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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / bldg.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-21 Hourier[Refactor] #40275 Separated cmd-inn.c/h from bldg.c
2020-04-21 Hourier[Implement] #40275 宿屋に泊まった時のメッセージをアンデッドキャラか否かで分けた ...
2020-04-21 Hourier[Refactor] #49275 Renamed arena_info_table to arena...
2020-04-21 Hourier[Refactor] Separated play-gamble.c/h from bldg.c
2020-04-21 Hourier[Refactor] #40275 Separated arena_info_table.c/h from...
2020-04-21 Hourier[Refactor] #40275 Separated display-fruit.c/h from...
2020-04-21 Hourier[Refactor] #40275 Separated building-util.c/h from...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-04-10 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-birth-screen-realm...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-24 Eric BranlundFor consistency, changed English diary entries to use...
2020-03-22 Hourier[Refactor] #40275 Separated poker.c/h from bldg.c
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-15 deskull[Refactor] #40256 get_mon_num()に 新しく optionを追加し GMN_ARE...
2020-03-15 deskull[Fix] #40256 phase_out フラグが determine_daily_bounty...
2020-03-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-08 Hourier[Refactor] #40236 Separated write-diary.c/h from cmd...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-04 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-03-01 Hourier[Refactor] #39962 Separated show-file.c/h from files.c/h
2020-03-01 deskullMerge branch 'feature/Xft-support' into For2.2.2-Refact...
2020-02-21 Hourier[Refactor] #40045 GCCでのコンパイル警告を除去 / Removed compilation...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundWent back to using "staffs{ as the plural of staff...
2020-02-09 Eric BranlundTo be more idiomatic, changed preposition in English...
2020-02-09 Eric BranlundEnglish message has swapped order for string and intege...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 bldg.c において、1行ごとに挟まれていたコメントを削除 /...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundChanged English prompt for teleporting between towns...
2020-01-19 Eric BranlundChanged "exceptionally" to "exceptional" in English...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 lore_do_probe() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-15 Hourier[Refactor] #38997 screen_roff()、display_roff()、output_m...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-14 Hourier[Refactor] #39887 turn_real() とprevent_turn_overflow...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 say_comment_1() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 test_hit_norm() とhit_chance() にplayer...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 calc_expect_crit() にplayer_type ...
2020-01-11 Hourier[Refactor] #38997 'yaku' を 'poker_hand' に変更 / Changed...
2020-01-11 Hourier[Refactor] #38997 bldg.c の整形 / Reshaped bldg.c
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() を determine_dai...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 list_weapon() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 today_target() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 gamble_comm() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 building_prt_gold() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 is_member() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 show_building() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 bldg.c のインデント調整&変数内参照修正 / Adjusted...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 object_aware()、object_mention()、apply...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 bldg.cの整形修正 / Fixed reshaping bldg.c
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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