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hengband/hengband.git
2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-11
deskull
[Fix] #37353 移動を済ませた QUEST_* 定義を削除。
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2019-04-11
deskull
[Refactor] #37353 徳定義を avater.h に移動。
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2019-04-11
deskull
[Refactor] #37353 ACTION_* を player_type 構造体に移動。
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2019-04-11
deskull
[Refactor] #37353 DEFENSE_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 ATTACK_* を player_type 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 RBM_* と RBE_* を monster_blow 構造体に移動。
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2019-04-10
deskull
[Refactor] #37353 PATTERN_TILE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 モンスター定義番号を monster.h へ移動。闘技場の対戦相手テーブル...
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2019-04-10
deskull
[Refactor] #37353 クエスト定義番号を quest.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数の object_is_* マクロをobject-hook.h...
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-10
deskull
[Refactor] #37353 object_is_* マクロ2つを、 object-hook.h...
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2019-04-10
deskull
[fix] #37353 "floor" 変数がリリースビルド時のmath.hと重複していたので修正。
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2019-04-04
deskull
[Refactor] #39077 IDX の *_IDX への移行。
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2019-04-04
deskull
[Refactor] #37353 OPT_PAGE_* を、gameoption.hへ移動。
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2019-04-04
deskull
[Refactor] #37353 モンスターの状態判定マクロ4種を monster.h へ移動。
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2019-04-04
deskull
[Refactor] #37353 RF*_* を define.h から types.h へ移動。
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-04-03
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-03
deskull
[Refactor] #39076 座標に関するコメント一部削除。
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2019-04-03
deskull
[Refactor] #39076 /* Check for quest completion *...
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2019-04-03
deskull
[Refactor] #37353 monster_name() で一部 cmd2.c の投擲対象処理を整理。
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2019-04-03
deskull
[Fix] #37285 ティボルトのUNIQUE属性付加忘れを修正。
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2019-04-03
deskull
[fix] #38790 チャージマンが分裂処理とあやしい影の時はジュラル星人と誤認しないよう処理を追加。
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2019-04-03
deskull
[Refactor] #39076 /* Check for quest completion *...
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2019-04-03
deskull
[Refactor] monster_name() で一部 cmd2.c の投擲対象処理を整理。
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2019-04-02
deskull
[Refactor] #37353 chest_traps を trap.c へ移動。
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2019-04-02
deskull
[Refactor] #37353 未使用関数宣言 create_name() を削除。
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2019-04-02
deskull
[Refactor] #37353 monster_name() を monster.h へ移動。
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2019-04-02
deskull
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を...
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2019-04-02
deskull
[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
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2019-04-01
deskull
[Refactor] #37353 cnv_stat() と modify_stat_value()...
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2019-04-01
deskull
[Refactor] #37353 horror_desc, funny_desc, funny_commen...
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2019-04-01
deskull
[Refactor] #39076 object-hook.c のコメント一部削除。
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2019-04-01
deskull
[Refactor] #37353 monster.h に関数定義移動。
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2019-04-01
deskull
[Fix] #37353 コミットし忘れ修正。
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2019-03-30
deskull
[Refactor] #39077 IDX を MONSTER_IDX や MONRACE_IDX。
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2019-03-30
deskull
[Fix] #37353 berserk()のターン追加時の現値参照元が狂戦士化でなく士気高揚になっていたミスを修正。
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2019-03-30
deskull
[Refactor] #39077 POSITION 1件。同ソースインデント修正。
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2019-03-30
deskull
[Refactor] #39076 /* Invulnabilty */ と /* Speed *...
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-30
deskull
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
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2019-03-30
deskull
[Refactor] #39077 BIT_FLAGS2件。
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2019-03-26
deskull
[Refactor] #39076 test_hit_norm() のコメント修正。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Visual update */" を削除。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-21
deskull
[Fix] #38936 do_cmd_quaff_potion_aux() の take_turn...
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2019-03-21
deskull
[Refactor] #37353 Add TODO comment.
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2019-03-21
deskull
[refactor] #39077 SPEED in get_mspeed().
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2019-03-21
deskull
[Refactor] #39076 Delete "/* Access the location */".
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2019-03-21
deskull
[fix] #39075 do_cmd_pet_dismiss() が calc_alignment...
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2019-03-21
deskull
[Refactor] #39073 calc_bonuses() から calc_alignment...
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2019-03-20
deskull
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 /...
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2019-03-20
deskull
[Fix] #37353 monster_is_valid()の間抜けなbool反転ミスを修正。 /...
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2019-03-20
deskull
[Refactor] #37353 型の置換。 / Type replacement. (calculate_...
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2019-03-20
deskull
[Refactor] #39073 Delete friend_align and check_pets_nu...
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2019-03-20
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-20
deskull
[Refactor] #37353 型の置換。 / Type replacement. (MONRACE_IDX)
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2019-03-20
deskull
[Refactor] #37353 Delete ang_sort_comp, ang_sort_swap...
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2019-03-20
deskull
[Refactor] #37353 ang_sort_*() in wizard1.c to sort.c.
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2019-03-20
deskull
[Refactor] #37353 ang_sort_*() in save.c to sort.c.
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2019-03-20
deskull
[Refactor] #37353 ang_sort_comp and ang_sort_swap to...
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2019-03-20
deskull
[Refactor] #37353 ang_sort_*() in cmd-pet.c and cmd4...
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2019-03-19
deskull
[Refactor] #37353 ang_sort_*() in cmd-item.c to sort.c.
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2019-03-19
deskull
[Refactor] #37353 ang_sort_comp_pet() to sort.c.
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2019-03-19
deskull
[Refactor] #37353 ang_sort_*() in cmd4.c to sort.c.
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-19
deskull
[Refactor] #37353 Delete unused #define.
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2019-03-19
deskull
[Refactor] #37353 ang_sort_*() in xtra2.c to sort.c.
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2019-03-19
deskull
[Refactor] #37353 look_mon_desc() to monster1.c.
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2019-03-19
deskull
[Refactor] #37353 get_screen_size() to view-mainwindow.c.
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2019-03-19
deskull
[Refactor] #37353 extract_note_dies() to monster1.c.
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2019-03-19
deskull
[Refactor] #37353 check_experience() to player-status.c.
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2019-03-18
deskull
[Refactor] #37353 型の置換。 / Type replacement. (DEPTH...
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2019-03-18
deskull
[Fix] #37353 monster_u_mode() 修正。 / Fix monster_u_mode().
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2019-03-18
deskull
[Refactor] #37353 monster_wakeup() を削除。 / Delete monste...
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2019-03-18
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-18
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-03-18
deskull
[Refactor] #37353 型の置換。 / Type replacement. (MISC)
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2019-03-18
deskull
[Fix] #37353 Fix Makefile.am.
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2019-03-18
deskull
[Fix] #37353 コミットし忘れ修正。 / Fix forgetting commit.
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2019-03-18
deskull
[Refactor] #38998 sanity_blast() to player-status.c.
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2019-03-18
deskull
[Refactor] #37353 object_is_quest_target() to object...
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2019-03-17
deskull
[Refactor] #37353 floor-generate.h 追加。 / Add floor...
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2019-03-17
deskull
[Refactor] #37353 floor-save.h 追加。 / Add floor-save.h.
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2019-03-17
deskull
[Refactor] #37353 close_game() to dungeon.c.
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2019-03-17
deskull
[Refactor] #37353 do_cmd_suicide() to cmd2.c.
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2019-03-17
deskull
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動...
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2019-03-17
deskull
[Refactor] #37353 プレイヤーマクロのいくつかを player-status.h に移動...
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2019-03-17
deskull
[Refactoring] #39068 Define only MFLAG_ETF.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_TEMP to MFLAG_LOS.
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2019-03-17
deskull
[Refactor] #38844 MFLAG_* M_FLAG2_* to type.h.
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-17
deskull
[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx...
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2019-03-17
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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