+#include "angband.h"\r
+\r
+/*!\r
+* @brief \83v\83\8c\83C\83\84\81[\82Ì\8bR\8fæ/\89º\94n\8f\88\97\9d\94»\92è\r
+* @param c_ptr \83v\83\8c\83C\83\84\81[\82Ì\88Ú\93®\90æ\83}\83X\82Ì\8d\\91¢\91Ì\8eQ\8fÆ\83|\83C\83\93\83^\r
+* @param now_riding TRUE\82È\82ç\89º\94n\8f\88\97\9d\81AFALSE\82È\82ç\82Î\8bR\8fæ\8f\88\97\9d\r
+* @return \89Â\94\\82È\82ç\82ÎTRUE\82ð\95Ô\82·\r
+*/\r
+bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)\r
+{\r
+ bool p_can_enter;\r
+ bool old_character_xtra = character_xtra;\r
+ MONSTER_IDX old_riding = p_ptr->riding;\r
+ bool old_riding_ryoute = p_ptr->riding_ryoute;\r
+ bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;\r
+ bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;\r
+\r
+ /* Hack -- prevent "icky" message */\r
+ character_xtra = TRUE;\r
+\r
+ if (now_riding) p_ptr->riding = c_ptr->m_idx;\r
+ else\r
+ {\r
+ p_ptr->riding = 0;\r
+ p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
+ p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;\r
+ }\r
+\r
+ calc_bonuses();\r
+\r
+ p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);\r
+\r
+ p_ptr->riding = old_riding;\r
+ if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);\r
+ else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
+ p_ptr->riding_ryoute = old_riding_ryoute;\r
+ p_ptr->old_riding_ryoute = old_old_riding_ryoute;\r
+\r
+ calc_bonuses();\r
+\r
+ character_xtra = old_character_xtra;\r
+\r
+ return p_can_enter;\r
+}\r
+\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82É\82È\82Á\82Ä\82¢\82é\83\82\83\93\83X\83^\81[\82ð\83\\81[\83g\82·\82é\82½\82ß\82Ì\94ä\8ar\8f\88\97\9d\r
+* @param u \83\82\83\93\83X\83^\81[\82Ì\8d\\91¢\91Ì\94z\97ñ\r
+* @param v \96¢\8eg\97p\r
+* @param a \94ä\8ar\91Î\8fÛ\82Ì\83\82\83\93\83X\83^\81[ID1\r
+* @param b \94ä\8ar\91Î\8fÛ\82Ì\83\82\83\93\83X\83^\81[ID2\r
+* @return 2\94Ô\96Ú\82ª\91å\82È\82ç\82ÎTRUE\82ð\95Ô\82·\r
+*/\r
+static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)\r
+{\r
+ u16b *who = (u16b*)(u);\r
+\r
+ int w1 = who[a];\r
+ int w2 = who[b];\r
+\r
+ monster_type *m_ptr1 = &m_list[w1];\r
+ monster_type *m_ptr2 = &m_list[w2];\r
+ monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];\r
+ monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];\r
+\r
+ /* Unused */\r
+ (void)v;\r
+\r
+ if (w1 == p_ptr->riding) return TRUE;\r
+ if (w2 == p_ptr->riding) return FALSE;\r
+\r
+ if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;\r
+ if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;\r
+\r
+ if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;\r
+ if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;\r
+\r
+ if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;\r
+ if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;\r
+\r
+ if (r_ptr1->level > r_ptr2->level) return TRUE;\r
+ if (r_ptr2->level > r_ptr1->level) return FALSE;\r
+\r
+ if (m_ptr1->hp > m_ptr2->hp) return TRUE;\r
+ if (m_ptr2->hp > m_ptr1->hp) return FALSE;\r
+\r
+ return w1 <= w2;\r
+}\r
+\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82Ì\88Û\8e\9d\83R\83X\83g\8cv\8eZ\r
+* @return \88Û\8e\9d\83R\83X\83g(%)\r
+*/\r
+int calculate_upkeep(void)\r
+{\r
+ s32b old_friend_align = friend_align;\r
+ MONSTER_IDX m_idx;\r
+ bool have_a_unique = FALSE;\r
+ s32b total_friend_levels = 0;\r
+\r
+ total_friends = 0;\r
+ friend_align = 0;\r
+\r
+ for (m_idx = m_max - 1; m_idx >= 1; m_idx--)\r
+ {\r
+ monster_type *m_ptr;\r
+ monster_race *r_ptr;\r
+\r
+ m_ptr = &m_list[m_idx];\r
+ if (!m_ptr->r_idx) continue;\r
+ r_ptr = &r_info[m_ptr->r_idx];\r
+\r
+ if (is_pet(m_ptr))\r
+ {\r
+ total_friends++;\r
+ if (r_ptr->flags1 & RF1_UNIQUE)\r
+ {\r
+ if (p_ptr->pclass == CLASS_CAVALRY)\r
+ {\r
+ if (p_ptr->riding == m_idx)\r
+ total_friend_levels += (r_ptr->level + 5) * 2;\r
+ else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))\r
+ total_friend_levels += (r_ptr->level + 5) * 7 / 2;\r
+ else\r
+ total_friend_levels += (r_ptr->level + 5) * 10;\r
+ have_a_unique = TRUE;\r
+ }\r
+ else\r
+ total_friend_levels += (r_ptr->level + 5) * 10;\r
+ }\r
+ else\r
+ total_friend_levels += r_ptr->level;\r
+\r
+ /* Determine pet alignment */\r
+ if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;\r
+ if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;\r
+ }\r
+ }\r
+ if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);\r
+ if (total_friends)\r
+ {\r
+ int upkeep_factor;\r
+ upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));\r
+ if (upkeep_factor < 0) upkeep_factor = 0;\r
+ if (upkeep_factor > 1000) upkeep_factor = 1000;\r
+ return upkeep_factor;\r
+ }\r
+ else\r
+ return 0;\r
+}\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82ð\8aJ\95ú\82·\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93\r
+* @return \82È\82µ\r
+*/\r
+void do_cmd_pet_dismiss(void)\r
+{\r
+ monster_type *m_ptr;\r
+ bool all_pets = FALSE;\r
+ MONSTER_IDX pet_ctr;\r
+ int i;\r
+ int Dismissed = 0;\r
+\r
+ MONSTER_IDX *who;\r
+ u16b dummy_why;\r
+ int max_pet = 0;\r
+ bool_hack cu, cv;\r
+\r
+ cu = Term->scr->cu;\r
+ cv = Term->scr->cv;\r
+ Term->scr->cu = 0;\r
+ Term->scr->cv = 1;\r
+\r
+ /* Allocate the "who" array */\r
+ C_MAKE(who, max_m_idx, MONSTER_IDX);\r
+\r
+ /* Process the monsters (backwards) */\r
+ for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)\r
+ {\r
+ if (is_pet(&m_list[pet_ctr]))\r
+ who[max_pet++] = pet_ctr;\r
+ }\r
+\r
+ /* Select the sort method */\r
+ ang_sort_comp = ang_sort_comp_pet_dismiss;\r
+ ang_sort_swap = ang_sort_swap_hook;\r
+\r
+ ang_sort(who, &dummy_why, max_pet);\r
+\r
+ /* Process the monsters (backwards) */\r
+ for (i = 0; i < max_pet; i++)\r
+ {\r
+ bool delete_this;\r
+ char friend_name[80];\r
+ bool kakunin;\r
+\r
+ /* Access the monster */\r
+ pet_ctr = who[i];\r
+ m_ptr = &m_list[pet_ctr];\r
+\r
+ delete_this = FALSE;\r
+ kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));\r
+ monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);\r
+\r
+ if (!all_pets)\r
+ {\r
+ /* Hack -- health bar for this monster */\r
+ health_track(pet_ctr);\r
+\r
+ /* Hack -- handle stuff */\r
+ handle_stuff();\r
+\r
+ msg_format(_("%s\82ð\95ú\82µ\82Ü\82·\82©\81H [Yes/No/Unnamed (%d\91Ì)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);\r
+\r
+ if (m_ptr->ml)\r
+ move_cursor_relative(m_ptr->fy, m_ptr->fx);\r
+\r
+ while (TRUE)\r
+ {\r
+ char ch = inkey();\r
+\r
+ if (ch == 'Y' || ch == 'y')\r
+ {\r
+ delete_this = TRUE;\r
+\r
+ if (kakunin)\r
+ {\r
+ msg_format(_("\96{\93\96\82É\82æ\82ë\82µ\82¢\82Å\82·\82©\81H (%s) ", "Are you sure? (%s) "), friend_name);\r
+ ch = inkey();\r
+ if (ch != 'Y' && ch != 'y')\r
+ delete_this = FALSE;\r
+ }\r
+ break;\r
+ }\r
+\r
+ if (ch == 'U' || ch == 'u')\r
+ {\r
+ all_pets = TRUE;\r
+ break;\r
+ }\r
+\r
+ if (ch == ESCAPE || ch == 'N' || ch == 'n')\r
+ break;\r
+\r
+ bell();\r
+ }\r
+ }\r
+\r
+ if ((all_pets && !kakunin) || (!all_pets && delete_this))\r
+ {\r
+ if (record_named_pet && m_ptr->nickname)\r
+ {\r
+ char m_name[80];\r
+\r
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);\r
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);\r
+ }\r
+\r
+ if (pet_ctr == p_ptr->riding)\r
+ {\r
+ msg_format(_("%s\82©\82ç\8d~\82è\82½\81B", "You have got off %s. "), friend_name);\r
+\r
+ p_ptr->riding = 0;\r
+\r
+ /* Update the monsters */\r
+ p_ptr->update |= (PU_BONUS | PU_MONSTERS);\r
+ p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);\r
+ }\r
+\r
+ /* HACK : Add the line to message buffer */\r
+ msg_format(_("%s \82ð\95ú\82µ\82½\81B", "Dismissed %s."), friend_name);\r
+ p_ptr->window |= (PW_MESSAGE);\r
+ window_stuff();\r
+\r
+ delete_monster_idx(pet_ctr);\r
+ Dismissed++;\r
+ }\r
+ }\r
+\r
+ Term->scr->cu = cu;\r
+ Term->scr->cv = cv;\r
+ Term_fresh();\r
+\r
+ C_KILL(who, max_m_idx, MONSTER_IDX);\r
+\r
+#ifdef JP\r
+ msg_format("%d \91Ì\82Ì\83y\83b\83g\82ð\95ú\82µ\82Ü\82µ\82½\81B", Dismissed);\r
+#else\r
+ msg_format("You have dismissed %d pet%s.", Dismissed,\r
+ (Dismissed == 1 ? "" : "s"));\r
+#endif\r
+ if (Dismissed == 0 && all_pets)\r
+ msg_print(_("'U'nnamed \82Í\81A\8fæ\94n\88È\8aO\82Ì\96¼\91O\82Ì\82È\82¢\83y\83b\83g\82¾\82¯\82ð\91S\82Ä\89ð\95ú\82µ\82Ü\82·\81B", "'U'nnamed means all your pets except named pets and your mount."));\r
+}\r
+\r
+\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82©\82ç\8bR\8fæ/\89º\94n\82·\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93 /\r
+* @param force \8b\90§\93I\82É\8bR\8fæ/\89º\94n\82·\82é\82È\82ç\82ÎTRUE\r
+* @return \8bR\8fæ/\89º\94n\82Å\82«\82½\82çTRUE\r
+*/\r
+bool do_riding(bool force)\r
+{\r
+ int x, y, dir = 0;\r
+ cave_type *c_ptr;\r
+ monster_type *m_ptr;\r
+\r
+ if (!get_rep_dir2(&dir)) return FALSE;\r
+ y = p_ptr->y + ddy[dir];\r
+ x = p_ptr->x + ddx[dir];\r
+ c_ptr = &cave[y][x];\r
+\r
+ if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);\r
+\r
+ if (p_ptr->riding)\r
+ {\r
+ /* Skip non-empty grids */\r
+ if (!player_can_ride_aux(c_ptr, FALSE))\r
+ {\r
+ msg_print(_("\82»\82¿\82ç\82É\82Í\8d~\82è\82ç\82ê\82Ü\82¹\82ñ\81B", "You cannot go to that direction."));\r
+ return FALSE;\r
+ }\r
+\r
+ if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;\r
+\r
+ if (c_ptr->m_idx)\r
+ {\r
+ /* Take a turn */\r
+ p_ptr->energy_use = 100;\r
+\r
+ /* Message */\r
+ msg_print(_("\83\82\83\93\83X\83^\81[\82ª\97§\82¿\82Ó\82³\82ª\82Á\82Ä\82¢\82é\81I", "There is a monster in the way!"));\r
+\r
+ py_attack(y, x, 0);\r
+ return FALSE;\r
+ }\r
+\r
+ p_ptr->riding = 0;\r
+ p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
+ p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;\r
+ }\r
+ else\r
+ {\r
+ if (p_ptr->confused)\r
+ {\r
+ msg_print(_("\8d¬\97\90\82µ\82Ä\82¢\82Ä\8fæ\82ê\82È\82¢\81I", "You are too confused!"));\r
+ return FALSE;\r
+ }\r
+\r
+ m_ptr = &m_list[c_ptr->m_idx];\r
+\r
+ if (!c_ptr->m_idx || !m_ptr->ml)\r
+ {\r
+ msg_print(_("\82»\82Ì\8fê\8f\8a\82É\82Í\83\82\83\93\83X\83^\81[\82Í\82¢\82Ü\82¹\82ñ\81B", "Here is no monster."));\r
+ return FALSE;\r
+ }\r
+ if (!is_pet(m_ptr) && !force)\r
+ {\r
+ msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82Í\83y\83b\83g\82Å\82Í\82 \82è\82Ü\82¹\82ñ\81B", "That monster is not a pet."));\r
+ return FALSE;\r
+ }\r
+ if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))\r
+ {\r
+ msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82É\82Í\8fæ\82ê\82È\82³\82»\82¤\82¾\81B", "This monster doesn't seem suitable for riding."));\r
+ return FALSE;\r
+ }\r
+\r
+ if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;\r
+\r
+ if (!player_can_ride_aux(c_ptr, TRUE))\r
+ {\r
+ /* Feature code (applying "mimic" field) */\r
+ feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];\r
+#ifdef JP\r
+ msg_format("\82»\82Ì\83\82\83\93\83X\83^\81[\82Í%s\82Ì%s\82É\82¢\82é\81B", f_name + f_ptr->name,\r
+ ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||\r
+ (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?\r
+ "\92\86" : "\8fã");\r
+#else\r
+ msg_format("This monster is %s the %s.",\r
+ ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||\r
+ (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?\r
+ "in" : "on", f_name + f_ptr->name);\r
+#endif\r
+\r
+ return FALSE;\r
+ }\r
+ if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))\r
+ {\r
+ msg_print(_("\82¤\82Ü\82\8fæ\82ê\82È\82©\82Á\82½\81B", "You failed to ride."));\r
+ p_ptr->energy_use = 100;\r
+ return FALSE;\r
+ }\r
+\r
+ if (MON_CSLEEP(m_ptr))\r
+ {\r
+ char m_name[80];\r
+ monster_desc(m_name, m_ptr, 0);\r
+ (void)set_monster_csleep(c_ptr->m_idx, 0);\r
+ msg_format(_("%s\82ð\8bN\82±\82µ\82½\81B", "You have waked %s up."), m_name);\r
+ }\r
+\r
+ if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);\r
+\r
+ p_ptr->riding = c_ptr->m_idx;\r
+\r
+ /* Hack -- remove tracked monster */\r
+ if (p_ptr->riding == p_ptr->health_who) health_track(0);\r
+ }\r
+\r
+ p_ptr->energy_use = 100;\r
+\r
+ /* Mega-Hack -- Forget the view and lite */\r
+ p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);\r
+\r
+ /* Update the monsters */\r
+ p_ptr->update |= (PU_BONUS);\r
+\r
+ /* Redraw map */\r
+ p_ptr->redraw |= (PR_MAP | PR_EXTRA);\r
+\r
+ p_ptr->redraw |= (PR_UHEALTH);\r
+\r
+ /* Move the player */\r
+ (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);\r
+\r
+ return TRUE;\r
+}\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82É\96¼\91O\82ð\82Â\82¯\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93\r
+* @return \82È\82µ\r
+*/\r
+static void do_name_pet(void)\r
+{\r
+ monster_type *m_ptr;\r
+ char out_val[20];\r
+ char m_name[80];\r
+ bool old_name = FALSE;\r
+ bool old_target_pet = target_pet;\r
+\r
+ target_pet = TRUE;\r
+ if (!target_set(TARGET_KILL))\r
+ {\r
+ target_pet = old_target_pet;\r
+ return;\r
+ }\r
+ target_pet = old_target_pet;\r
+\r
+ if (cave[target_row][target_col].m_idx)\r
+ {\r
+ m_ptr = &m_list[cave[target_row][target_col].m_idx];\r
+\r
+ if (!is_pet(m_ptr))\r
+ {\r
+ /* Message */\r
+ msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82Í\83y\83b\83g\82Å\82Í\82È\82¢\81B", "This monster is not a pet."));\r
+ return;\r
+ }\r
+ if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)\r
+ {\r
+ msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82Ì\96¼\91O\82Í\95Ï\82¦\82ç\82ê\82È\82¢\81I", "You cannot change name of this monster!"));\r
+ return;\r
+ }\r
+ monster_desc(m_name, m_ptr, 0);\r
+\r
+ /* Message */\r
+ msg_format(_("%s\82É\96¼\91O\82ð\82Â\82¯\82é\81B", "Name %s."), m_name);\r
+ msg_print(NULL);\r
+\r
+ /* Start with nothing */\r
+ strcpy(out_val, "");\r
+\r
+ /* Use old inscription */\r
+ if (m_ptr->nickname)\r
+ {\r
+ /* Start with the old inscription */\r
+ strcpy(out_val, quark_str(m_ptr->nickname));\r
+ old_name = TRUE;\r
+ }\r
+\r
+ /* Get a new inscription (possibly empty) */\r
+ if (get_string(_("\96¼\91O: ", "Name: "), out_val, 15))\r
+ {\r
+ if (out_val[0])\r
+ {\r
+ /* Save the inscription */\r
+ m_ptr->nickname = quark_add(out_val);\r
+ if (record_named_pet)\r
+ {\r
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);\r
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ if (record_named_pet && old_name)\r
+ {\r
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);\r
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);\r
+ }\r
+ m_ptr->nickname = 0;\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82É\8aÖ\82·\82é\83R\83}\83\93\83h\83\8a\83X\83g\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93 /\r
+* Issue a pet command\r
+* @return \82È\82µ\r
+*/\r
+void do_cmd_pet(void)\r
+{\r
+ COMMAND_CODE i = 0;\r
+ int num;\r
+ int powers[36];\r
+ cptr power_desc[36];\r
+ bool flag, redraw;\r
+ char choice;\r
+ char out_val[160];\r
+ int pet_ctr;\r
+ monster_type *m_ptr;\r
+\r
+ PET_COMMAND_IDX mode = 0;\r
+\r
+ char buf[160];\r
+ char target_buf[160];\r
+\r
+ int menu_line = use_menu ? 1 : 0;\r
+\r
+ num = 0;\r
+\r
+ power_desc[num] = _("\83y\83b\83g\82ð\95ú\82·", "dismiss pets");\r
+ powers[num++] = PET_DISMISS;\r
+\r
+#ifdef JP\r
+ sprintf(target_buf, "\83y\83b\83g\82Ì\83^\81[\83Q\83b\83g\82ð\8ew\92è (\8c»\8dÝ\81F%s)",\r
+ (pet_t_m_idx ? (p_ptr->image ? "\89½\82©\8aï\96\82È\95¨" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "\8ew\92è\82È\82µ"));\r
+#else\r
+ sprintf(target_buf, "specify a target of pet (now:%s)",\r
+ (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));\r
+#endif\r
+ power_desc[num] = target_buf;\r
+ powers[num++] = PET_TARGET;\r
+ power_desc[num] = _("\8bß\82\82É\82¢\82ë", "stay close");\r
+\r
+ if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;\r
+ powers[num++] = PET_STAY_CLOSE;\r
+ power_desc[num] = _("\82Â\82¢\82Ä\97\88\82¢", "follow me");\r
+\r
+ if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;\r
+ powers[num++] = PET_FOLLOW_ME;\r
+ power_desc[num] = _("\93G\82ð\8c©\82Â\82¯\82Ä\93|\82¹", "seek and destroy");\r
+\r
+ if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;\r
+ powers[num++] = PET_SEEK_AND_DESTROY;\r
+ power_desc[num] = _("\8f\82µ\97£\82ê\82Ä\82¢\82ë", "give me space");\r
+\r
+ if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;\r
+ powers[num++] = PET_ALLOW_SPACE;\r
+ power_desc[num] = _("\97£\82ê\82Ä\82¢\82ë", "stay away");\r
+\r
+ if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;\r
+ powers[num++] = PET_STAY_AWAY;\r
+\r
+ if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)\r
+ {\r
+ power_desc[num] = _("\83h\83A\82ð\8aJ\82¯\82é (\8c»\8dÝ:ON)", "pets open doors (now On)");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\83h\83A\82ð\8aJ\82¯\82é (\8c»\8dÝ:OFF)", "pets open doors (now Off)");\r
+ }\r
+ powers[num++] = PET_OPEN_DOORS;\r
+\r
+ if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)\r
+ {\r
+ power_desc[num] = _("\83A\83C\83e\83\80\82ð\8fE\82¤ (\8c»\8dÝ:ON)", "pets pick up items (now On)");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\83A\83C\83e\83\80\82ð\8fE\82¤ (\8c»\8dÝ:OFF)", "pets pick up items (now Off)");\r
+ }\r
+ powers[num++] = PET_TAKE_ITEMS;\r
+\r
+ if (p_ptr->pet_extra_flags & PF_TELEPORT)\r
+ {\r
+ power_desc[num] = _("\83e\83\8c\83|\81[\83g\8cn\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow teleport (now On)");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\83e\83\8c\83|\81[\83g\8cn\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow teleport (now Off)");\r
+ }\r
+ powers[num++] = PET_TELEPORT;\r
+\r
+ if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)\r
+ {\r
+ power_desc[num] = _("\8dU\8c\82\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow cast attack spell (now On)");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\8dU\8c\82\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow cast attack spell (now Off)");\r
+ }\r
+ powers[num++] = PET_ATTACK_SPELL;\r
+\r
+ if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)\r
+ {\r
+ power_desc[num] = _("\8f¢\8a«\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow cast summon spell (now On)");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\8f¢\8a«\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow cast summon spell (now Off)");\r
+ }\r
+ powers[num++] = PET_SUMMON_SPELL;\r
+\r
+ if (p_ptr->pet_extra_flags & PF_BALL_SPELL)\r
+ {\r
+ power_desc[num] = _("\83v\83\8c\83C\83\84\81[\82ð\8aª\82«\8d\9e\82Þ\94Í\88Í\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow involve player in area spell (now On)");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\83v\83\8c\83C\83\84\81[\82ð\8aª\82«\8d\9e\82Þ\94Í\88Í\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow involve player in area spell (now Off)");\r
+ }\r
+ powers[num++] = PET_BALL_SPELL;\r
+\r
+ if (p_ptr->riding)\r
+ {\r
+ power_desc[num] = _("\83y\83b\83g\82©\82ç\8d~\82è\82é", "get off a pet");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\83y\83b\83g\82É\8fæ\82é", "ride a pet");\r
+ }\r
+ powers[num++] = PET_RIDING;\r
+ power_desc[num] = _("\83y\83b\83g\82É\96¼\91O\82ð\82Â\82¯\82é", "name pets");\r
+ powers[num++] = PET_NAME;\r
+\r
+ if (p_ptr->riding)\r
+ {\r
+ if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&\r
+ object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||\r
+ (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&\r
+ object_allow_two_hands_wielding(&inventory[INVEN_LARM])))\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_RYOUTE)\r
+ {\r
+ power_desc[num] = _("\95\90\8aí\82ð\95Ð\8eè\82Å\8e\9d\82Â", "use one hand to control a riding pet");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\95\90\8aí\82ð\97¼\8eè\82Å\8e\9d\82Â", "use both hands for a weapon");\r
+ }\r
+\r
+ powers[num++] = PET_RYOUTE;\r
+ }\r
+ else\r
+ {\r
+ switch (p_ptr->pclass)\r
+ {\r
+ case CLASS_MONK:\r
+ case CLASS_FORCETRAINER:\r
+ case CLASS_BERSERKER:\r
+ if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_RYOUTE)\r
+ {\r
+ power_desc[num] = _("\95Ð\8eè\82Å\8ai\93¬\82·\82é", "use one hand to control a riding pet");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\97¼\8eè\82Å\8ai\93¬\82·\82é", "use both hands for melee");\r
+ }\r
+\r
+ powers[num++] = PET_RYOUTE;\r
+ }\r
+ else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_RYOUTE)\r
+ {\r
+ power_desc[num] = _("\8ai\93¬\82ð\8ds\82í\82È\82¢", "use one hand to control a riding pet");\r
+ }\r
+ else\r
+ {\r
+ power_desc[num] = _("\8ai\93¬\82ð\8ds\82¤", "use one hand for melee");\r
+ }\r
+\r
+ powers[num++] = PET_RYOUTE;\r
+ }\r
+ break;\r
+ }\r
+ }\r
+ }\r
+\r
+#ifdef ALLOW_REPEAT\r
+ if (!(repeat_pull(&i) && (i >= 0) && (i < num)))\r
+ {\r
+#endif /* ALLOW_REPEAT */\r
+\r
+ /* Nothing chosen yet */\r
+ flag = FALSE;\r
+\r
+ /* No redraw yet */\r
+ redraw = FALSE;\r
+\r
+ if (use_menu)\r
+ {\r
+ /* Save the screen */\r
+ screen_save();\r
+\r
+ /* Build a prompt */\r
+ strnfmt(out_val, 78, _("(\83R\83}\83\93\83h\81AESC=\8fI\97¹) \83R\83}\83\93\83h\82ð\91I\82ñ\82Å\82\82¾\82³\82¢:", "(Command, ESC=exit) Choose command from menu."));\r
+ }\r
+ else\r
+ {\r
+ /* Build a prompt */\r
+ strnfmt(out_val, 78,\r
+ _("(\83R\83}\83\93\83h %c-%c\81A'*'=\88ê\97\97\81AESC=\8fI\97¹) \83R\83}\83\93\83h\82ð\91I\82ñ\82Å\82\82¾\82³\82¢:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),\r
+ I2A(0), I2A(num - 1));\r
+ }\r
+\r
+ choice = (always_show_list || use_menu) ? ESCAPE : 1;\r
+\r
+ /* Get a command from the user */\r
+ while (!flag)\r
+ {\r
+ int ask = TRUE;\r
+\r
+ if (choice == ESCAPE) choice = ' ';\r
+ else if (!get_com(out_val, &choice, TRUE)) break;\r
+\r
+ if (use_menu && (choice != ' '))\r
+ {\r
+ switch (choice)\r
+ {\r
+ case '0':\r
+ screen_load();\r
+ return;\r
+\r
+ case '8':\r
+ case 'k':\r
+ case 'K':\r
+ menu_line += (num - 1);\r
+ break;\r
+\r
+ case '2':\r
+ case 'j':\r
+ case 'J':\r
+ menu_line++;\r
+ break;\r
+\r
+ case '4':\r
+ case 'h':\r
+ case 'H':\r
+ menu_line = 1;\r
+ break;\r
+\r
+ case '6':\r
+ case 'l':\r
+ case 'L':\r
+ menu_line = num;\r
+ break;\r
+\r
+ case 'x':\r
+ case 'X':\r
+ case '\r':\r
+ case '\n':\r
+ i = menu_line - 1;\r
+ ask = FALSE;\r
+ break;\r
+ }\r
+ if (menu_line > num) menu_line -= num;\r
+ }\r
+\r
+ /* Request redraw */\r
+ if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))\r
+ {\r
+ /* Show the list */\r
+ if (!redraw || use_menu)\r
+ {\r
+ byte y = 1, x = 0;\r
+ PET_COMMAND_IDX ctr = 0;\r
+\r
+ /* Show list */\r
+ redraw = TRUE;\r
+\r
+ /* Save the screen */\r
+ if (!use_menu) screen_save();\r
+\r
+ prt("", y++, x);\r
+\r
+ /* Print list */\r
+ for (ctr = 0; ctr < num; ctr++)\r
+ {\r
+ /* Letter/number for power selection */\r
+ if (use_menu)\r
+ sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("\81t", "> ") : " ");\r
+ else\r
+ sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));\r
+\r
+ strcat(buf, power_desc[ctr]);\r
+\r
+ prt(buf, y + ctr, x);\r
+ }\r
+\r
+ prt("", y + MIN(ctr, 17), x);\r
+ }\r
+\r
+ /* Hide the list */\r
+ else\r
+ {\r
+ /* Hide list */\r
+ redraw = FALSE;\r
+\r
+ /* Restore the screen */\r
+ screen_load();\r
+ }\r
+\r
+ /* Redo asking */\r
+ continue;\r
+ }\r
+\r
+ if (!use_menu)\r
+ {\r
+ /* Note verify */\r
+ ask = (isupper(choice));\r
+\r
+ /* Lowercase */\r
+ if (ask) choice = (char)tolower(choice);\r
+\r
+ /* Extract request */\r
+ i = (islower(choice) ? A2I(choice) : -1);\r
+ }\r
+\r
+ /* Totally Illegal */\r
+ if ((i < 0) || (i >= num))\r
+ {\r
+ bell();\r
+ continue;\r
+ }\r
+\r
+ /* Verify it */\r
+ if (ask)\r
+ {\r
+ /* Prompt */\r
+ strnfmt(buf, 78, _("%s\82ð\8eg\82¢\82Ü\82·\82©\81H ", "Use %s? "), power_desc[i]);\r
+\r
+ /* Belay that order */\r
+ if (!get_check(buf)) continue;\r
+ }\r
+\r
+ /* Stop the loop */\r
+ flag = TRUE;\r
+ }\r
+\r
+ /* Restore the screen */\r
+ if (redraw) screen_load();\r
+\r
+ /* Abort if needed */\r
+ if (!flag)\r
+ {\r
+ p_ptr->energy_use = 0;\r
+ return;\r
+ }\r
+\r
+#ifdef ALLOW_REPEAT\r
+ repeat_push(i);\r
+ }\r
+#endif /* ALLOW_REPEAT */\r
+\r
+ switch (powers[i])\r
+ {\r
+ case PET_DISMISS: /* Dismiss pets */\r
+ {\r
+ /* Check pets (backwards) */\r
+ for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)\r
+ {\r
+ /* Player has pet */\r
+ if (is_pet(&m_list[pet_ctr])) break;\r
+ }\r
+\r
+ if (!pet_ctr)\r
+ {\r
+ msg_print(_("\83y\83b\83g\82ª\82¢\82È\82¢\81I", "You have no pets!"));\r
+ break;\r
+ }\r
+ do_cmd_pet_dismiss();\r
+ (void)calculate_upkeep();\r
+ break;\r
+ }\r
+ case PET_TARGET:\r
+ {\r
+ project_length = -1;\r
+ if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;\r
+ else\r
+ {\r
+ cave_type *c_ptr = &cave[target_row][target_col];\r
+ if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))\r
+ {\r
+ pet_t_m_idx = cave[target_row][target_col].m_idx;\r
+ p_ptr->pet_follow_distance = PET_DESTROY_DIST;\r
+ }\r
+ else pet_t_m_idx = 0;\r
+ }\r
+ project_length = 0;\r
+\r
+ break;\r
+ }\r
+ /* Call pets */\r
+ case PET_STAY_CLOSE:\r
+ {\r
+ p_ptr->pet_follow_distance = PET_CLOSE_DIST;\r
+ pet_t_m_idx = 0;\r
+ break;\r
+ }\r
+ /* "Follow Me" */\r
+ case PET_FOLLOW_ME:\r
+ {\r
+ p_ptr->pet_follow_distance = PET_FOLLOW_DIST;\r
+ pet_t_m_idx = 0;\r
+ break;\r
+ }\r
+ /* "Seek and destoy" */\r
+ case PET_SEEK_AND_DESTROY:\r
+ {\r
+ p_ptr->pet_follow_distance = PET_DESTROY_DIST;\r
+ break;\r
+ }\r
+ /* "Give me space" */\r
+ case PET_ALLOW_SPACE:\r
+ {\r
+ p_ptr->pet_follow_distance = PET_SPACE_DIST;\r
+ break;\r
+ }\r
+ /* "Stay away" */\r
+ case PET_STAY_AWAY:\r
+ {\r
+ p_ptr->pet_follow_distance = PET_AWAY_DIST;\r
+ break;\r
+ }\r
+ /* flag - allow pets to open doors */\r
+ case PET_OPEN_DOORS:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);\r
+ else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);\r
+ break;\r
+ }\r
+ /* flag - allow pets to pickup items */\r
+ case PET_TAKE_ITEMS:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)\r
+ {\r
+ p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);\r
+ for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)\r
+ {\r
+ /* Access the monster */\r
+ m_ptr = &m_list[pet_ctr];\r
+\r
+ if (is_pet(m_ptr))\r
+ {\r
+ monster_drop_carried_objects(m_ptr);\r
+ }\r
+ }\r
+ }\r
+ else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);\r
+\r
+ break;\r
+ }\r
+ /* flag - allow pets to teleport */\r
+ case PET_TELEPORT:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);\r
+ else p_ptr->pet_extra_flags |= (PF_TELEPORT);\r
+ break;\r
+ }\r
+ /* flag - allow pets to cast attack spell */\r
+ case PET_ATTACK_SPELL:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);\r
+ else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);\r
+ break;\r
+ }\r
+ /* flag - allow pets to cast attack spell */\r
+ case PET_SUMMON_SPELL:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);\r
+ else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);\r
+ break;\r
+ }\r
+ /* flag - allow pets to cast attack spell */\r
+ case PET_BALL_SPELL:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);\r
+ else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);\r
+ break;\r
+ }\r
+\r
+ case PET_RIDING:\r
+ {\r
+ (void)do_riding(FALSE);\r
+ break;\r
+ }\r
+\r
+ case PET_NAME:\r
+ {\r
+ do_name_pet();\r
+ break;\r
+ }\r
+\r
+ case PET_RYOUTE:\r
+ {\r
+ if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
+ else p_ptr->pet_extra_flags |= (PF_RYOUTE);\r
+ p_ptr->update |= (PU_BONUS);\r
+ handle_stuff();\r
+ break;\r
+ }\r
+ }\r
+}\r
+\r
+\r
+/*!\r
+* @brief \83y\83b\83g\82Ì\91P\88«\91®\90«\82É\89\9e\82¶\82½\88Û\8e\9d\83R\83X\83g\82Ì\93r\92\86\8cv\8eZ\8f\88\97\9d\r
+* @param m_ptr \8cv\8eZ\8aî\8f\80\82Æ\82È\82é\83\82\83\93\83X\83^\81[\82Ì\8d\\91¢\91Ì\8eQ\8fÆ\83|\83C\83\93\83^\r
+* @param inc m_ptr\82Å\8ew\92è\82µ\82½\83\82\83\93\83X\83^\81[\82ð\88Û\8e\9d\83R\83X\83g\8cv\8eZ\82É\89Á\82¦\82é\82È\82çTRUE\81A\8aO\82·\82È\82çFALSE\82ð\8ew\92è\r
+* @return \82È\82µ\r
+*/\r
+void check_pets_num_and_align(monster_type *m_ptr, bool inc)\r
+{\r
+ s32b old_friend_align = friend_align;\r
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];\r
+\r
+ if (inc)\r
+ {\r
+ total_friends++;\r
+ if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;\r
+ if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;\r
+ }\r
+ else\r
+ {\r
+ total_friends--;\r
+ if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;\r
+ if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;\r
+ }\r
+\r
+ if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);\r
+}\r
+\r
+\r
+\r
+/*!\r
+* @brief \83v\83\8c\83C\83\84\81[\82Ì\97\8e\94n\94»\92è\8f\88\97\9d\r
+* @param dam \97\8e\94n\94»\92è\82ð\94\82µ\82½\8dÛ\82É\8eó\82¯\82½\83_\83\81\81[\83W\97Ê\r
+* @param force TRUE\82È\82ç\82Î\8b\90§\93I\82É\97\8e\94n\82·\82é\r
+* @return \8eÀ\8dÛ\82É\97\8e\94n\82µ\82½\82çTRUE\82ð\95Ô\82·\r
+*/\r
+bool rakuba(HIT_POINT dam, bool force)\r
+{\r
+ int i, y, x, oy, ox;\r
+ int sn = 0, sy = 0, sx = 0;\r
+ char m_name[80];\r
+ monster_type *m_ptr = &m_list[p_ptr->riding];\r
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];\r
+ bool fall_dam = FALSE;\r
+\r
+ if (!p_ptr->riding) return FALSE;\r
+ if (p_ptr->wild_mode) return FALSE;\r
+\r
+ if (dam >= 0 || force)\r
+ {\r
+ if (!force)\r
+ {\r
+ int cur = p_ptr->skill_exp[GINOU_RIDING];\r
+ int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];\r
+ int ridinglevel = r_ptr->level;\r
+\r
+ /* \97\8e\94n\82Ì\82µ\82â\82·\82³ */\r
+ int rakubalevel = r_ptr->level;\r
+ if (p_ptr->riding_ryoute) rakubalevel += 20;\r
+\r
+ if ((cur < max) && (max > 1000) &&\r
+ (dam / 2 + ridinglevel) > (cur / 30 + 10))\r
+ {\r
+ int inc = 0;\r
+\r
+ if (ridinglevel > (cur / 100 + 15))\r
+ inc += 1 + (ridinglevel - cur / 100 - 15);\r
+ else\r
+ inc += 1;\r
+\r
+ p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);\r
+ }\r
+\r
+ /* \83\8c\83x\83\8b\82Ì\92á\82¢\8fæ\94n\82©\82ç\82Í\97\8e\94n\82µ\82É\82\82¢ */\r
+ if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)\r
+ {\r
+ if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))\r
+ {\r
+ return FALSE;\r
+ }\r
+ }\r
+ }\r
+\r
+ /* Check around the player */\r
+ for (i = 0; i < 8; i++)\r
+ {\r
+ cave_type *c_ptr;\r
+\r
+ /* Access the location */\r
+ y = p_ptr->y + ddy_ddd[i];\r
+ x = p_ptr->x + ddx_ddd[i];\r
+\r
+ c_ptr = &cave[y][x];\r
+\r
+ if (c_ptr->m_idx) continue;\r
+\r
+ /* Skip non-empty grids */\r
+ if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))\r
+ {\r
+ if (!player_can_ride_aux(c_ptr, FALSE)) continue;\r
+ }\r
+\r
+ if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;\r
+\r
+ /* Count "safe" grids */\r
+ sn++;\r
+\r
+ /* Randomize choice */\r
+ if (randint0(sn) > 0) continue;\r
+\r
+ /* Save the safe location */\r
+ sy = y; sx = x;\r
+ }\r
+ if (!sn)\r
+ {\r
+ monster_desc(m_name, m_ptr, 0);\r
+#ifdef JP\r
+ msg_format("%s\82©\82ç\90U\82è\97\8e\82Æ\82³\82ê\82»\82¤\82É\82È\82Á\82Ä\81A\95Ç\82É\82Ô\82Â\82©\82Á\82½\81B", m_name);\r
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "\95Ç\82Ö\82Ì\8fÕ\93Ë", -1);\r
+#else\r
+ msg_format("You have nearly fallen from %s, but bumped into wall.", m_name);\r
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "bumping into wall", -1);\r
+#endif\r
+ return FALSE;\r
+ }\r
+\r
+ oy = p_ptr->y;\r
+ ox = p_ptr->x;\r
+\r
+ p_ptr->y = sy;\r
+ p_ptr->x = sx;\r
+\r
+ /* Redraw the old spot */\r
+ lite_spot(oy, ox);\r
+\r
+ /* Redraw the new spot */\r
+ lite_spot(p_ptr->y, p_ptr->x);\r
+\r
+ /* Check for new panel */\r
+ verify_panel();\r
+ }\r
+\r
+ p_ptr->riding = 0;\r
+ p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
+ p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;\r
+\r
+ calc_bonuses();\r
+\r
+ p_ptr->update |= (PU_BONUS);\r
+\r
+ /* Update stuff */\r
+ p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);\r
+\r
+ /* Window stuff */\r
+ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
+\r
+ p_ptr->redraw |= (PR_EXTRA);\r
+\r
+ /* Update health track of mount */\r
+ p_ptr->redraw |= (PR_UHEALTH);\r
+\r
+ if (p_ptr->levitation && !force)\r
+ {\r
+ monster_desc(m_name, m_ptr, 0);\r
+ msg_format(_("%s\82©\82ç\97\8e\82¿\82½\82ª\81A\8bó\92\86\82Å\82¤\82Ü\82\91Ì\90¨\82ð\97§\82Ä\92¼\82µ\82Ä\92\85\92n\82µ\82½\81B", "You are thrown from %s, but make a good landing."), m_name);\r
+ }\r
+ else\r
+ {\r
+ take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("\97\8e\94n", "Falling from riding"), -1);\r
+ fall_dam = TRUE;\r
+ }\r
+\r
+ /* Move the player */\r
+ if (sy && !p_ptr->is_dead)\r
+ (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);\r
+\r
+ return fall_dam;\r
+}\r
+\r