2018-09-25 |
Deskull | #37353 軽傷の治癒の効果をcure_light_wounds()にまとめる。 |
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2018-09-25 |
Deskull | #37353 士気高揚の効果をheroism()にまとめる。 |
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2018-09-24 |
Deskull | [Refactor] #37353 生命の薬の効果をlife_stream()に分離。 |
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2018-09-24 |
Deskull | [Refactor] #37353 object2~trap間整理。 / Refactor between... |
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2018-09-10 |
Deskull | [Fix] #37353 fire_breath()の返り値指定ミス修正。 / Fix fire_breath(). |
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2018-09-09 |
Deskull | [Refactor] #37353 cmd-spell~spells2間整理。 / Refactor... |
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2018-09-09 |
Deskull | [Refactor] #37353 cmd5/spells2間整理。 / Refactor between... |
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2018-09-08 |
Deskull | [Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /... |
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2018-09-06 |
Deskull | [Refactor] #37353 自己分析処理を selfinfo.c/h に分離。 / Separate... |
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2018-09-01 |
Deskull | [Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ... |
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2018-08-18 |
Deskull | [Refactor] #37783 (2.2.1.5) 未使用変数 charm_living()を削除... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-20 |
Deskull | [modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt... |
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2018-04-12 |
Deskull | [modify](2.2.1.1 #37582) GF_OLD_DRAINをGF_HYPODYNAMIAに改名... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2018-01-22 |
Deskull | #37908 調査時、悪夢モードのモンスター加速修正+5が表示に反映されていない不具合を修正。 / Fix... |
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2017-12-19 |
Deskull | #37353 SINGING_COUNTを定義。 / Define SINGING_COUNT. |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。プロジェクト外ヘッダファイルが起こしている... |
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2017-12-02 |
Deskull | #37287 #37353 (2.2.0.89) EFFECT_ID型を定義し、型の置換を継続中。 ... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-15 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-13 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-09 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) DICE_NUMBER,DICE_SID型を定義し... |
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2017-06-19 |
Deskull | #37287 spell2.cとspell3.c内のC4457警告に対応。ソースコード整形。 / Deal... |
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2015-10-26 |
Deskull | GF_INERTIA が Windows7 Multitouch API のために単語重複する問題を... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-25 |
Deskull | 未使用ローカル変数の削除。 / Remove unused local variables. |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings in spell functions(). |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-08-10 |
Deskull | Fix Doxygen warnings. |
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2014-07-22 |
Deskull | Add Doxygen comments to other functions in spells2.c. |
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2014-07-22 |
Deskull | Add Doxygen comments to functions of spell effect in... |
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2014-07-21 |
Deskull | Add Doxygen comments to functions of hi-summoning in... |
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2014-07-20 |
Deskull | Add Doxygen comments to functions for randoms spells... |
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2014-07-20 |
Deskull | Add Doxygen comments to functions for spells of feature... |
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2014-07-20 |
Deskull | Add Doxygen comments to effect functions for monster... |
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2014-07-20 |
Deskull | Add Doxygen comments to function for special effects... |
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2014-07-20 |
Deskull | Add Doxygen comments of functions for projection in... |
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2014-07-20 |
Deskull | Add Doxygen comments to functions for ball spells in... |
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2014-07-18 |
Deskull | Add Doxygen comments of argument functions in spell2.c. |
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2014-07-15 |
Deskull | Add Doxygen comments to functions of cave calculation... |
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2014-07-15 |
Deskull | Add Doxygen comments to functions of cave effects in... |
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2014-07-15 |
Deskull | Add Doxygen comments to functions of genocide and destr... |
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2014-07-15 |
Deskull | Add Doxygen comments to dispel effect functions in... |
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2014-07-15 |
Deskull | Add Doxygen comments to others detection functions... |
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2014-07-15 |
Deskull | Add Doxygen comments to functions in spells2.c. |
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2014-07-15 |
Deskull | Add Doxygen comments to functions in spells2.c. |
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2014-03-13 |
dis- | Refacotr: replace ifdef JP macros |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2013-06-05 |
dis- | replace some #ifdef JP macros at self_knowledge |
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2013-06-04 |
dis- | replace some #ifdef JP macros at self_knowledge |
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2013-06-04 |
dis- | update description of reflection |
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2013-04-22 |
habu | Use cptr (aka const char*) to point to string literal |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-01 |
iks | A GF_ARROW bolt is not reflectable for both player... |
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2012-12-08 |
dis- | Bug fix -- Japanese messages of Report Magic. |
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2012-09-08 |
dis- | add type casting for fprintf |
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2009-09-22 |
iks | ハイメイジで呪術選択時は、自己分析の結果に魔力吸いの説明が出ないようにした。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2004-09-30 |
nsk | 赤魔導師において、自己分析時に表示される連続魔のコストが間違っていたのを修正. |
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2004-09-05 |
iks | ヒヲ、ャ・鬣タ・爭ッ・ィ・ケ・ネ、ヌフオク妤ヒ、ハ、テ、ニ、、、ソ、ホ、、タオ。」 |
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2004-08-04 |
nothere | オプションignore_unview有効時でも, モンスターが目を覚ましたメッセージ |
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2004-07-30 |
nothere | 抹殺/消滅, ペット爆破, 親モンスター消滅, モンスター圧縮, 不潔な病人の |
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2004-07-29 |
nothere | 変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に |
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2004-05-29 |
nothere | ignore_unviewを地震でダメージを受けた/埋もれたモンスターのメッセージ |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-05-25 |
nothere | モンスターの粉砕打撃などによる地震で死ぬ場合, 誰が地震を起こしたかを |
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2004-05-15 |
nothere | アリーナで抹殺系魔法を使えていたバグを修正. 固定クエストと同様に完全 |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-10 |
nothere | 外見が異なるモンスターの処理に関する修正. |
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2004-02-12 |
nothere | "ノ、" -> "ツホ". |
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2004-01-27 |
nothere | 剣術/忍術 "入身" でモンスターを倒してプレイヤーが実際に移動するまでの |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-17 |
mogami | lx,lyの初期化に関するワーニング除け。 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2004-01-15 |
nothere | モンスターのテレポートバックやテレポートで候補位置が同じだった場合に |
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2004-01-07 |
nothere | 位置交換テレポートでのmove_player_effect()でも他のテレポート同様に |
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2004-01-06 |
nothere | 地上で昼間の場合はGLOW地形であっても暗闇で暗くなるように変更. |
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2004-01-04 |
mogami | ・゙・ッ・﨓セハムケケ。」ENCHANT「ェCRAFT |
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2004-01-02 |
mogami | 魔法の効果、名前、説明文等を一つの関数にまとめた。 |
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2003-12-28 |
nothere | *破壊*や地震で地形が暗くなった際に, 光源持ちのモンスターが消えた場合 |
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2003-12-24 |
nothere | 各種抹殺による個別モンスターの抵抗判定を関数としてまとめた. 考え方は |
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2003-12-23 |
nothere | ヘルスバー更新に関する修正. |
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