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[cleanup]警告回避のためコメントの入れ子を修正
[hengband/hengband.git]
/
src
/
defines.h
2019-01-19
Habu
[cleanup]警告回避のためコメントの入れ子を修正
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-15
Deskull
[Refactor] #37353 定義の移動(SM_.*)。 / Move definition ...
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2019-01-14
Deskull
[Version] 2.2.1.7. (新要素追加したてで、バグは多くあると思われますがご容赦下さい...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-14
Deskull
[Refactor] #37353 定義の移動(MUT[1-3]_.*)。 / Move definition...
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2019-01-10
Deskull
[Refactor] #38827 SPEEDの型定義をs16bに拡張。 / Change typedef...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->update のビット定義位置変更。 / Move...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-30
Deskull
[Refactor] #38824 グローバル変数 select_the_force を処理。 / Refac...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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2018-12-20
Deskull
[Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug...
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2018-12-17
Deskull
[Feature] #38807 盾技能項目追加。 / Add a new status, shild...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Feature] #38796 新種族『マーフォーク』基礎部実装。 / Implement basic...
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』のモンスター誤認仕様実装。 / Implement...
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』基礎部実装。 / Implement basic...
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2018-11-25
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Version] 2.2.1.6.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-09-27
Deskull
[Refactor] #37353 魔術師系クラスの定義をIS_WIZARD_CLASS()にまとめる。
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2018-09-25
Deskull
#37353 [Fix] Typo修正。
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2018-09-24
Deskull
[Feature] #38635 FF_* 4種定義のみ追加。
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2018-09-17
Deskull
[Fix] #33232 射線(Projectable)と視界(LoS)フラグ表示チートオプションを追加。
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2018-09-17
Deskull
[Refactor] #37353 チートオプション整理。
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2018-09-09
Deskull
[Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of...
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2018-09-08
Deskull
[Refactor] #37353 ゲームバランス定数を gamevalue.h に分離。 / Separat...
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2018-09-06
Deskull
[Refactor] SM_* ビット定義のコメント修正。 / Fix comments of SM_...
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2018-09-06
Deskull
[Refactor] CAVE_* ビット定義のコメント追加。 / Add comments of CAVE_...
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2018-09-05
Deskull
[Refactor] PM_* ビット定義のコメント追加。 / Add comments of TARGET_...
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2018-09-05
Deskull
[Refactor] TARGET_*のコメント整理。 / Refactor comments of...
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2018-09-05
Deskull
[Refactor] PROJECT_*のコメント整理。 / Refactor comments of...
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2018-09-01
Deskull
[Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ...
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2018-08-12
Deskull
[Refactor] (2.2.1.5) 魔法効果の仮命名修正。 / Fix spell effect...
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2018-08-12
Deskull
[Refactor] (2.2.1.5) 魔法効果の仮命名修正。 / Fix spell effect...
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2018-08-12
Deskull
[Refactor] (2.2.1.5) 魔法効果の仮命名。 / Nominate spell effect...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[implement] #37468 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[implement] #37674 (2.2.1.5) REFLECT効果音を新規定義。HIT_WALL効果...
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2018-04-21
Deskull
[fix] #37674 (2.2.1.5) モンスターから最終的に得られる経験値の表記と実際の食い違いを修正...
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2018-04-21
Deskull
[fix] #38221 (2.2.1.4) 無双の型の反撃時、モンスター名の未使用変数参照を修正。...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-18
Deskull
[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 魔法棒及びロッドの生命力吸収を衰弱に改名。 / Rename...
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2018-04-12
Deskull
[modify](2.2.1.1 #37582) GF_OLD_DRAINをGF_HYPODYNAMIAに改名...
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2018-04-11
Deskull
(2.2.1.1)FixWinWarningsブランチからのマージを受けつつ、2.2.2に向けての開発に着手。
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-04-03
Habu
[modify]スクリーンダンプの最大サイズを増加
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2018-03-19
Deskull
バージョン2.2.1付けへ。 / Version to 2.2.1.
v2.2.1
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2018-03-15
Deskull
scoreserver-relocationからのマージにつき、バージョンを2.2.0.93付けに。...
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2018-01-21
Deskull
#33109 GF_*の一部にDoxygenコメント追加。 / Add Doxygen comments...
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2017-12-19
Deskull
#37353 HEX_REVENGE_TYPE, HEX_REVENGE_POWER, HEX_REVENGE...
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2017-12-19
Deskull
#37353 SINGING_COUNTを定義。 / Define SINGING_COUNT.
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2017-12-19
Deskull
#37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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2017-12-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。プロジェクト外ヘッダファイルが起こしている...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ...
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2017-10-03
Deskull
(2.2.0.92) hradish氏の報告より、錬気術師の衝破のパワー表記のミスを修正。 / Fix...
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2017-09-20
Deskull
#37523 (2.2.0.91) stop_hex_spell_all()で呪術を停止した時メッセージが表示...
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2017-09-20
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-20
Deskull
#37527 (2.2.0.90) ものまね師倍返し時の失率表示ミスを修正。 / Fix display...
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2017-09-17
Habu
Merge branch 'quest-sort-by-level'
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2017-09-13
Deskull
#37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning...
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2017-09-12
Deskull
#37287 (2.2.0.88) z-form.c 中のC4774警告についてはエンバグ起こしていたので差し...
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2017-09-12
Deskull
前回は(2.2.0.86)のミス。
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2017-09-12
Deskull
#37287 (2.2.0.85) z-term.c, z-rand.c, z-form.c 中のVCコンパイ...
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2017-09-11
Deskull
#37287 (2.2.0.85) wild.c 中のVCコンパイラ警告を修正。 / Fix warnings...
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2017-09-11
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-11
Deskull
#37287 (2.2.0.84) externs.h 中の警告を修正。 / Fix warnings...
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2017-09-08
Deskull
#37449 (2.2.0.83) msg_print()の致命的なエンバグ修正。 / Fix fatal...
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2017-09-07
Deskull
#37449 (2.2.0.82) msg_print()のエンバグを起こすおそれのある修正を差し戻し...
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2017-09-07
Deskull
(2.2.0.81) hradishさんの報告より、do_spell.c中の魔法威力ダイスの指定ミスを修正...
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2017-09-05
Deskull
(2.2.0.80) hradishさんの報告より、wild_magic()中switch文のbreak漏れを...
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2017-09-02
Deskull
#37449 (2.2.0.79) メッセージにターン数を表示する、cheat_turn オプションを実装...
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2017-09-02
Deskull
#37449 (2.2.0.78) 2.2.0.75より前のセーブファイルを読み込む処理と、ロード時のセーブデ...
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2017-09-02
Deskull
#37449 (2.2.0.77) ランダムアーティファクト弱体化時のウィザードログを整理 / Rearran...
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2017-09-01
Deskull
#37482 (2.2.0.76) 折れ剣修復の際にダイスブーストが余計にかかっていた不具合を修正。...
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2017-09-01
Deskull
#37449 (2.2.0.75) ゲームメッセージのログ拡張に伴って発生したセーブデータのトラブルを修正...
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2017-09-01
Deskull
#37483 (2.2.0.74) ドワーフの金属鎧エゴが生成されない不具合を修正。 / Fix a...
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2017-09-01
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2017-09-01
Deskull
#37359 (2.2.0.73) artifact.c 中の重大な警告とバグを修正。 / Fix warni...
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2017-09-01
Deskull
#37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって...
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2017-09-01
Habu
Merge branch 'xoroshiro128plus'
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2017-08-31
Deskull
#37449 (2.2.0.71) cheat_diary_output の機能を「詳細な情報を日記に出力す...
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2017-08-31
Deskull
#37449 (2.2.0.70) cheat_peekで人形と死体の生成ウィザードログを出力する処理を削除...
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2017-08-30
Deskull
#37449 (2.2.0.69) モンスターダメージ処理のWizardログを整形。 / Rearrange...
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2017-08-29
Deskull
#37449 (2.2.0.68) generate.c内のWizardログの整理。 / Rearrange...
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2017-08-28
Deskull
#37449 (2.2.0.67) object_mention()関数の呼び出し位置をさらにmake_obj...
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