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[fix] MPの無い職業に設定される定数を定義
[hengband/hengband.git]
/
src
/
player
/
player-status.c
2021-02-07
Habu
[fix] MPの無い職業に設定される定数を定義
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2021-02-07
Habu
[fix] #41503 超能力者でゲームを開始しようとするとクラッシュ
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diff to current
2021-02-06
deskull
Merge pull request #41486 (taotao/hengband/fix-negative...
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2021-02-06
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-02-06
deskull
Merge pull request #41491 (taotao/hengband/fix-impure_c...
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2021-02-06
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-02-06
taotao54321
[Fix] 玄武の構えによるAC修正の計算を適切な位置へ移動
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2021-02-06
taotao54321
[Fix] 朱雀の構えによる格闘命中/ダメージ修正が機能していなかった
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2021-02-06
taotao54321
[Fix] 練気術師の練気による格闘ダメージ修正が機能していなかった
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2021-02-06
dis-
[Fix] #41484 装備変更時、器用さ修正がACに即時反映されない
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2021-02-05
deskull
Merge remote-tracking branch 'remotes/taotao/fix-help...
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2021-02-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-02-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-02-05
Habu
[fix] #41475 防具の命中修正が反映されていない
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2021-02-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-30
Habu
[refactor] 右手/左手に関する関数名を変更
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2021-01-30
dis-
[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
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diff to current
2021-01-30
dis-
[Fix] 素手ボーナスが二重に適用されている
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2021-01-30
dis-
[Refactor] 無駄な空白、改行の削除、includeのソート
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2021-01-30
dis-
Merge branch 'feature/Fix-Calc-Slaying' into develop
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2021-01-29
Habu
[fix] マージによりコンパイルエラーが発生
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2021-01-29
deskull
Merge branch 'feature/apply-martial-arts-to-h' into...
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2021-01-29
deskull
[Fix] #41190 マーシャルアーツの技能値が命中率に反映されない不具合修正 /
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2021-01-29
deskull
Merge branch 'feature/fix-ring-slaying-bonus' into...
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2021-01-29
deskull
Merge pull request #41337 (taotao/hengband/feature...
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diff to current
2021-01-29
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-29
deskull
Merge pull request #41351 (taotao/hengband/fix-dungeon_...
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2021-01-29
dis-
[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
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2021-01-29
dis-
[Fix] 殺戮修正の計算がおかしい
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2021-01-27
deskull
[Fix] #41264 WIP,calc_to_damage()再整理中.
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2021-01-27
deskull
[Fix] #41340 修行僧が軽装で加速しない不具合を修正. / Fixed monks wouldn...
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2021-01-27
Hourier
Merge branch 'feature/fix-calc-status' into develop
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2021-01-26
deskull
[Fix] #41342 忍者の盾なし隠密加算が全職に入っていた不具合を修正. / Fix Ninja...
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2021-01-24
Hourier
Merge branch 'develop'
origin/hotfix/Fix-Aggravation
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
dis-
[Fix] #41180 装備によって攻撃回数が0になる
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2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2021-01-14
deskull
[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_con 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_dex 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_wis 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_int 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sustain_str 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_water 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_time 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_fear 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_neth 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_blind 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_nexus 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_shard 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_disen 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_chaos, resist_da...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_lite 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_sound 変数を廃止...
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_conf 変数を廃止....
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diff to current
2021-01-11
deskull
[Refactor] #40514 player_type の resist_pois 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_cold 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_elec 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_acid 変数を廃止....
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diff to current
2021-01-10
deskull
[Refactor] #40514 player_type の resist_fire 変数を廃止....
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diff to current
2021-01-07
deskull
Merge remote-tracking branch 'remotes/OSX/release/3...
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diff to current
2020-12-29
Habu
[fix] Ticket #41081
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Unificatio...
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diff to current
2020-12-15
deskull
Merge remote-tracking branch 'remotes/origin/Integratio...
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diff to current
2020-12-15
Hourier
[Refactor] #41053 Moved art-definition/*.h to artifact/
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diff to current
2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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diff to current
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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diff to current
2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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diff to current
2020-12-11
Hourier
[Refactor] #40906 Reshaped automatically
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diff to current
2020-12-11
Hourier
[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
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diff to current
2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-12-06
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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