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[Refactor] #38997 prt_path() に floor_type * 引数を追加 / Added floor_type * argument to...
[hengband/hengband.git]
/
src
/
view-mainwindow.c
2020-01-05
deskull
[Refactor] #38997 prt_path() に floor_type * 引数を追加 ...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
Hourier
[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
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2020-01-02
deskull
[Refactor] #38997 IS_HERO() に player_type * 引数を追加....
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2020-01-02
deskull
[Refactor] #37353 total_winner を world_type へ移動. /...
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2020-01-01
deskull
[Refactor] #38997 print_monster_list() に floor_type...
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diff to current
2019-12-30
deskull
[Refactor] #38997 redraw_stuff() に player_type * 引数を追加...
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2019-12-29
deskull
[Refactor] #38997 project_path() に floor_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
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2019-12-24
deskull
[Refactor] #38997 IS_FAST() に player_type * 引数を追加....
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2019-12-23
deskull
[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
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2019-12-23
deskull
[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
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2019-12-22
deskull
[Refactor] #38997 prt_ac(), prt_hp(), prt_sp() に player...
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2019-12-22
deskull
[Refactor] #38997 prt_stat() に player_type * 引数を追加...
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2019-12-22
deskull
[Refactor] #38997 prt_status() に player_type * 引数を追加...
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2019-12-21
deskull
[Refactor] #38997 prt_exp() に player_type * 引数を追加....
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2019-12-21
deskull
[Fix] #39551 英語版のレベル表示位置ズレを修正。 / Fix English level...
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2019-12-21
deskull
[Refactor] #38997 prt_level() に player_type * 引数を追加...
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2019-12-21
deskull
[Refactor] #38997 prt_title() に player_type * 引数を追加...
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2019-12-21
deskull
[Refactor] #38997 prt_cut(), prt_stun() に player_type...
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2019-12-21
deskull
[Refactor] #38997 health_redraw() に player_type * 引数を追加...
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2019-12-18
deskull
[Refactor] #38997 check_local_illumination() に player_t...
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2019-12-13
deskull
[Fix] #38997 display_inven() と display_equip() に player...
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-08
deskull
[Refactor] #37353 inside_quest を player_type から floor_t...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-10-29
deskull
[Refactor] #38997 display_map() に floor_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-16
deskull
[Refactor] #38997 display_spell_list() の参照整理 / Refactor...
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2019-08-18
deskull
[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
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2019-08-01
deskull
[Refactor] #39076 冗長なコメントを削除. (/* hex */)
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2019-07-30
deskull
[Refactor] #38997 display_player(), do_cmd_player_statu...
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2019-07-13
deskull
[Refactor] #38997 is_heavy_shoot() に player_type *...
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2019-07-09
deskull
[Refactor] #37353 所持品,装備品表示処理関数を整理.
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-15
deskull
[Refactor] #39068 display_inven(), display_equip()...
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2019-06-10
deskull
[Refactor] #38844 new_mane を player_type 構造体に移動.
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2019-06-10
deskull
[Refactor] #37353 angband_term を term.c/h に移動.
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2019-06-01
deskull
[Refactor] #37353 is_ascii_graphics マクロを改名して view-mainw...
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2019-05-23
deskull
[Refactor] #37353 MAX_ARENA_MONS 定義を bldg.h へ移動.
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2019-05-21
deskull
[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
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2019-05-20
deskull
[Refactor] #37353 ウィンドウ表示変数と関連マクロを view-mainwindow...
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-19
deskull
[Refactor] #38844 start_time を world_type 構造体へ移動.
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2019-05-18
deskull
[Refactor] #37353 update_playtime() を core.c/h に移動.
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2019-05-18
deskull
[Refactor] #37353 can_save を core.c/h へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-04
deskull
[Refactor] #37353 misc_to_attr, misc_to_char, tval_to_a...
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2019-05-02
deskull
[Refactor] #37353 kamae 構造体と関連変数を player-effects.c...
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-22
deskull
[Refactor] #37353 monster_race_track() と object__race_t...
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2019-04-21
deskull
[Refactor] #37353 prt_path() を view-mainwindow.c/h...
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2019-04-21
deskull
[Refactor] #37353 move_cursor_relative() を view-mainwin...
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2019-04-21
deskull
[Refactor] #37353 display_dungeon() を view-mainwindow...
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2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-21
deskull
[Refactor] #37353 旧 xtra1.c の関数整理。
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2019-04-20
deskull
[Refactor] #37353 health_track() を view-mainwindow...
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-18
deskull
[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
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2019-04-18
deskull
[Refactor] #37353 lite_spot() の宣言を grid.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 prt_map() を view-mainwindow.c/h に移動。
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-04-01
deskull
[Refactor] #37353 cnv_stat() と modify_stat_value()...
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2019-04-01
deskull
[Refactor] #37353 monster.h に関数定義移動。
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2019-03-19
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-19
deskull
[Refactor] #37353 get_screen_size() to view-mainwindow.c.
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2019-03-17
deskull
[Refactor] #37353 テキストポジション定義を view-mainwindow.c に移動...
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2019-03-06
deskull
[Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla...
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2019-03-03
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-03
deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages. (prt_sp...
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2019-03-03
deskull
[Refactor] #37353 prt_state() 整理。 / Refactor prt_state().
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2019-03-03
deskull
[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に kubi_r_idx を bounty_r...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-01-31
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATU...
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2019-01-28
Deskull
[Refactor] #37353 xtra2.c の関数のいくつかを view-mainwindow...
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2019-01-24
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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