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Merge remote-tracking branch 'remotes/origin/feature/Implement-Debug-Auto-Save' into...
[hengband/hengband.git]
/
src
/
mspell
/
2021-02-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-02-04
deskull
Merge remote-tracking branch 'remotes/hengbandosx/engli...
tree
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commitdiff
2021-02-04
deskull
Merge remote-tracking branch 'remotes/hengbandosx/engli...
tree
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commitdiff
2021-02-04
deskull
Merge remote-tracking branch 'remotes/hengbandosx/engli...
tree
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commitdiff
2021-02-04
deskull
Merge branch 'feature/english-correction' into develop
tree
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commitdiff
2021-02-03
deskull
Merge branch 'feature/music-debug-files' into develop
tree
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commitdiff
2021-02-03
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-02-03
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-02-03
Habu
[fix] #41436 光の剣のダメージがまた0になっている
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-30
dis-
[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
tree
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commitdiff
2021-01-30
dis-
[Refactor] 無駄な空白、改行の削除、includeのソート
tree
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commitdiff
2021-01-24
Hourier
Merge branch 'develop'
origin/hotfix/Fix-Aggravation
tree
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commitdiff
2021-01-24
deskull
Merge branch 'Feature/Version-Expression' into develop
tree
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commitdiff
2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
tree
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
tree
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
tree
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
tree
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commitdiff
2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
tree
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commitdiff
2021-01-23
Hourier
[Fix] #41042 スティーブンが召喚するモンスターが誤っていたので差し替え / Changed...
tree
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commitdiff
2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
tree
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commitdiff
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
tree
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commitdiff
2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
tree
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commitdiff
2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
tree
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commitdiff
2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
tree
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commitdiff
2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
tree
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
tree
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
tree
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
tree
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commitdiff
2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
tree
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commitdiff
2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
tree
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commitdiff
2020-12-18
Eric Branlund
Changed to avoid clang's "equality comparison with...
tree
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commitdiff
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
tree
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
tree
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commitdiff
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
tree
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commitdiff
2020-12-11
Hourier
[Implement] #40909 配管工の兄弟に無敵化を追加した / Added invulner...
tree
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commitdiff
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
tree
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commitdiff
2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
tree
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commitdiff
2020-12-03
Habu
[cleanup] GCCの警告に対応
tree
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commitdiff
2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
tree
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commitdiff
2020-11-21
iks
[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用した...
tree
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commitdiff
2020-11-21
iks
[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選...
tree
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commitdiff
2020-11-20
iks
[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用した...
tree
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commitdiff
2020-11-20
iks
[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選...
tree
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commitdiff
2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
tree
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commitdiff
2020-11-16
iks
[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用した...
tree
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commitdiff
2020-11-16
iks
[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選...
tree
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commitdiff
2020-11-13
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
tree
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
tree
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Reshaped summonning monster functions
tree
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commitdiff
2020-11-11
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
tree
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commitdiff
2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-27
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-25
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
tree
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commitdiff
2020-10-19
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-15
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
tree
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commitdiff
2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
tree
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commitdiff
2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
tree
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commitdiff
2020-10-09
Hourier
[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special...
tree
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commitdiff
2020-10-08
Hourier
[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
tree
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commitdiff
2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
tree
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commitdiff
2020-10-05
Hourier
[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した ...
tree
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commitdiff
2020-10-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
tree
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commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
tree
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commitdiff
2020-09-26
Hourier
[Implement] #37285 Adjusted some monsters
tree
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commitdiff
2020-09-25
Hourier
[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon...
tree
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commitdiff
2020-09-25
Hourier
[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon...
tree
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commitdiff
2020-09-25
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
tree
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commitdiff
2020-09-25
Hourier
[Refactor] #37285 Reshaped summonning monster functions
tree
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commitdiff
2020-09-25
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
tree
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commitdiff
2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
tree
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commitdiff
2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
tree
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commitdiff
2020-09-06
deskull
[Refactor] #40709 Merge status-reseter.c/h into status...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
tree
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commitdiff
2020-09-02
deskull
[Refactor] #40514 immune_acid, immune_elec は has_immune...
tree
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commitdiff
2020-08-30
deskull
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
tree
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commitdiff
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