2019-05-06 |
deskull | [Refactor] #39068 グローバル変数 opening_chest による引数渡しを, AM_FO... |
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2019-05-06 |
deskull | [Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c... |
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2019-05-06 |
deskull | [Refactor] #37353 option_flag, option_mask, window_flag... |
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2019-05-06 |
deskull | [Refactor] #37353 コピーライト情報 を core.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ arg_* を gameoption.c/h へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 セーブファイル情報を world_type へ移動. |
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2019-05-06 |
deskull | [Refactor] #37353 Windows版オプションフラグ use_* を gameoption... |
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2019-05-06 |
deskull | [Refactor] #37353 オプションフラグ easy_* の宣言重複削除. |
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2019-05-05 |
deskull | [Refactor] #38844 is_loading_now を world_type 構造体へ移動. |
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2019-05-05 |
deskull | [Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正. |
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2019-05-05 |
deskull | [Refactor] #38844 invoking_midnight_curse を player_type... |
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2019-05-05 |
deskull | [Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h... |
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2019-05-05 |
deskull | [Refactor] #37353 load.h を追加して宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 save.h を追加して宣言を移動. |
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2019-05-05 |
deskull | [Refactor] #37353 message__* を util.c/h を移動. |
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2019-05-04 |
deskull | [Refactor] #37353 fake_spell_flags を cmd-spell.h へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 adj_str_blow と adj_dex_blow を melee... |
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2019-05-04 |
deskull | [Refactor] #37353 player_title を player-class.c へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 blows_table を melee.c/h へ移動. |
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2019-05-04 |
deskull | [Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a... |
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2019-05-04 |
deskull | [Refactor] #37353 util.h に関数宣言を移動. |
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2019-05-04 |
deskull | [Refactor] #37353 scan_floor() と show_floor() を object... |
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2019-05-04 |
deskull | [Refactor] #37353 quest_text と quest_text_line を quest... |
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2019-05-03 |
deskull | [Refactor] #37353 feature_* 変数のいくつかを feature.h へ移動. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h の宣言を整理. |
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2019-05-03 |
deskull | [Refactor] #37353 core.h を作成してANGBAND_*定数を移動. |
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2019-05-03 |
deskull | [Refactor] #37353 max_*_idx をいくつか整理. |
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2019-05-03 |
deskull | [Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理. |
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2019-05-03 |
deskull | [Refactor] #37353 grid.h の宣言を整理. |
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2019-05-03 |
deskull | [Refactor] #37353 spells1.h, spells2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 monster2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 object1.h の宣言を整理 |
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2019-05-02 |
deskull | [Refactor] #37353 object2.h の宣言を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 kamae 構造体と関連変数を player-effects.c... |
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2019-05-02 |
deskull | [Refactor] #37353 dragonbreath_type 構造体と関連変数を cmd-activ... |
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2019-05-02 |
deskull | [Refactor] #37353 mbe_info_type 構造体と関連変数を melee.h,... |
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2019-05-02 |
deskull | [Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 alloc_entry 構造体定義を util.h に移動して関連変数を整理. |
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2019-05-02 |
deskull | [Refactor] #37353 birther 構造体と関連変数を birth.h へ移動. |
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2019-05-02 |
deskull | [Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動. |
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2019-05-02 |
deskull | [Refactor] #37353 object-ego.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 autopick.h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 travel 構造体と関連変数を player-move.c/h... |
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2019-05-01 |
deskull | [Refactor] #37353 player_type 構造体を player-status.h... |
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2019-05-01 |
deskull | [Refactor] #37353 object_type 構造体を object.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monster_type 構造体を monster.h へ移動. |
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2019-05-01 |
deskull | [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 grid_type 構造体を grid.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 saved_floor_type を floor-save.h に移動. |
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2019-05-01 |
deskull | [Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動. |
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2019-05-01 |
deskull | [Refactor] #37353 realm_choices1, realm_choices2 を... |
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2019-04-30 |
deskull | [Refactor] #37353 player_class 構造体を関連変数とともに player... |
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2019-04-30 |
deskull | [Refactor] #37353 technic_info を spells.h 系列に移動。 |
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2019-04-30 |
deskull | [Refactor] #37353 player-class.c/h を作成して player_magic... |
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2019-04-30 |
deskull | [Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除. |
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2019-04-30 |
deskull | [Refactor] #38995 seed_town, seed_flavor を world_type... |
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2019-04-30 |
deskull | [Refactor] #38844 hack_mutation を player_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み. |
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2019-04-30 |
deskull | [Refactor] #38844 inven_cnt, equip_cnt を player_type... |
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2019-04-30 |
deskull | [Refactor] #38844 inventory を player_type 構造体に inventor... |
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2019-04-29 |
deskull | [Refactor] #37353 extract_option_vars() を gameoption... |
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2019-04-29 |
deskull | [Refactor] #37353 determine_bounty_uniques() を bldg... |
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2019-04-29 |
deskull | [Refactor] #37353 determine_today_mon() を bldg.c/h... |
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2019-04-29 |
deskull | [Refactor] #37353 skill_table と関連配列を player-skill.c... |
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2019-04-29 |
deskull | [Refactor] #37353 vault_type と関連配列を rooms-vault.c/h... |
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2019-04-26 |
deskull | [Refactor] #37353 martial_arts と関連配列を melee.h/melee1... |
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2019-04-26 |
deskull | [Refactor] #37353 world_type を world.c/h へ移動。 |
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2019-04-26 |
deskull | [Refactor] #37353 saved_floors を floor.c/h へ移動。 |
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2019-04-25 |
deskull | [Refactor] #37353 dungeon.c/h を追加。 |
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2019-04-25 |
deskull | [Refactor] #37353 building と building_type 構造体を bldg... |
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2019-04-25 |
deskull | [Refactor] #37353 a_info と artifact_type 構造体を artifact... |
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2019-04-25 |
deskull | [Refactor] #37353 f_info と feature_type 構造体を feature... |
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2019-04-24 |
deskull | [Refactor] #37353 floor.c を作成して floor_type 型整理。 |
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2019-04-24 |
deskull | [Refactor] #37353 option_type 構造体を gameoption.h へ移動。 |
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2019-04-24 |
deskull | [Refactor] #37353 quest_type 構造体を quest.h へ移動。 |
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2019-04-24 |
deskull | [Refactor] #37353 player-skill.c/h を追加。 |
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2019-04-23 |
deskull | [Refactor] #37353 essence_name, silly_attacks, silly_at... |
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2019-04-22 |
deskull | [Refactor] #37353 monster.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 view-mainwindow.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 player-effects.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 object.hを追加。 |
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2019-04-22 |
deskull | [Refactor] #37353 view-mainwindow.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 bldg.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 spells3.h と bldg.h の宣言を整理。 |
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2019-04-22 |
deskull | [Refactor] #37353 monster_race_track() と object__race_t... |
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2019-04-21 |
deskull | [Refactor] #37353 prt_path() を view-mainwindow.c/h... |
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2019-04-21 |
deskull | [Refactor] #37353 move_cursor_relative() を view-mainwin... |
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2019-04-21 |
deskull | [Refactor] #37353 display_dungeon() を view-mainwindow... |
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2019-04-21 |
deskull | [Refactor] #37353 feat_* を feature.h へ移動。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から trump_summoning() の重複した宣... |
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2019-04-21 |
deskull | [Refactor] #37353 calc_crit_ratio_shot(), calc_expect_c... |
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2019-04-21 |
deskull | [Refactor] #37353 do_cmd_quest を quest.c/h へ移動。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から util.h への宣言移動。 |
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2019-04-21 |
deskull | [Refactor] #37353 旧 xtra1.c の関数整理。 |
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2019-04-21 |
deskull | [Refactor] #37353 externs.h から monster-spell.h への宣言移動。 |
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2019-04-20 |
deskull | [Refactor] #37353 scores.h を作成して宣言を externs.h から分離。 |
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2019-04-20 |
deskull | [Refactor] #37353 mind.h を作成して宣言を externs.h から分離。 Makef... |
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