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[Refactor] #37353 world_type を world.c/h へ移動。
[hengband/hengband.git]
/
src
/
autopick.c
2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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2019-04-24
deskull
[Refactor] #37353 mind_type と mind_power 構造体を mind...
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-17
deskull
[Refactor] #37353 flavor.c を object-flavor.c/h に変更して...
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-08
Deskull
[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-30
Deskull
[Refactor] #38824 choose_object()の修正とget_item()の置換...
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2018-12-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-29
Deskull
[Refactor] #38824 choose_object()拡張。 / expand choose_ob...
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-30
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-28
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-27
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-24
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2018-11-23
Deskull
[Refactor] #37353 メッセージ整理。
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-14
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-29
Deskull
[Refactor] #37353 ソース整形。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-12-07
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-16
Deskull
#37287 (2.2.0.89) artifact.c, autopick.c 中のVCコンパイラ警告を修正...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2014-03-12
dis-
fix encoding
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diff to current
2014-03-12
dis-
Refactor: replace ifdef JP macro
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-01-02
deskull
Rearrange header comments.
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diff to current
2013-12-21
deskull
Set locale on windows.
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diff to current
2013-04-22
habu
Use cptr (aka const char*) to point to string literal
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diff to current
2013-02-26
habu
Get rid of all gcc(-Wall) warnings
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diff to current
2013-02-14
dis-
In Vault Quest, target weapons must not be auto-picked...
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diff to current
2010-02-14
habu
autopick_new_entry()でautopick_type構造体のbonusメンバ変数の初期化がされ...
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diff to current
2010-02-08
habu
自動拾いエディタで、空行について確保したメモリ領域外アクセスを行ってしまうバグを修正。
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diff to current
2010-02-08
habu
autopick_free_entryで開放した領域へのポインタをNULLにするように修正。(領域の二重開放防止)
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diff to current
2010-02-08
habu
自動拾いエディタのメモリリークを修正。
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commitdiff
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diff to current
2010-02-08
habu
自動拾いエディタでfreeした領域をアクセスしているバグを修正。
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diff to current
2010-01-13
habu
自動拾いファイルに重複するエントリがあった時にメモリリークしていたのを修正。
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diff to current
2004-08-15
nothere
無駄なobject_is_weapon_armour_ammo()呼び出しの削除.
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diff to current
2004-08-14
nothere
簡易自動破壊オプションleave_specialで, 忍者の場合の暗闇光源が未鑑定で
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2004-08-11
nothere
プレイヤー名の処理に関する修正.
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2004-08-10
nothere
process_pref_file_expr()内のchar b[]がstaticでなく, 内容が保証されな
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2004-08-03
nothere
"equpiments" -> "equipments".
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2004-07-11
nothere
ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下
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2004-05-23
henkma
Easy Auto-Destroyerのleave_equipの条件がなぜか逆になっていたので直した.
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diff to current
2004-03-11
mogami
inkey_special()自体のバグを直すので、その前に取り敢えず
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2004-03-09
nothere
ASCII文字キーをトリガとするマクロがinkey_special()に入力された場合に
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diff to current
2004-01-22
mogami
自動拾いエディタのキーマップ定義挿入で、現在未定義なキーを挿入しようとした時に
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2004-01-03
mogami
英語版、未使用変数除去。
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diff to current
2003-12-26
nothere
o_ptr->markedが単に非0かどうか判定されている部分を, save.cの物以外全
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2003-12-23
mogami
1行全体を選択した状態でCOPYコマンドを実行した時にカーソルが下の行の先頭に移動するように。
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2003-12-22
mogami
自動拾いエディタの振舞い調整:
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2003-12-22
mogami
自動拾いエディタの「キーマップ定義の挿入」で、
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commitdiff
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diff to current
2003-12-14
nothere
コンパイル警告の除去.
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commitdiff
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diff to current
2003-12-07
mogami
アイテムの種類判定のコードを整理。
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diff to current
2003-12-04
mogami
自動拾いキーワード「上質の」と「並の」を追加。
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diff to current
2003-11-05
mogami
object_desc()のコードを書き直し。u32b modeでビットフラグ OD_*
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diff to current
2003-11-04
mogami
「KEY_〜」 や、「MN_〜」のマクロ定義をやめて static char KEY_〜[] = 〜
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diff to current
2003-11-04
mogami
アムハク、ホハクヒ。・゚・ケト釥オ。」
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2003-11-04
mogami
picktype.prfをまだ書いていない時に、自動拾いエディタを起動するとデフォ
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2003-11-04
mogami
自動拾い関係の関数の名前を統一的に改名。全て「autopick」のキーワードを含むようにした。
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2003-11-03
mogami
DELETE・ュ。シシォツホ、ホニーコ釥ャ。「タ霪ホ・ミ・ー、テ、ソBACKSPACE、ホ・ウ。シ...
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2003-11-03
mogami
行末より右にカーソルがある時にBACKSPACEキーを押すとDELETEキーの動作を
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2003-11-02
mogami
キーワード「得意武器」で、射撃武器がマッチしてしまっていたバグ修正。
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diff to current
2003-11-02
mogami
askfor_aux()で数値入力をする時は、テンキーは常に数字を入力するように修正。
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