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hengband/hengband.git
2019-05-10
deskull
[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
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2019-05-10
deskull
[Refactor] #37353 color_char を term.c/h へ移動.
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2019-05-10
deskull
[Refactor] #37353 hexsym を util.c/h へ移動.
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2019-05-10
deskull
[Refactor] #37353 ident_info を term.c/h へ移動.
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2019-05-10
deskull
[Refactor] #37353 window_flag_desc を term.c/h へ移動.
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2019-05-10
deskull
[Refactor] #37353 stat_names, stat_names_reduced を...
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2019-05-10
deskull
[Refactor] #37353 color_names を term.c/h へ移動.
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2019-05-10
deskull
[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
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2019-05-09
deskull
[Refactor] #37353 game_inscriptions を object-flavor...
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2019-05-09
deskull
[Refactor] #37353 未使用宣言 spell_names を削除.
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2019-05-09
deskull
[Refactor] #37353 マクロに関する変数を util.c/h へ移動.
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2019-05-09
deskull
[Refactor] #37353 max_v_idx を rooms-vault.c/h へ移動.
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2019-05-09
deskull
[Refactor] #37353 write_level を cmd-dump.c/h へ移動.
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2019-05-09
deskull
[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
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2019-05-08
deskull
[Refactor] #37353 max_e_idx を object-ego.c/h へ移動.
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2019-05-08
deskull
[Refactor] #37353 max_f_idx を feature.c/h へ移動.
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2019-05-08
deskull
[Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
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2019-05-08
deskull
[Refactor] #37353 record_o_name の宣言を gameoption.h へ移動.
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2019-05-08
deskull
[Refactor] #37353 macro__* の宣言を util.h へ移動.
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2019-05-08
deskull
[Refactor] #37353 util.h へ関数宣言を移動.
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2019-05-08
deskull
[Refactor] #37353 report.h を作成して宣言を移動.
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2019-05-08
deskull
[Refactor] #37353 strip_name() を object-flavor.c/h...
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2019-05-08
deskull
[Refactor] #37353 cheat_death() を player-status.c/h...
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2019-05-08
deskull
[Refactor] #37353 get_item_floor(), py_pickup_floor...
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2019-05-07
deskull
[Refactor] #37353 賭け闘技場に関する定義を bldg.c/h へ移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-07
deskull
[Refactor] #38993 mon_fight を floor_type の monster_nois...
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2019-05-07
deskull
[Refactor] #37353 cap_* を spells.c/h へ移動.
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2019-05-07
deskull
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
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2019-05-06
deskull
[Refactor] #37353 process_player() から process_fishing...
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2019-05-06
deskull
[Refactor] #39068 shimmer_monsters と shimmer_objects...
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2019-05-06
deskull
[Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO...
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2019-05-06
deskull
[Fix] #39076 drop_near() の解説コメントにあったミスを修正.
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2019-05-06
deskull
[Refactor] #37353 xtra2.c を targeting.c に改名.
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2019-05-06
deskull
[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c...
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2019-05-06
deskull
[Refactor] #37353 option_flag, option_mask, window_flag...
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2019-05-06
deskull
[Refactor] #37353 コピーライト情報 を core.c/h へ移動.
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2019-05-06
deskull
[Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動.
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2019-05-06
deskull
[Refactor] #37353 セーブファイル情報を world_type へ移動.
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2019-05-06
deskull
[Refactor] #37353 Windows版オプションフラグ use_* を gameoption...
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2019-05-06
deskull
[Refactor] #37353 オプションフラグ easy_* の宣言重複削除.
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2019-05-05
deskull
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
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2019-05-05
deskull
[Refactor] #38997 restrict_monster_to_dungeon() の引数整理.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-05
deskull
[Refactor] #38844 invoking_midnight_curse を player_type...
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2019-05-05
deskull
[Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h...
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2019-05-05
deskull
[Refactor] #37353 load.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-05
deskull
[Refactor] #37353 vcxproj上のフィルタ構成を整理.
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2019-05-05
deskull
[Refactor] #37353 message__* を util.c/h を移動.
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2019-05-05
deskull
[Refactor] #37353 vcxproj上のフィルタ構成を整理.
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2019-05-04
deskull
[Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動.
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2019-05-04
deskull
[Refactor] #37353 adj_str_blow と adj_dex_blow を melee...
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2019-05-04
deskull
[Refactor] #37353 player_title を player-class.c へ移動.
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2019-05-04
deskull
[Refactor] #37353 blows_table を melee.c/h へ移動.
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2019-05-04
deskull
[Fix] #39076 コメントミス修正.
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2019-05-04
deskull
[Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a...
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2019-05-04
deskull
[Refactor] #37353 util.h に関数宣言を移動.
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2019-05-04
deskull
[Refactor] #37353 scan_floor() と show_floor() を object...
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2019-05-04
deskull
[Refactor] #37353 quest_text と quest_text_line を quest...
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2019-05-04
deskull
[Refactor] #39076 /* Command */ と /* Obtain an object...
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2019-05-03
deskull
[Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動.
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2019-05-03
deskull
[Refactor] #37353 core.h の宣言を整理.
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2019-05-03
deskull
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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2019-05-03
deskull
[Refactor] #37353 max_*_idx をいくつか整理.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-03
deskull
[Refactor] #37353 grid.h の宣言を整理.
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2019-05-03
deskull
[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 monster2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 object1.h の宣言を整理
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2019-05-02
deskull
[Refactor] #37353 AM_* を object.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 object2.h の宣言を整理.
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2019-05-02
deskull
[Refactor] #37353 types.h 削除。
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2019-05-02
deskull
[Refactor] #37353 magic_type 定義を spells.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 monsterrace_hook_type 定義を monster...
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2019-05-02
deskull
[Refactor] #37353 inven_func 定義を player-damage.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
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2019-05-02
deskull
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
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2019-05-02
deskull
[Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ...
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2019-05-02
deskull
[Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,...
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 store_type 構造体定義を store.h に移動して関連変数を整理.
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2019-05-02
deskull
[Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理.
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2019-05-02
deskull
[Refactor] #37353 martial_arts 構造体を melee.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 tag_type を util.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 monster_power を monster-spell.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monster_blow 構造体を monsterrace.h に移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 cave_template_type を grid_template_ty...
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2019-05-01
deskull
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h...
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2019-05-01
deskull
[Refactor] #37353 player_type 構造体を player-status.h...
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2019-05-01
deskull
[Refactor] #37353 owner_type 構造体を store.h に移動.
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2019-05-01
deskull
[Refactor] #37353 object_type 構造体を object.h に移動.
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2019-05-01
deskull
[Refactor] #37353 monster_type 構造体を monster.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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