの評価内容が変わる可能性のある部分でprefを自動で読み込む
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2003-11-23
mogami
・ェ・ラ・キ・逾靂フ、ホ。ヨイ靂フスミホマ。ラ、ネ。ヨク昀ィイス。ラ、ヨ・゙・テ・ライ靂フ。ラ、ネ...
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2003-11-22
nothere
branch-nothere-terrainflags、゙。シ・ク.
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2003-11-15
henkma
auto_scumを完全に廃止. アイテムのレベルブースト確率を倍に.
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2003-11-15
henkma
Iku_Seiso、オ、ホノスシィ・ェ・ラ・キ・逾ム・テ・チ(・ェ・ラ・キ・逾セexp_need...
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2003-11-01
mogami
オプション用変数のリストが古い分類形式のまま放ってあったので、
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2003-11-01
mogami
オプション numpad_as_cursorkey を追加。
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2003-10-13
mogami
自動拾いエディタで使っていたカーソル移動キーを読み取るHackを一般化して、
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2003-10-08
mogami
時止めを使うモンスターがプレイヤーのオーラで死んだ時に時止めをキャンセ
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2003-09-25
mogami
オプション2つ追加。
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2003-09-24
mogami
自動破壊を簡単に設定する機能を破壊コマンド(k/^D)に追加した。
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diff to current
2003-09-16
mogami
自動拾いエディタを大幅に改良。viタイプだったのを完全にやめて、ESCキーでメニューが出るVZ editorタ...
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diff to current
2003-09-04
henkma
HP警告と同様に, MP警告のオプションを導入.
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2003-09-02
mogami
改名 startup option -> birth option
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2003-08-29
mogami
change_numeral も削除。
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2003-08-29
mogami
henkmaさんと相談して同意を得た不要なオプションを削除:
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diff to current
2003-06-29
nothere
壁が全くなく真の最大視界範囲(半径20, 総グリッド数1149)を取る場合に,
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