OSDN Git Service

Merge remote-tracking branch 'remotes/origin/feature/Implement-Debug-Auto-Save' into...
[hengband/hengband.git] / src / mspell /
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge remote-tracking branch 'remotes/hengbandosx/engli...
2021-02-04 deskullMerge branch 'feature/english-correction' into develop
2021-02-03 deskullMerge branch 'feature/music-debug-files' into develop
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-03 Habu[fix] #41436 光の剣のダメージがまた0になっている
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge branch 'Feature/Version-Expression' into develop
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-24 deskullMerge remote-tracking branch 'remotes/origin/Feature...
2021-01-23 Hourier[Fix] #41042 スティーブンが召喚するモンスターが誤っていたので差し替え / Changed...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 Hourier[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_neth 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_nexus 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_shard 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_disen 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_chaos, resist_da...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_sound 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_cold 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_elec 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_acid 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_fire 変数を廃止....
2021-01-07 deskullMerge remote-tracking branch 'remotes/OSX/release/3...
2020-12-18 Eric BranlundChanged to avoid clang's "equality comparison with...
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Implement] #40909 配管工の兄弟に無敵化を追加した / Added invulner...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-06 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-12-03 Habu[cleanup] GCCの警告に対応
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用した...
2020-11-21 iks[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選...
2020-11-20 iks[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用した...
2020-11-20 iks[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-16 iks[Fix/Improve] #37600 モンスターがモンスターに対して混乱・盲目・恐怖・減速の呪文を使用した...
2020-11-16 iks[Fix] #39604 モンスターの射撃の威力の決定が、RBM_SHOOTの設定に関係なく打撃設定の先頭を選...
2020-11-13 Hourier[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
2020-11-11 Hourier[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
2020-11-11 Hourier[Refactor] #37285 Reshaped summonning monster functions
2020-11-11 Hourier[Refactor] #37285 Separated decide_summon_kin_caster...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 deskull[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
2020-10-11 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-09 Hourier[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special...
2020-10-08 Hourier[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-06 deskull[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
2020-10-05 Hourier[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した ...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-26 Hourier[Implement] #37285 Adjusted some monsters
2020-09-25 Hourier[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
2020-09-25 Hourier[Refactor] #37285 Reshaped summonning monster functions
2020-09-25 Hourier[Refactor] #37285 Separated decide_summon_kin_caster...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-14 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-11 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-08-30 deskull[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
next