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[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
[hengband/hengband.git]
/
src
/
player-status.c
2019-05-05
deskull
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
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2019-05-04
deskull
[Refactor] #37353 blows_table を melee.c/h へ移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 technic_info を spells.h 系列に移動。
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-23
deskull
[refactor] #39076 /* Extract the item flags */ を削除。
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2019-04-23
deskull
[refactor] #39076 /* Skip non-objects */ を削除。
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2019-04-22
deskull
[Refactor] #38844 monk_armour_aux と monk_notify_aux...
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2019-04-22
deskull
[Refactor] #37353 object.hを追加。
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 total_points() を calc_score() に改名して...
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2019-04-18
deskull
[Refactor] #37353 forget_lite() を floor_event() に移動。
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2019-04-17
deskull
[Refactor] #37353 do_spell() の宣言を cmd-spell.h に移動。
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-16
deskull
[Refactor] #37353 player_exp と player_exp_a を player...
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-10
deskull
[Refactor] #37353 PATTERN_TILE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-01
deskull
[Refactor] #37353 cnv_stat() と modify_stat_value()...
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2019-04-01
deskull
[Refactor] #37353 horror_desc, funny_desc, funny_commen...
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2019-03-30
deskull
[Refactor] #39077 POSITION 1件。同ソースインデント修正。
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2019-03-30
deskull
[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
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2019-03-21
deskull
[Refactor] #39073 calc_bonuses() から calc_alignment...
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2019-03-20
deskull
[Refactor] #39073 アライメント再計算処理をcalc_bonuses()へ統一。 /...
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2019-03-20
deskull
[Refactor] #39073 Delete friend_align and check_pets_nu...
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2019-03-19
deskull
[Refactor] #37353 check_experience() to player-status.c.
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2019-03-18
deskull
[Refactor] #38998 sanity_blast() to player-status.c.
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2019-03-06
deskull
[Refactor] #37353 wreck_the_pattern() to player-status.c.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-14
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-13
Deskull
[Refactor] #37353 monk_armour_aux と monk_notify_aux...
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-04
Deskull
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-26
Deskull
[Refactor] #37353 player_has_no_spellbooks() を player...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-24
Deskull
[Refactor] #37353 空白整理。 / Refactor spaces.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-21
Deskull
[Refactor] #37353 view-mainwindow.c から player-status...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-06
Deskull
[Refactor] #37353 player-item.c/h 削除。 xtra2.c を player...
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