2013-03-03 |
dis- | Save damages dealt by player for each monster. (Do... |
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2013-02-18 |
habu | Add TR_SLAY_GOOD and TR_KILL_GOOD to object flags |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-14 |
dis- | Do Not Use z_older_than. Out of date. |
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2013-02-14 |
dis- | Fix Savedate error. |
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2013-02-14 |
dis- | Extract Process per 100 energy. Now it contains music... |
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2013-02-11 |
dis- | Update Version to 2.1.2 |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-08 |
iks | *Daretoku* |
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2013-02-07 |
iks | Daretoku. |
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2013-02-02 |
iks | Add new artifact the Bronze Dragon Scale Mail 'Dragon... |
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2013-02-01 |
iks | Sometimes generate a shopping arcade in a dungeon which... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | 言語選択マクロを追加 |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-29 |
iks | さらなる続き。 |
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2013-01-29 |
iks | さらに続きを実装。 |
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2013-01-29 |
iks | さらなる修正。 |
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2013-01-26 |
iks | Add new monster's melee effects INERTIA and STUN. |
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2013-01-25 |
iks | Target quest infomations are not initialized when getti... |
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2013-01-14 |
dis- | flags must be unsigned |
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2013-01-13 |
iks | Add XTRA_DICE flag for generating ego weapons which... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-12-07 |
dis- | Updated version to 2.1.1 |
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2012-12-01 |
dis- | Upgrade Arena. Stronger the monsters, and rewards. |
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2012-11-26 |
deskull | アリーナのプレイヤーと出くわすバグを修正。 |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2012-11-09 |
deskull | モンスターを1件追加。闘技場を修正。 |
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2012-11-09 |
deskull | 開発版2.1.0へ移行。 |
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2012-08-07 |
deskull | モンスターの生成階層ブースト指向が2重になっていたため、「実質悪夢モード時意外の深層生成確率が倍+さらに低確率... |
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2012-08-06 |
deskull | dungeon_turnの過剰経過による、NASTY_MONSTER発生率と階層上昇を有効な形に実装し直した上... |
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2012-04-25 |
deskull | 現行の1.7.2を正式版2.0.0扱いに移行。 v2.0.0 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 見た目バージョン番号をいじるのを忘れていた(というか勘違いしていた)ので変更。 v1.7.1 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2007-12-25 |
iks | ENERGY_NEEDマクロでrandnor(100,31)としているため、必要エネルギーがマイナスになって無... |
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2005-05-12 |
henkma | sval definitions of rings (sustain constitution and... |
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2004-08-07 |
nothere | 階の雰囲気計算で, 判明した薬や上位魔法書などが雰囲気に反映されないと |
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2004-08-06 |
nothere | クエスト "湖の洞窟" を削除. セーブデータバージョンを1.7.0.6に上げた. |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-07-19 |
nothere | アニハャソネ、ヌイキ、ソ、マ、コ、ホケカキ筅ホノ釚隆ム、ア、ニ、、、ソ・ミ・ー、、タオ. |
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2004-07-19 |
nothere | 幻覚に関するバグ修正. |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-07-04 |
nothere | ものまね能力の表示とコメントの修正. |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | ignore_unviewが有効だとモンスター格闘場の戦闘状況が表示されないバグを |
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2004-05-29 |
nothere | オプションignore_unview, disturb_nearは視界内であっても魔法が届かない |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-27 |
nothere | ガラスの地形であることを示す地形フラグGLASSを実装. ガラスの地形は以下 |
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2004-05-26 |
nothere | 超能力者の超能力や鏡使いの鏡魔法に失敗して "制御できない力の氾流" が |
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2004-05-25 |
nothere | ASCII表示のモンスターの死体の設定色がTERM_DARK(文字の見えない黒)なら |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-28 |
nothere | プレイヤーが両手持ち可能な状態判定をマクロCAN_TWO_HANDS_WIELDING()に |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-10 |
nothere | 外見が異なるモンスターの処理に関する修正. |
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2004-02-22 |
iks | 見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。 |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-07 |
mogami | アイテムの外見(flavor)の処理方法を変更。flavor.c内に直にデータを書くのでは無く |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2004-01-04 |
mogami | ・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT |
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2004-01-03 |
mogami | 吟遊詩人の歌の消費MPがおかしかったエンバグ修正。 |
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2004-01-02 |
mogami | 魔法の効果、名前、説明文等を一つの関数にまとめた。 |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-16 |
nothere | 視界外でテレパシーなどで見えているだけのモンスターの行動メッセージを |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-13 |
nothere | 明度レベル "暗暗色" の廃止. |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | move_player_effect()の処理をbitフラグで制御するように変更. また, プレ |
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2003-12-02 |
nothere | 閃光と弱い閃光のブレスとビームは透明な壁を通すように変更. ボルトと |
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2003-12-01 |
nothere | view_*_gridsがOFFの時, プレイヤーから見えているダンジョン外周の床の |
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2003-12-01 |
nothere | 分解属性の地形破壊をproject_f()で見るように変更. また, 分解属性のビー |
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2003-11-30 |
nothere | cave_floor_*()の使用に関する変更. cave_floor_*()は完全に削除. |
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2003-11-29 |
mogami | 32bitで足りない場合の演算コードの一般的な関数群 s64b_???()を作った。 |
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2003-11-29 |
nothere | クエストや街の地形指定をタグ参照式に変更. また, 地形行F:の第10引数で |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの参照にFEATすら使わなくていいように, 変換が必要な |
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2003-11-27 |
nothere | *FLOOR*等の特殊タグの実装を変更. ソース中に存在する負の数値ではなく, |
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2003-11-27 |
nothere | 地形変化などに使える特殊タグを追加. これらのタグを追加することで, |
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2003-11-26 |
nothere | defines.h、ヒFEAT_MOUNTAIN_WALL、ノイテ. |
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2003-11-26 |
nothere | ダンジョン情報のfloor1-3, fill_type1-3の配列化. set_floor_and_wall() |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-25 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-25 |
mogami | テレポートの仕様整理。 |
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2003-11-25 |
mogami | cave_droppable_bold()を変更。他のアイテムに重なる事を許可する時にも |
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2003-11-25 |
nothere | cave_clean_bold()の使用に関する変更. |
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2003-11-24 |
mogami | 花、草むら、沼 に FF_FLOOR 追加。 |
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2003-11-24 |
nothere | cave_naked_bold()に関する変更. |
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2003-11-24 |
mogami | 暗い穴は光源効果を受けないように修正。 |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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