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Merge remote-tracking branch 'remotes/origin/feature/Refactoring-Hourier' into For2...
[hengband/hengband.git] / src / realm-hissatsu.c
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundSince "something" is singular, changed "prevent" to...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 music_singing() を関数マクロから普通の関数に展開し...
2020-01-13 Hourier[Refactor] #38997 get_rep_dir() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 tgt_pt() に player_type * 引数を追加. ...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2019-12-30 deskull[Refactor] #38997 get_direction() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 ident_spell() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #38997 rush_attack() に player_type * 引数を追加...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-10-29 deskull[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-08-01 deskull[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-25 deskull[Refactor] #38997 set_cut() に player_type * 引数を追加.
2019-06-13 deskull[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
2019-06-11 deskull[Refactor] #37353 earthquake_aux() と earthquake() を統合.
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-17 deskull[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
2019-04-17 deskull[Refactor] #37353 旧cmd1.cの関数宣言を整理。
2019-04-16 deskull[Refactor] #37353 GF_* と gf_color を整理。
2019-04-14 deskull[Refactor] #37353 MPE_* を player-move.h へ移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-03-30 deskull[Refactor] #37353 monster_desc() の宣言を monster.h に移動。
2019-03-20 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-02-28 deskull[Refactor] #38995 world_type 構造体に turn を game_turn...
2019-02-27 deskull[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-22 deskull[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-11 Deskull[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-11 Deskull[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
2019-02-09 Deskull[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
2019-02-09 Deskull[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
2019-01-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-22 Deskull[Refactor] #37353 buki_motteruka() を has_melee_weapon...
2019-01-21 Deskull[Refactor] #37353 externs.h から player-status.hへ移動。...
2019-01-21 Deskull[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
2019-01-15 Deskull[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-04 Deskull[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
2019-01-04 Deskull[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
2018-12-30 Deskull[Refactor] #37353 project_hack() を project_all_los...
2018-12-23 Deskull[Refactor] #37481 melee.hを定義。 \ Add melee.h.
2018-12-13 DeskullMerge branch 'master' into MERFOLK
2018-12-12 Deskull[Refactor] #37353 monster-hook を monsterrace-hook に改名...
2018-12-12 Deskull[Refactor] #37353 monster_living() の引数修正。 / Type replac...
2018-12-12 Deskull[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
2018-12-01 Deskull[Refactor] #37353 コメント整理。 update_mon()をupdate_monster...
2018-11-23 Deskull[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
2018-11-17 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-13 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-06 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
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