2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-02 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。ソースファイル整形、 / Ongoing... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2014-03-12 |
dis- | fix encoding |
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2014-03-12 |
dis- | Refactor: replace ifdef JP macro |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2014-01-18 |
deskull | Fix some comment warnings. |
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2013-12-30 |
deskull | Add Doxygen comment to cave.c. |
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2013-12-30 |
deskull | Add Doxygen comment to cave.c. |
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2013-12-30 |
deskull | Add Doxygen comment to cave.c. |
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2013-02-26 |
habu | Get rid of all gcc(-Wall) warnings |
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2013-02-21 |
habu | Change location of setting CAVE_KNOWN flag |
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2013-02-15 |
habu | Dark grid that isn't lit by lite is unknown grid |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-02-15 |
iks | Second argument of disturb function is now for stopping... |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2004-08-16 |
nothere | 迷宮での移動や記憶喪失等で床上のアイテムの位置を忘れると "触った" フ |
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2004-05-29 |
nothere | プレイヤーの光源半径が3以上の時, モンスター格闘場で光源範囲が永久岩を |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-03-26 |
nothere | 使われていない関数cave_valid_grid()を削除. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-07 |
nothere | character_dungeon == FALSEであってもGLOW地形に対応する処理が必要な場 |
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2004-01-07 |
nothere | 暗闇の洞窟で鏡が消えた時, 鏡があった位置が明るいままだったバグを修正. |
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2003-12-28 |
nothere | *破壊*や地震で地形が暗くなった際に, 光源持ちのモンスターが消えた場合 |
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2003-12-26 |
nothere | o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全 |
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2003-12-24 |
nothere | 壁の裏から照らされないようにする判定に, VanillaやUnAngbandで実装され |
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2003-12-23 |
nothere | 更新指示に関する変更. |
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2003-12-22 |
nothere | CAVE_OBJECTに関する修正. |
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2003-12-22 |
nothere | 忍者の超隠密に関する変更と修正. |
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2003-12-21 |
nothere | cave_set_feat()で新しい地形が非REMEMBERならば一旦MARKを外すコードがあ |
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2003-12-14 |
nothere | モンスター光源に関する変更. |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-14 |
nothere | 透明な壁が暗黒光源で削れて見えるのを防ぐため, REMEMBER地形が暗黒光源 |
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2003-12-13 |
nothere | 0x0fを超える色にlighting_colours[][]が使われた時に配列外アクセスを起 |
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2003-12-13 |
nothere | 明度レベル "暗暗色" の廃止. |
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2003-12-12 |
nothere | 視線の通るREMEMBER地形が暗いまま記憶された場合は暗暗色で表示するよう |
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2003-12-12 |
nothere | 盲目と暗黒光源に関する変更. |
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2003-12-09 |
nothere | 地形のvisual modeと'%'設定に関する変更. |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-07 |
nothere | GLOW地形及び周囲8マスは暗黒属性や暗闇生成でも暗くならないように変更. |
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2003-12-06 |
mogami | 暗黒ブレスで、床のCAVE_MARKが外れる様子が盲目中でも確認できてしまうので、 |
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2003-12-06 |
nothere | マクロを使うよりフラグLOSやSPECIALを直接見た方がいい部分の変更. |
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2003-12-06 |
nothere | scatter()、ネmon_scatter()、ホlos()、rojectable()、ヒハムケケ. |
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2003-12-06 |
nothere | 壁が裏から照らされないようにするコードcheck_local_illumination()の範 |
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2003-12-03 |
nothere | 壁が裏から照らされるかどうかの判定は元々その部屋が明るいかどうかだけ |
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2003-11-28 |
nothere | cave_set_feat()中で, ダンジョン生成中であってもCAVE_OBJECTを処理して |
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2003-11-28 |
nothere | CAVE_OBJECTはcharacter_dungeonで意味が変わるので修正. |
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2003-11-28 |
nothere | cave_set_feat()でもc_ptr->mimicはリセットされ, 鏡を消す処理を含むた |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの参照にFEATすら使わなくていいように, 変換が必要な |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの実装を変更. ソース中に存在する負の数値ではなく, |
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2003-11-27 |
nothere | los()やplayer_has_los_*()の使用に関する変更. 主に透明な壁の作成を想定 |
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2003-11-27 |
nothere | 地形変化などに使える特殊タグを追加. これらのタグを追加することで, |
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2003-11-26 |
nothere | 暗黒光源のdarkened_grid_hack()内でテキストモード時に暗黒光源に染まっ |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-25 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | 全体マップ'M'内で、アイテムの外見(flavor)を隠すようにした。巻物の名前がちゃんと読める。 |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-10-24 |
mogami | まだ、bigtile_attr()を使ったコード整理すらしていない部分があったので、 |
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2003-10-24 |
mogami | bigtile_attr()を廃止して、Term_queue_char()のbigtile版関数 |
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2003-10-24 |
mogami | #ifdef USE_TRANSPARENCY をデフォルトで固定。 |
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2003-10-24 |
mogami | new_ascii_graphics が No の時、Adam Boltタイル使用時の坑道等に対して |
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2003-10-11 |
nothere | グリッドのfeatまたはmimicからf_info[]で定義されたmimicを取得する処理 |
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2003-10-11 |
nothere | "FEAT_UNDETECTD" -> "FEAT_UNDETECTED". |
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2003-09-27 |
nothere | 非タイルモードで'='といったミミック系モンスターは幻覚時にアルファベッ |
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2003-09-15 |
nothere | bigtileモード時にlite_spot()された部分が全体マップウィンドウ, 自分の |
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2003-08-30 |
nothere | 忍者啓蒙時に元々明るい場所がある場合は, 通常の啓蒙と同じ条件である |
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2003-08-30 |
nothere | 忍者の視界の床を記憶する動作をオプション依存にした変更との兼ね合いを |
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2003-08-26 |
nothere | 2倍幅モード(タイルが有効かどうかは関係ない)かつ軌道表示有効時にシンボ |
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2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
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2003-07-29 |
mogami | grid.c 1.17 の変更に従い、隠しドア等を表示するとき、 |
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2003-07-29 |
nothere | mimicを用いるfeatの代入部分の細かい修正. |
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2003-07-29 |
nothere | mimicのあるグリッドのmimicの地形にさらにデフォルトのmimicがある場合 |
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2003-07-15 |
nothere | wiz_dark()で間違えて外周部にCAVE_UNSAFEを立てていたので修正. |
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2003-07-15 |
nothere | FORGETダンジョンでの行動後や記憶喪失などでwiz_dark()が呼ばれた場合は, |
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2003-07-10 |
nothere | フオツフ、ヒツソ、、ネ豕モ、ャ、「、テ、ソノャ、ホス、タオ. |
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2003-07-06 |
nothere | update_mon_lite()内でモンスター光源フラグを立てる際に, 外壁の永久岩を |
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2003-07-04 |
nothere | midpointの取り方が(モンスターの位置 + プレイヤーの位置)/2に限定されて |
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2003-07-03 |
nothere | ifハク、ホ・゚・ケス、タオ. ・ウ・皈ネトノイテ. |
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2003-07-03 |
nothere | 1.109、ホス、タオ、ヌ, ハムソセ、ホ・゚・ケ、ヌクサ・ユ・鬣ーホゥ、ニ、ヒ・ィ・ミ・ー、キ... |
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2003-07-03 |
nothere | 壁の端ではない位置がモンスターの光源や暗黒光源で裏から照らされ, 光源 |
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2003-06-29 |
nothere | 壁が全くなく真の最大視界範囲(半径20, 総グリッド数1149)を取る場合に, |
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2003-06-28 |
nothere | map_info()中での暗黒光源処理部分をマクロにして切り離した. このマクロ |
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2003-06-22 |
nothere | タイル時の暗黒光源の表示として未知の地形のタイルを使うこととした. |
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2003-06-22 |
nothere | view_special_lite, view_granite_lite, new_ascii_graphic... |
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2003-06-21 |
nothere | 吸血鬼, [吸血鬼]の1マス暗視を取り下げ, 以前の永久光源に戻した. なお, |
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