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[fix] MPの無い職業に設定される定数を定義
[hengband/hengband.git] / src / player / player-status.c
2021-02-07 Habu[fix] MPの無い職業に設定される定数を定義
2021-02-07 Habu[fix] #41503 超能力者でゲームを開始しようとするとクラッシュ
2021-02-06 deskullMerge pull request #41486 (taotao/hengband/fix-negative...
2021-02-06 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-06 deskullMerge pull request #41491 (taotao/hengband/fix-impure_c...
2021-02-06 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-06 taotao54321[Fix] 玄武の構えによるAC修正の計算を適切な位置へ移動
2021-02-06 taotao54321[Fix] 朱雀の構えによる格闘命中/ダメージ修正が機能していなかった
2021-02-06 taotao54321[Fix] 練気術師の練気による格闘ダメージ修正が機能していなかった
2021-02-06 dis-[Fix] #41484 装備変更時、器用さ修正がACに即時反映されない
2021-02-05 deskullMerge remote-tracking branch 'remotes/taotao/fix-help...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-02-05 Habu[fix] #41475 防具の命中修正が反映されていない
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 Habu[refactor] 右手/左手に関する関数名を変更
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Fix] 素手ボーナスが二重に適用されている
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-30 dis-Merge branch 'feature/Fix-Calc-Slaying' into develop
2021-01-29 Habu[fix] マージによりコンパイルエラーが発生
2021-01-29 deskullMerge branch 'feature/apply-martial-arts-to-h' into...
2021-01-29 deskull[Fix] #41190 マーシャルアーツの技能値が命中率に反映されない不具合修正 / 
2021-01-29 deskullMerge branch 'feature/fix-ring-slaying-bonus' into...
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-29 dis-[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
2021-01-29 dis-[Fix] 殺戮修正の計算がおかしい
2021-01-27 deskull[Fix] #41264 WIP,calc_to_damage()再整理中.
2021-01-27 deskull[Fix] #41340 修行僧が軽装で加速しない不具合を修正. / Fixed monks wouldn...
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-26 deskull[Fix] #41342 忍者の盾なし隠密加算が全職に入っていた不具合を修正. / Fix Ninja...
2021-01-24 HourierMerge branch 'develop' origin/hotfix/Fix-Aggravation
2021-01-24 deskullMerge commit 'remotes/origin/feature/Fix-BufferOverRun...
2021-01-20 deskullMerge branch 'Feature/Fix-ESP-target' into develop
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-20 dis-[Refactor] has_*でboolでないため修正
2021-01-19 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-19 dis-[Fix] #41188 影フェアリーの反感装備ペナが機能していない
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-18 dis-[Fix] #41180 装備によって攻撃回数が0になる
2021-01-17 dis-[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の kill_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の pass_wall 変数を廃止. /...
2021-01-11 deskull[Refactor] #40514 player_type の sustain_con 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_dex 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_wis 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_int 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sustain_str 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の reflect 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の resist_water 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_time 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_fear 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_neth 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_blind 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_nexus 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_shard 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_disen 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_chaos, resist_da...
2021-01-11 deskull[Refactor] #40514 player_type の resist_lite 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_sound 変数を廃止...
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_cold 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_elec 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_acid 変数を廃止....
2021-01-10 deskull[Refactor] #40514 player_type の resist_fire 変数を廃止....
2021-01-07 deskullMerge remote-tracking branch 'remotes/OSX/release/3...
2020-12-29 Habu[fix] Ticket #41081
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-06 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
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