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[Refactor] #37353 cnv_stat() と modify_stat_value() を player-status.c/h へ移動。
[hengband/hengband.git]
/
src
/
monster1.c
2019-03-30
deskull
[Refactor] #39076 /* Invulnabilty */ と /* Speed *...
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2019-03-30
deskull
[Refactor] #37353 MD_WRONGDOER_NAME を定義.
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-20
deskull
[Refactor] #39073 Delete friend_align and check_pets_nu...
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2019-03-20
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-19
deskull
[Refactor] #37353 look_mon_desc() to monster1.c.
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2019-03-19
deskull
[Refactor] #37353 extract_note_dies() to monster1.c.
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2019-03-13
deskull
[Refactor] #37353 型の置換。 / Type replacement. (PERCENTAGE)
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-06
deskull
[Refactor] #37353 wilderness_type to wild.c.
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor function...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 monster_death() を monster1.c へ移動...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-25
Deskull
[Feature] #38635 新地形追加に伴うmonster_can_cross_terrain...
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-11-30
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-12
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
* [Refactor] #37353 型の置換。
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2018-09-24
Deskull
[Refactor] #37353 ソース整形。
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-09-09
Deskull
[Feature] #37285 モンスター種族特性に「天使」を追加。 / Add trait of...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
[fix] #37674 (2.2.1.5) モンスターから最終的に得られる経験値の表記と実際の食い違いを修正...
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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2015-10-29
Deskull
SUPERHURT属性の攻撃をHURTと区別するため、「攻撃する」から「強力に攻撃する」に修正。 /...
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2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-03-11
dis-
射撃威力の表示もブレス等と同条件に変更
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2014-03-11
dis-
モンスターの思い出の挙動を変更。
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-28
dis-
Merge branch 'master' of github.com:/dis-/hengband
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2014-02-26
dis-
refactor: blue-mage spell damage explain
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2014-02-24
dis-
show all mon_spell damage
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2014-02-24
dis-
enable to get mon_spell_damage by race
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2014-02-21
Deskull
Display shooting power on monster description.
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2014-02-15
Deskull
Delete temporary files.
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2014-02-15
Deskull
Add Doxygen comment to monster1.c.
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2014-02-15
Deskull
Add Doxygen comment to monster1.c.
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2014-02-15
Deskull
Add Doxygen comment to monster1.c.
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2014-02-14
dis-
update explain of charge-drain attack
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2014-02-14
dis-
Merge branch 'master' of github.com:dis-/hengband
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2014-02-14
dis-
fix crush on roff_aux
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2014-02-14
dis-
add explains of drain-charge attacks
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2014-02-14
dis-
refactor: replace #ifdef macro in roff_aux
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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2013-07-14
deskull
Fix a bug in monster info.
v2.1.3
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2013-07-14
deskull
Add details of escort structure to description of monst...
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2013-06-06
dis-
Add description of can_swim/can_fly/aquatic
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2013-01-26
iks
Add new monster's melee effects INERTIA and STUN.
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2004-07-25
nothere
ゲームのロード直後, あるいはフロアを移動した直後しばらくはペットの存
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2004-07-08
nothere
悪夢モードでモンスターの自動生成スポイラーを出力しても, スピードとHP
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2004-07-04
nothere
モンスターの最大HPに関する修正.
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2004-05-25
nothere
英語版のモンスターの思い出で, 炎と氷とスパークに包まれたモンスターと
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2004-05-25
nothere
"Human" -> "human".
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2004-01-07
nothere
英語版で, 自分で光っているモンスターは "%^s is shining." と思い出に表
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2003-11-24
mogami
暗い穴は光源効果を受けないように修正。
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2003-11-24
mogami
山脈を2種類の地形に分けた。また山脈だけを特別扱いするコードをほとんど廃止。
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