2018-09-11 |
Deskull | [Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。 |
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2018-09-09 |
Deskull | [Refactor] #37353 プレイヤーの召喚処理を cmd-spell.c から spells... |
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2018-09-08 |
Deskull | [Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move... |
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2018-09-01 |
Deskull | [Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ... |
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2018-08-18 |
Deskull | [Refactor] #37783 (2.2.1.5) 各魅了処理の整理。 / Refactor each... |
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2018-08-18 |
Deskull | [Refactor] #37783 (2.2.1.5) common_saving_throw_charm... |
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2018-08-18 |
Deskull | [Refactor] (2.2.1.5) spells1.c整形。 / Formatting spells1.c. |
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2018-08-02 |
Deskull | Merge branch 'sound' |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-08-02 |
Deskull | [Implement] #37468 SUMMONとREFLECTの効果音処理と効果音一つを追加。 ... |
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2018-04-12 |
Deskull | [modify](2.2.1.1 #37582) GF_OLD_DRAINをGF_HYPODYNAMIAに改名... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-27 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) DICE_NUMBER,DICE_SID型を定義し... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) str_offset型を定義し、型の置換を継続中。... |
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2017-09-19 |
Deskull | #37287 #37353 (2.2.0.89) object_type_value、object_subty... |
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2017-09-17 |
Deskull | #37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中... |
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2017-07-22 |
Habu | (2.2.0.44) if文のブレースつけ忘れ修正 |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-06-19 |
Deskull | #37287 spell1.c内のC4457警告に対応 / Deal C4457 warning in... |
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2015-10-26 |
Deskull | GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-25 |
Deskull | have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge... |
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2015-02-25 |
Deskull | have_nightmare()の準備処理を同関数に含め、引数を削除。 / Include previous... |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-08-15 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Add Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings in spell functions(). |
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2014-07-15 |
Deskull | Add Doxygen comments to variables and definitions in... |
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2014-07-15 |
Deskull | Add Doxygen comments to functions in spells1.c. |
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2014-07-15 |
Deskull | Add a Doxygen comment to project() in spell1.c. |
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2014-07-10 |
Deskull | Add Doxygen comments to spells1.c. |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-28 |
dis- | Merge branch 'master' of github.com:/dis-/hengband |
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2014-02-27 |
dis- | refactor: replace ifdef macro in spells1.c |
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2014-02-26 |
dis- | refactor: blue-mage spell damage explain |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-02-08 |
deskull | Implementing for new HENGBAND tiles. |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2010-02-27 |
habu | ガラスの破片がモンスターを倒した時、ガラスの破片(who == -2)に対して経験値を与えようとするため配列外... |
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2010-01-05 |
habu | GF_ICE属性の攻撃に対し、目には目を等の反撃ダメージが発動しないバグを修正。 |
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2009-09-28 |
iks | GF_CLONEの発動条件を見直した。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2007-09-07 |
iks | 視界の狭いモンスターに対して、軌道をうまく設定してlosトリックを使うと反撃の一切がこないバグを修正。 |
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2004-08-01 |
nothere | 分解属性でOBJECT地形を壊す処理を鏡に限定してしまっており, 回避の彫像 |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-07-29 |
nothere | 変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-16 |
nothere | 乗馬中のプレイヤーに向けられた反射可能な攻撃を乗馬の反射能力で反射し |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-29 |
nothere | オプションignore_unview, disturb_nearは視界内であっても魔法が届かない |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-05-26 |
nothere | 超能力者の超能力や鏡使いの鏡魔法に失敗して "制御できない力の氾流" が |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-26 |
mogami | typo |
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2004-03-13 |
nothere | Typo fix: "rivived" -> "revived". |
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2004-01-19 |
mogami | Typo修正等 (Thanks to falzeus) |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-06 |
nothere | 地上で昼間の場合はGLOW地形であっても暗闇で暗くなるように変更. |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-24 |
nothere | 各種抹殺による個別モンスターの抵抗判定を関数としてまとめた. 考え方は |
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2003-12-23 |
nothere | ヘルスバー更新に関する修正. |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-22 |
nothere | アリーナ内のゲートに用いる新しい地形 "入場門" を追加. 関連して, 以下 |
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2003-12-22 |
nothere | 忍者の超隠密は解かれる時は一瞬で解かれ, 超隠密に入る時は手間がかかる |
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2003-12-22 |
nothere | 忍者の超隠密に関する変更と修正. |
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2003-12-21 |
nothere | アリーナに限りGLOW地形とその周辺でも暗黒属性で暗くなるように変更. こ |
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2003-12-21 |
nothere | project_m()の変更と修正. |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-14 |
nothere | cave_*()マクロではなく地形フラグ直接参照にした方がいい部分の変更. |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-08 |
nothere | 部屋を暗くする処理で場合によってはまだ配列外アクセスを起こす可能性の |
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2003-12-07 |
mogami | 暗闇の魔法で地形が暗くなる処理で周りにFF_GLOWがあるかどうか見る時に画面端だと配列外アクセスになっていた... |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
nothere | GLOW地形及び周囲8マスは暗黒属性や暗闇生成でも暗くならないように変更. |
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