2018-09-08 |
Deskull | [Refactor] #37353 ゲームバランス定数を gamevalue.h へ整理。 / Move... |
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2018-09-08 |
Deskull | [Refactor] #37353 artifact/cmd-activate間整理。 / Refactor... |
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2018-09-01 |
Deskull | [Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-20 |
Deskull | [modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-18 |
Deskull | [fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn... |
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2018-04-14 |
Deskull | [fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt... |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-03 |
Deskull | #37353 (2.2.0.89) one_sustain()をartifact.cからobject2... |
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2017-12-03 |
Deskull | #37353 (2.2.0.89) グローバル変数artifact_biasをobject_typeに組み込... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-26 |
Deskull | #37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE... |
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2017-10-11 |
Deskull | #37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中... |
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2017-10-07 |
Deskull | #37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) DEPTHをs32bに再定義、型の置換を継続中。 ... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-18 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-17 |
Deskull | #37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中... |
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2017-09-16 |
Deskull | #37287 (2.2.0.89) artifact.c, autopick.c 中のVCコンパイラ警告を修正... |
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2017-09-02 |
Deskull | #37449 (2.2.0.77) ランダムアーティファクト弱体化時のウィザードログを整理 / Rearran... |
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2017-09-01 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2017-09-01 |
Deskull | #37359 (2.2.0.73) artifact.c 中の重大な警告とバグを修正。 / Fix warni... |
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2017-09-01 |
Deskull | #37359 (2.2.0.72) ランダムアーティファクトの弱いESP付与にドラゴンとユニーク感知が加わって... |
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2017-09-01 |
Habu | Merge branch 'xoroshiro128plus' |
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2017-08-31 |
Deskull | #37449 (2.2.0.71) cheat_diary_output の機能を「詳細な情報を日記に出力す... |
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2017-08-28 |
Deskull | #37449 (2.2.0.65) ウィザードモード時のモンスターとアイテムの生成情報を整理。 / Rearr... |
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2017-08-26 |
Deskull | #37449 (2.2.0.57) デバッグモードの武器情報出力を整理、デバッグ。 / Rearrange... |
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2017-08-26 |
Deskull | #37449 (2.2.0.56) 日記にWIZ/ARTIFACT_INFO出力を実装。 / Implemen... |
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2017-08-22 |
Deskull | #37359 (2.2.0.49)追加したランダム・アーティファクト調整処理の処理の内、明らかに問題と指摘さ... |
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2017-08-21 |
Deskull | #37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの... |
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2017-08-21 |
Deskull | #37359 (2.2.0.48) ランダム・アーティファクトの*スレイ*による生成強化とそれに伴う対邪などの... |
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2015-10-27 |
Deskull | massacre() 関数の未使用引数を削除。 / remove unused arguments of... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2014-03-12 |
dis- | fix encoding |
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2014-03-12 |
dis- | Refactor: replace ifdef JP macro |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-02-02 |
deskull | Add Doxygen comment to store.c. |
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2014-01-08 |
deskull | Fix Doxygen warning in artifact.c. |
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2013-12-23 |
deskull | Add Doxygen comment to artifact.c. |
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2013-12-23 |
deskull | Add Doxygen comment to artifact.c. |
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2013-12-23 |
deskull | Add Doxygen comment to artifact.c. |
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2013-12-22 |
deskull | Add Doxygen comment to artifact.c. |
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2013-12-22 |
deskull | Fix Japanese sentences. |
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2013-12-22 |
deskull | Add Doxygen comment to artifact.c. |
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2013-12-22 |
deskull | Add Doxygen comment to artifact.c. |
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2013-12-04 |
deskull | Refine description of random artifact on debug mode. |
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2013-11-16 |
deskull | Add a artifact, Harp of Robinton. |
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2013-06-13 |
iks | Fixed buffer over run of not enough array allocation... |
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2013-06-09 |
dis- | refactor lite flags |
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2013-05-29 |
deskull | Add activation to 'Toragoroshi-Nanacho-Nenbutsu'. |
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2013-05-26 |
dis- | Change activation of elemental brand ego -- only ball... |
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2013-05-20 |
dis- | Add permanent drain_hp/mp flag. |
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2013-05-19 |
dis- | Add Elemental brand ego Activation. ball(100) and temp... |
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2013-05-09 |
deskull | Add artifact, Sexy Swimsuit of Milim the Valkyrie. |
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2013-05-08 |
deskull | Add artifact, Orb of Fate. |
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2013-05-07 |
deskull | Add artifact, 'Vampire Killer'. |
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2013-02-20 |
habu | Suppress gcc warning |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-04 |
habu | Integrate Weaponsmith objects' activation into general one |
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2013-02-04 |
habu | Rewrite activation code |
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2013-02-02 |
habu | Fix the Dragon Cloth's activation message format of... |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-02 |
iks | Add new artifact the Bronze Dragon Scale Mail 'Dragon... |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Rewrite a prompt of dragon breath activation and fix... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-31 |
habu | Null pointer check added |
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2013-01-31 |
habu | Now activation timeout is defined in activation_info... |
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2013-01-31 |
iks | Amulets' egos also are defined its activation type... |
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2013-01-31 |
iks | Rings' egos also are defined its activation type in... |
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2013-01-31 |
iks | We can define activation type of egos in e_info.txt. |
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2013-01-31 |
iks | Implement permanently repeatedly weak/heavy cursing... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-29 |
iks | さらなる続き。 |
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2013-01-29 |
iks | さらに続きを実装。 |
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2013-01-29 |
iks | さらなる修正。 |
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2013-01-28 |
iks | add U:flags line for activation index. |
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2012-11-09 |
deskull | ユニーク感知をランダムアーティファクトならびに弱いESP付加の選択肢に加え、ダンプに表示する仕様を追加。 |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2005-01-05 |
macband | 溜まり場に出ていた次のバグらしき挙動を修正。 |
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2004-08-05 |
nothere | シンダリン銘を与えるコードをXAngbandより移植. 次のように使われる. |
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2004-08-04 |
nothere | KILL_EVILは強すぎるフラグであり軽々しく与えていい物ではないため, 切り |
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2004-08-03 |
nothere | 切り裂きの大鎌『ブラッディ・ムーン』に関する変更. |
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2004-05-28 |
nothere | モンスターが固有で落とす固定アーティファクトやダンジョン制覇時の報酬 |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-03-27 |
nothere | 現状では説明文だけのアイテムの説明を全く読めないので, コマンド'I'及び |
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2004-03-11 |
mogami | inkey_special()自体のバグを直すので、その前に取り敢えず |
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2004-03-09 |
nothere | ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に |
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2004-01-02 |
mogami | 英語版の get_table_name() が flavor.c内の巻物用の配列データに依存していて、 |
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