OSDN Git Service
sparky4 [Sun, 23 Apr 2017 21:06:22 +0000 (16:06 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
sparky4 [Sun, 23 Apr 2017 21:03:13 +0000 (16:03 -0500)]
broke fuck
sparky4 [Sun, 23 Apr 2017 20:53:23 +0000 (15:53 -0500)]
reverted part 2
sparky4 [Sun, 23 Apr 2017 20:44:22 +0000 (15:44 -0500)]
reverted
sparky4 [Sun, 23 Apr 2017 19:04:55 +0000 (14:04 -0500)]
xcrollbroke
sparky4 [Sat, 22 Apr 2017 14:09:26 +0000 (09:09 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
sparky4 [Fri, 21 Apr 2017 18:06:05 +0000 (13:06 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] screaming horny cat ruins though processes
sparky4 [Fri, 21 Apr 2017 17:54:14 +0000 (12:54 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
sparky4 [Fri, 21 Apr 2017 14:48:16 +0000 (09:48 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
sparky4 [Fri, 21 Apr 2017 14:34:15 +0000 (09:34 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
sparky4 [Fri, 21 Apr 2017 14:00:30 +0000 (09:00 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
sparky4 [Fri, 21 Apr 2017 13:46:23 +0000 (08:46 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
sparky4 [Fri, 21 Apr 2017 13:18:27 +0000 (08:18 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now]
sparky4 [Thu, 20 Apr 2017 21:45:25 +0000 (16:45 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now]
sparky4 [Thu, 20 Apr 2017 16:58:32 +0000 (11:58 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now]
sparky4 [Wed, 19 Apr 2017 21:51:08 +0000 (16:51 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww
sparky4 [Wed, 19 Apr 2017 20:20:05 +0000 (15:20 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww
sparky4 [Wed, 19 Apr 2017 20:13:22 +0000 (15:13 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] wwww
sparky4 [Wed, 19 Apr 2017 19:53:11 +0000 (14:53 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] wwww
sparky4 [Wed, 19 Apr 2017 18:01:18 +0000 (13:01 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] sd extended
sparky4 [Wed, 19 Apr 2017 16:43:37 +0000 (11:43 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] sd extended
sparky4 [Wed, 19 Apr 2017 14:36:14 +0000 (09:36 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] sd extended
sparky4 [Tue, 18 Apr 2017 19:05:25 +0000 (14:05 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade alsmost perfectly works\!
sparky4 [Tue, 18 Apr 2017 16:08:15 +0000 (11:08 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
sparky4 [Tue, 18 Apr 2017 14:48:27 +0000 (09:48 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
sparky4 [Tue, 18 Apr 2017 14:25:08 +0000 (09:25 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
sparky4 [Tue, 18 Apr 2017 14:23:24 +0000 (09:23 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
sparky4 [Sat, 15 Apr 2017 16:56:47 +0000 (11:56 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one and it do not work.. damn it\!]
sparky4 [Sat, 15 Apr 2017 16:52:56 +0000 (11:52 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one and it do not work.. damn it\!]
sparky4 [Sat, 15 Apr 2017 16:35:41 +0000 (11:35 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one and it do not work.. damn it\!]
sparky4 [Sat, 15 Apr 2017 15:17:06 +0000 (10:17 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one]
sparky4 [Sat, 15 Apr 2017 14:06:23 +0000 (09:06 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww]
sparky4 [Fri, 14 Apr 2017 22:47:46 +0000 (17:47 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work
sparky4 [Fri, 14 Apr 2017 22:44:03 +0000 (17:44 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings]
sparky4 [Fri, 14 Apr 2017 22:08:37 +0000 (17:08 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings]
sparky4 [Fri, 14 Apr 2017 20:59:58 +0000 (15:59 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings]
sparky4 [Fri, 14 Apr 2017 20:47:58 +0000 (15:47 -0500)]
xcroll broken
sparky4 [Fri, 14 Apr 2017 20:26:49 +0000 (15:26 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is not working right FUCK]
sparky4 [Fri, 14 Apr 2017 00:16:46 +0000 (19:16 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade alsmost perfectly works\!
sparky4 [Thu, 13 Apr 2017 23:51:09 +0000 (18:51 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[exmmtest.exe fixed stack was just too small]
sparky4 [Thu, 13 Apr 2017 22:59:50 +0000 (17:59 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[exmmtest.exe fixed stack was just too small]
sparky4 [Thu, 13 Apr 2017 22:40:17 +0000 (17:40 -0500)]
EXEMM BROKEN
sparky4 [Thu, 13 Apr 2017 20:12:13 +0000 (15:12 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...
sparky4 [Thu, 13 Apr 2017 16:26:32 +0000 (11:26 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on
sparky4 [Thu, 13 Apr 2017 11:55:52 +0000 (06:55 -0500)]
i forgot what i was doing before i was interupped
sparky4 [Wed, 12 Apr 2017 19:15:44 +0000 (14:15 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
sparky4 [Wed, 12 Apr 2017 19:14:33 +0000 (14:14 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
sparky4 [Wed, 12 Apr 2017 18:59:12 +0000 (13:59 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
sparky4 [Wed, 12 Apr 2017 18:23:11 +0000 (13:23 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box done
sparky4 [Wed, 12 Apr 2017 18:20:47 +0000 (13:20 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box done
sparky4 [Wed, 12 Apr 2017 13:34:56 +0000 (08:34 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\!
sparky4 [Mon, 10 Apr 2017 21:43:22 +0000 (16:43 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn! wwww added checkard tile stuff back wwwww
sparky4 [Mon, 10 Apr 2017 17:15:03 +0000 (12:15 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn!
sparky4 [Mon, 10 Apr 2017 16:58:42 +0000 (11:58 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn!
sparky4 [Mon, 10 Apr 2017 16:12:21 +0000 (11:12 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff
sparky4 [Mon, 10 Apr 2017 15:55:09 +0000 (10:55 -0500)]
exmmtest.exe \> exmmtest.l16 == BOOM
sparky4 [Fri, 7 Apr 2017 20:52:27 +0000 (15:52 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
sparky4 [Fri, 7 Apr 2017 20:30:15 +0000 (15:30 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
sparky4 [Fri, 7 Apr 2017 19:44:03 +0000 (14:44 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
sparky4 [Fri, 7 Apr 2017 15:36:35 +0000 (10:36 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]sountest.exe readded
sparky4 [Fri, 7 Apr 2017 15:30:40 +0000 (10:30 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]sountest.exe readded
sparky4 [Wed, 5 Apr 2017 19:23:12 +0000 (14:23 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is buggy on real machines. i need to debug it and fix added a struct printer[i need to get a reliable palette manager and checkers in the video system\!]
sparky4 [Wed, 5 Apr 2017 15:21:38 +0000 (10:21 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!][fixed issue with crashings on test programs][fuckings the file name shit]
sparky4 [Wed, 5 Apr 2017 11:47:56 +0000 (06:47 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!][fixed issue with crashings on test programs]
sparky4 [Wed, 5 Apr 2017 10:32:47 +0000 (05:32 -0500)]
XCROLL broken
sparky4 [Wed, 5 Apr 2017 08:18:24 +0000 (03:18 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]
sparky4 [Wed, 5 Apr 2017 07:54:14 +0000 (02:54 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]
sparky4 [Wed, 5 Apr 2017 07:13:23 +0000 (02:13 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer
sparky4 [Wed, 5 Apr 2017 04:10:27 +0000 (23:10 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix
sparky4 [Tue, 4 Apr 2017 17:35:12 +0000 (12:35 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 17:19:05 +0000 (12:19 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 17:10:30 +0000 (12:10 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 16:44:46 +0000 (11:44 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Tue, 4 Apr 2017 15:45:20 +0000 (10:45 -0500)]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Mon, 3 Apr 2017 22:40:10 +0000 (17:40 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM][the graphical version of show memory is added AND IT WORKS for watcom c ^^;]
sparky4 [Mon, 3 Apr 2017 20:19:08 +0000 (15:19 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM][the graphical version of show memory is added and is still buggy as fuck]
sparky4 [Wed, 29 Mar 2017 22:19:24 +0000 (17:19 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 21:44:54 +0000 (16:44 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 19:36:24 +0000 (14:36 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 18:14:46 +0000 (13:14 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 17:47:52 +0000 (12:47 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 16:36:11 +0000 (11:36 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 15:03:22 +0000 (10:03 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww
sparky4 [Tue, 28 Mar 2017 18:11:48 +0000 (13:11 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww
sparky4 [Fri, 24 Mar 2017 17:34:44 +0000 (12:34 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 16:05:47 +0000 (11:05 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 15:06:13 +0000 (10:06 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 14:46:49 +0000 (09:46 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Fri, 24 Mar 2017 14:38:06 +0000 (09:38 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Thu, 23 Mar 2017 21:46:02 +0000 (16:46 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS]
sparky4 [Thu, 23 Mar 2017 18:44:19 +0000 (13:44 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS]
sparky4 [Thu, 23 Mar 2017 18:11:26 +0000 (13:11 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [working on inntest.exe again ][global var breaking so i should make a work around
sparky4 [Thu, 23 Mar 2017 17:07:44 +0000 (12:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [working on inntest.exe again]
sparky4 [Thu, 23 Mar 2017 16:46:13 +0000 (11:46 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^;
sparky4 [Thu, 23 Mar 2017 16:41:45 +0000 (11:41 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^;
sparky4 [Wed, 22 Mar 2017 17:07:14 +0000 (12:07 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]
sparky4 [Wed, 22 Mar 2017 16:24:12 +0000 (11:24 -0500)]
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup and i tweaked it]
sparky4 [Wed, 22 Mar 2017 16:00:16 +0000 (11:00 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup]
sparky4 [Wed, 22 Mar 2017 15:35:15 +0000 (10:35 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here[script file cleanup]
sparky4 [Wed, 22 Mar 2017 14:39:19 +0000 (09:39 -0500)]
seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here