2019-02-05 |
Deskull | [Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t... |
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2019-01-16 |
Deskull | [Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追... |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/CHARGEMAN' |
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2019-01-14 |
Deskull | Merge remote-tracking branch 'remotes/origin/MERFOLK' |
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2019-01-06 |
Deskull | [Adjust] #38635 部屋生成率テーブル調整。また、BEGINNER なダンジョンではでは固定部屋が... |
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2019-01-05 |
Deskull | [Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed... |
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2019-01-04 |
Deskull | [Feature] #38635 v_info2件追加。 / Add 2 fixed rooms. |
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2019-01-01 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2019-01-01 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-12-30 |
Deskull | [Feature] #38635 v_info2件追加。 / Add 2 fixed rooms. |
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2018-12-29 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-12-29 |
Deskull | [Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed... |
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2018-12-27 |
Deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2018-12-26 |
Deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2018-12-26 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-23 |
Deskull | [Refactor] #37353 get_rep_dir2()をget_direction()に改名... |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-05 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-03 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-04 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-04 |
Deskull | [Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装。7種部屋追加。 |
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2018-10-03 |
Deskull | [Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。 |
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2018-10-03 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-24 |
Deskull | [Refactor] #37353 object2~trap間整理。 / Refactor between... |
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2018-09-16 |
Deskull | [Refactor] #37353 rooms, grid, generate間のドア処理整理。 /... |
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2018-09-16 |
Deskull | [Refactor] #37353 room~room-vault間整理。 / Refactor betwee... |
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2018-09-16 |
Deskull | #37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。 |
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2018-09-15 |
Deskull | #37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。 |
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2018-09-15 |
Deskull | #37353 トラップ部屋生成処理を rooms.c から rooms-trap.c/h へ分離。 |
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2018-09-15 |
Deskull | [Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c... |
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2018-09-11 |
Deskull | [Refactor] #37353 rooms~rooms-noraml間整理。 / Refactor... |
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2018-09-11 |
Deskull | [Refactor] #37353 vault部屋生成処理を rooms.c から rooms-vault... |
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2018-09-11 |
Deskull | * [Refactor] #37353 pit/nest部屋生成処理を rooms.c から rooms... |
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2018-09-11 |
Deskull | [Refactor] #37353 ファイル名修正。 |
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2018-09-10 |
Deskull | [Refactor] #37353 一般的な部屋生成処理を rooms.c から rooms-normal... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-10 |
Deskull | #37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中... |
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2017-10-09 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-17 |
Habu | Merge branch 'quest-sort-by-level' |
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2017-09-13 |
Deskull | #37287 (2.2.0.89) rooms.c 中のVCコンパイラ警告を修正。 / Fix warning... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-28 |
Deskull | #37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr... |
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2017-08-27 |
Deskull | #37449 (2.2.0.62) rooms.cとstreams.cのデバッグメッセージを整理。 ... |
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2017-08-26 |
Deskull | #37449 (2.2.0.58) ウィザードモードのアイテム/モンスターメッセージを整理。 / Rearr... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-06-25 |
Deskull | #37287 rooms.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warni... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2015-01-02 |
Deskull | 地下街生成処理に Doxygen コメントを追加。 / Add Doxygen comments to... |
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2015-01-02 |
Deskull | generate_rooms()の詳細情報を追加 / Add detail Doxygen comment... |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-08 |
deskull | Fix Doxygen warning. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2014-01-07 |
deskull | Add Doxygen comment to rooms.c. |
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2013-06-27 |
iks | Fixed bug of tunnels piercing underground arcades |
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2013-02-20 |
habu | Fix a bug of underground arcade generation code |
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2013-02-20 |
deskull | "generate_rooms()" makes at least 2 rooms. |
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2013-02-01 |
iks | Sometimes generate a shopping arcade in a dungeon which... |
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2004-07-21 |
nothere | "varid" -> "valid". |
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2004-07-19 |
nothere | ランダムvault "エレメンタルvault" に生成されたモンスターやアイテムが |
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2004-05-30 |
nothere | ガラスの部屋の中心部分にCAVE_ICKYを付け忘れていたので修正. |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | NO_CAVEダンジョンではランダムvaultのうち泡, 洞窟, エレメンタルvaultを |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-01-27 |
nothere | 複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて |
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2004-01-04 |
mogami | ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。 |
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2004-01-04 |
mogami | カ篁ロ、ヌ、マ ironman_rooms 、マフオク妤ヒ、キ、ソ。」 |
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2004-01-04 |
mogami | 小さいフロアで部屋配置に失敗するのを根本的に修正。 |
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2003-12-26 |
nothere | ironman_rooms適用時には最初の部屋を必ず通常の部屋にすることにより, 川 |
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2003-12-16 |
iks | 時たま1x1マスで1部屋だけの階ができることがあったので階の部屋数の下限を設定した。 |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-06 |
iks | generate_rooms()関数で部屋を配置する際に無限ループに陥ることがあるバグを修正。 |
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2003-11-29 |
nothere | 隠しドアを隠せない地形で隠しドアを潰す判定をMOVE || CAN_FLYとした. 潰 |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-23 |
nothere | ミミックnestの許可シンボルに'&', '(', '/', '[', '\'を追加. '`'は以前 |
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2003-11-23 |
nothere | 隠しドアが透明な材質になることも考えて, 隠せる地形の判定を変更. 視線 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-10-23 |
mogami | strchr_j()を英語版の含めて、my_strchr()にまとめた。strstr_j()についても同じく。 |
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