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[Refactor] #38862 Moved files.c/h to io/
[hengband/hengband.git]
/
src
/
cmd
/
cmd-basic.c
2020-05-15
Hourier
[Refactor] #38862 Moved files.c/h to io/
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2020-05-15
Hourier
[Refactor] #38862 Moved playeer-inventory.c/h to inventory/
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2020-05-15
Hourier
[Refactor] #38862 Moved avatar.c/h to player/
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2020-05-15
Hourier
[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
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2020-05-15
Hourier
[Refactor] #38862 Moved chest.* to object/
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2020-05-15
Hourier
[Refactor] #38862 Moved artifact.c/h to object/
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2020-05-15
Hourier
[Refactor] #38862 Moved angband.h, h-*.h and system...
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2020-05-15
Hourier
[Refactor] #38862 Moved monster*.c/h to monster/ except...
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2020-05-15
Hourier
[Refactor] #38862 Moved player-*.c/h to player/ except...
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2020-05-15
Hourier
[Refactor] #38862 Moved object*.c/h to object/
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2020-05-10
Hourier
[Refactor] #39970 Renamed core.c/h to system-variables.c/h
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2020-05-10
Hourier
[Refactor] #39970 Moved dungeon*.c/h to dungeon/
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2020-05-10
Hourier
[Refactor] #39970 Moved world.c/h to world/
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2020-05-09
Hourier
[Refactor] #39970 Separated output-updater.c/h from...
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2020-05-08
Hourier
[Refactor] #39963 Separated spells3.h from spells1.h
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2020-05-06
Hourier
[Refactor] #39970 Separated stuf--handler.c/h from...
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2020-05-03
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-04-29
Hourier
[Refactor] #39963 Moved TELEPORT_* from spells.h to...
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2020-04-29
Hourier
[Refactor] #39963 Separated spells-effect-util.c/h...
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2020-04-29
Hourier
[Refactor] #39963 Changed header inclusion from realm...
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2020-04-25
Hourier
[Refactor] #38862 Moved view-mainwindow.c/h to display...
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2020-04-23
Hourier
[Refactor] #37353 Renamed objectkind.c/h to object...
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2020-04-22
Hourier
[Refactor] #40274 Moved definition values of sound...
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2020-04-22
Hourier
[Refactor] #40274 Unified angband_music_basic_name...
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2020-04-21
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-04-20
deskull
Merge branch 'refactor-fix/For2.2.2-habu' into For2...
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2020-04-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-04-19
Habu
[refactor] term.[ch]をgameterm.[ch]に改名
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2020-04-10
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-04-07
deskull
Merge branch 'For2.2.2-Refactoring-birth-screen-realm...
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2020-04-07
deskull
Merge branch 'For2.2.2-Refactoring-English-Diary' of...
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2020-03-26
deskull
Merge branch 'fix/xoshiro128starstar-v1.0-bug' into...
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2020-03-24
Eric Branlund
For consistency, changed English diary entries to use...
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2020-03-15
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2020-03-13
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-08
Hourier
[Refactor] #40236 Separated write-diary.c/h from cmd...
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2020-03-04
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-03-02
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-03-01
Hourier
[Refactor] #39962 Separated cmd-save.c/h from files.c
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2020-02-12
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-02-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-11
deskull
[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
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2020-02-11
deskull
[Refactor] #39912 cmd-basic.c の不要インクルード削除. / Deleted...
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2020-02-11
deskull
[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
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2020-02-11
deskull
[Refactor] #37353 stop_singing() を player-status.c...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
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2020-02-09
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-02-09
Eric Branlund
Corrected spelling mistake in English message about...
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2020-02-09
Eric Branlund
In English messages for things that return when thrown...
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2020-01-21
Hourier
Merge branch 'feature/Refactoring-Hourier' of https...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-19
Eric Branlund
"A reactionary of shooting" isn't clear English. Googl...
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2020-01-19
Eric Branlund
"Do activate" sounds like a command in English rather...
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2020-01-19
Eric Branlund
In English message for a door blocked from closing...
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2020-01-18
Hourier
[Refactor] #38997 object_desc() と screen_object()にplaye...
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2020-01-18
Hourier
[Refactor] #38997 is_known_trap() とis_hidden_door(...
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2020-01-18
Hourier
[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
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2020-01-18
Hourier
[Refactor] #38997 set_hostile() にplayer_type * 引数追加...
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2020-01-18
Hourier
[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
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2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-16
Hourier
[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
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2020-01-15
Hourier
[Refactor] #38997 breakage_chance() にplayer_type *...
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2020-01-15
Hourier
[Refactor] #38997 potion_smash_effect() にplayer_type...
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2020-01-14
Hourier
[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 monster_race_track() と object_kind_tr...
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2020-01-12
Hourier
[Refactor] #38997 health_track() にplayer_type * 引数を追加...
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2020-01-12
Hourier
[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
deskull
[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
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2020-01-11
Hourier
[Refactor] #38997 leave_tower_check() にplayer_type...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_optimize() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 floor_item_increase() にfloor_type...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_optimize() にplayer_type...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_increase()、inven_takeoff...
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2020-01-10
Hourier
[Refactor] #38997 inven_item_describe()、vary_item(...
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2020-01-10
Hourier
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
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2020-01-09
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-09
Hourier
[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
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2020-01-08
deskull
[Fix] #38997 do_cmd_tunnel_test() 内変数参照修正. / Fix variab...
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2020-01-08
deskull
[Refactor] #38997 chest_check() に floor_type * 引数を追加...
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2020-01-07
deskull
[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #37353 cmd-basic.c の整形 / Reshaped cmd-basic.c
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2020-01-05
Hourier
[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 no_lite() に player_type * 引数を追加....
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2020-01-02
deskull
[Refactor] #38997 print_rel() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
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