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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / realm-crusade.c
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[WIP] [Refactor] #39963 Moved realm*.c/h to realm/realm...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundChanged another instance of "spelling" to "spell castin...
2020-02-09 Eric BranlundRemoved extra space after period to match other English...
2020-02-09 Eric BranlundIn English description for "Holy Orb" corrected subject...
2020-02-09 Eric BranlundChanged one "which" to "that" in the English descriptio...
2020-02-09 Eric BranlundIn English description, changed last verb to past tense...
2020-02-09 Eric BranlundReworded English descriptions of heroism-like spells...
2020-02-09 Eric BranlundReplaced "effect" (used as a verb) with "affect" in...
2020-02-09 Eric BranlundTo match what's done in other spell descriptions, remov...
2020-01-23 Eric BranlundIn English spell descriptions, use "cuts" rather than...
2020-01-23 Eric BranlundFor clarity, split or combined clauses in the English...
2020-01-23 Eric BranlundIn English spell descriptions added an indefinite artic...
2020-01-23 Eric BranlundSince sleep isn't used as a transitive verb, changed...
2020-01-23 Eric BranlundIn the English spell descriptions, made corrections...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundMost of the English spell descriptions use a third...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-09 Hourier[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
2020-01-09 Hourier[Refactor] #38997 destroy_area() のfloor_type *引数をplayer...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 deskull[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wrath_of_the_god() に player_type...
2019-12-11 deskull[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-05 deskull[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 remove_curse(), remove_all_curse...
2019-10-26 deskull[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-12 deskull[Refactor] #38997 heroism() に player_type * 引数を追加....
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-23 deskull[Refactor] #38997 set_tim_sh_holy() に player_type ...
2019-06-23 deskull[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_protevil() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_hero() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_blessed() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_fast() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_poisoned() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 hp_player() に player_type * 引数を追加.
2019-06-18 deskull[Refactor] #37353 brand_weapon() を spells-object.c...
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-01-22 Deskull[Refactor] #37353 spells2.c から spells-status.c に分離...
2019-01-15 Deskull[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-04 Deskull[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-08 Deskull[Refactor] #37353 remove_curse()とremove_all_curse(...
2018-11-08 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-08 Deskull[Refactor] #37353 悪魔召喚の効果をcast_summon_demon()にまとめる。
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-10-30 Deskull[Fix] #37353 文字コード修正中。
2018-09-25 Deskull#37353 士気高揚の効果をheroism()にまとめる。
2018-09-16 Deskull[Refactor] #37353 未コミットファイル追加。 orz