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[hengband/hengband.git] / src / spells.h
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-08 Hourier[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
2020-05-06 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-04 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-04 Hourier[WIP] [Refactor] #39963 Separated process-effect./h...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-03 deskull[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
2020-04-29 Hourier[Refactor] #39963 Moved PROJECT_WHO_* from spells.h...
2020-04-29 Hourier[Refactor] #39963 Moved TELEPORT_* from spells.h to...
2020-04-29 Hourier[Refactor] #39963 Moved SPOP_* from spells.h to spells...
2020-04-29 Hourier[Refactor] #39963 Separated spells-type.h from spells.h
2020-04-29 Hourier[Refactor] #39963 Separated spells-execution.c/h and...
2020-04-29 Hourier[Refactor] #39963 Changed definitions SPELL_* to enum...
2020-04-29 Hourier[Refactor] #39963 Separated spells-effect-util.c/h...
2020-04-29 Hourier[Refactor] #39963 Removed duplicated extern project_length
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-29 Hourier[Refactor] #39963 Separated spells-common.c.h from...
2020-04-25 deskull[Refactor] #39964 忍者の鎖鎌処理を spells3.c の fetch_monster...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-15 Hourier[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポート...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #37353 exe_spell() を spells1.c/spells.h...
2020-02-11 deskull[Refactor] #37353 stop_mouth() を player-status.c/h...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 spells.h にあったTELE_LEVEL_IS_INEFF...
2020-01-09 Hourier[Refactor] #38997 dimension_door() とmirror_tunnel(...
2020-01-08 Hourier[Refactor] #38997 spells3.cの整形 / Reshaped spells3.c
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 artifact_scroll() にplayer_type *...
2020-01-08 Hourier[Refactor] #38997 reset_recall() にplayer_type * 引数を追加...
2020-01-08 Hourier[Refactor] #38997 teleport_monster_to() にplayer_type...
2020-01-07 Hourier[Fix] #38997 spells3.c とmutation.c 内の変数参照修正 / Fixed...
2020-01-07 Hourier[Refactor] #38997 panic_hit() にplayer_type * 引数を追加し...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-07 Hourier[Refactor] #38997 activate_hi_summon() にplayer_type...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 deskull[Fix] #39670 現状把握している限りの関数宣言と定義のファイル齟齬を修正. / Fix mismat...
2020-01-06 Hourier[Refactor] #38997 death_ray()、wall_to_mud()、destroy_doo...
2020-01-06 Hourier[Refactor] #38997 hypodynamic_bolt() にplayer_type ...
2020-01-06 Hourier[Refactor] #38997 lite_line() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 fire_bolt_or_beam() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 fire_meteor() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 starlight() にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 加速/減速/視界内ダメージ魔法 にplayer_type * 引数を追加...
2020-01-06 Hourier[Refactor] #38997 detect_*() にplayer_type * 引数を追加 ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 deskull[Refactor] #38997 door_creation(), tree_creation()...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 probing() に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 in_disintegration_range() に floor_typ...
2020-01-03 deskull[Refactor] #38997 detect_traps() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_swap() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 recharge() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_beam() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 teleport_player_away() に player_type...
2020-01-02 deskull[Refactor] #38997 detect_objects_gold() に player_type...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2020-01-01 deskull[Refactor] #38997 turn_undead() に player_type * 引数を追加...
2020-01-01 deskull[Refactor] #38997 crusade() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 call_chaos() に player_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 fire_blast() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 fire_bolt_or_beam() に player_type...
2019-12-29 deskull[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
2019-12-26 deskull[Refactor] #38997 breath_shape() に floor_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 identify_pack() に player_type * 引数を追加...
2019-12-16 deskull[Refactor] #38997 project_all_los() に player_type ...
2019-12-16 deskull[Refactor] #38997 remove_all_mirrors() に player_type...
2019-12-16 deskull[Refactor] #38997 activate_ty_curse() に player_type...
2019-12-16 deskull[Refactor] #38997 wall_breakers() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 stop_mouth() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 teleport_away_followable() に player_t...
2019-12-15 deskull[Refactor] #38997 discharge_minion() に player_type...
2019-12-15 deskull[Refactor] #38997 cast_meteor() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 psychometry() に player_type * 引数を追加...
2019-12-15 deskull[Refactor] #38997 alchemy() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 alter_reality() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 identify_item() に player_type * 引数を追加...
2019-12-14 deskull[Fix] #38997 teleport_level_other() 内変数参照修正. / Fix...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-14 deskull[Refactor] #38997 fire_breath() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 project_hook() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 fire_ball() に player_type * 引数を追加...
2019-12-14 deskull[Refactor] #38997 cast_wonder() に player_type * 引数を追加...
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