OSDN Git Service

[Refactor] Separated player-processor.c/h and music-checker.c/h from core.c/h
[hengband/hengband.git] / src / core.c
2020-01-28 Hourier[Refactor] #37353 使われていないVERIFY_SAVEFILEを削除 / Removed...
2020-01-25 Hourier[Refactor] #37353 BORG関係のプリプロを削除 / Removed ALLOW_BORG...
2020-01-25 Hourier[Refactor] #37353 ALLOW_WIZARD のプリプロが有効であることを前提とし、プリプロ自...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundChanged floor regeneration English message to have...
2020-01-19 Eric BranlundFor the English messages summarizing the arena result...
2020-01-19 Eric BranlundIn one of the English messages for booze consumption...
2020-01-19 Eric BranlundSince "acid" is singular, change "melt" to "melts"...
2020-01-19 Eric BranlundChanged "electric" to "electricity" in English message...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-18 Hourier[Refactor] #38997 get_mon_num() にplayer_type * 引数追加...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-18 Hourier[Refactor] #38997 wipe_m_list() をwipe_monsters_list...
2020-01-18 Hourier[Refactor] #38997 compact_monsters() にplayer_type ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-16 Hourier[Refactor] #38997 request_command() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 reset_visuals() にplayer_type * 引数を追加...
2020-01-14 Hourier[Refactor] #39887 turn_real() とprevent_turn_overflow...
2020-01-14 Hourier[Refactor] #38997 core.c からp_ptrを除去 / Removed reference...
2020-01-14 Hourierplayer_inventory.h にあるべきプロトタイプ宣言をobject.hから移動 / Moved...
2020-01-14 Hourier[Refactor] #37353 NIKKI_* をDIARY_* に改名 / Changed NIKKI_...
2020-01-13 deskull[Fix] #38997 英語版のコンパイルエラーを修正. / Fix compile error when...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 verify_panel() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 store_shuffle() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 check_score() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 core.c 内変数参照修正 / Fixed variable refer...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() を regenerat...
2020-01-13 Hourier[Refactor] #38997 regen_captured_monsters() にplayer_typ...
2020-01-13 Hourier[Refactor] #38997 extract_day_hour_min() にplayer_type...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() をregenerate_monsters...
2020-01-12 Hourier[Refactor] #38997 regen_monsters() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 floor-events.c の引数をplayer_type *...
2020-01-12 Hourier[Refactor] #38997 day_break() とnight_falls() の引数をplayer...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 do_cmd_view_map() にplayer_type *...
2020-01-12 Hourier[Refactor] #37353 prt_*() を print_*() に改名 / Renamed...
2020-01-12 Hourier[Refactor] #38997 map_name() にplayer_type * 引数を追加 ...
2020-01-12 Hourier[Refactor] #38997 counts_write() とcounts_read() にplayer...
2020-01-12 Hourier[Refactor] #38997 do_cmd_save_and_exit() にplayer_type...
2020-01-12 Hourier[Refactor] #38997 show_file() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #38997 process_pref_file_command() にplayer_t...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 Hourier[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 describe_use() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 leave_tower_check() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 random_quest_number() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() を determine_dai...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 Hourier[Refactor] #38997 is_autopick_aux() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 autopick_load_pref() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed ...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 inven_drop() を drop_from_inventory...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-08 Hourier[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 confuse_monsters()、charm_monsters...
2020-01-06 deskull[Refactor] #38997 print_tomb() にplayer_type * 引数を追加...
2020-01-06 deskull[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-05 deskull[Refactor] #38997 process_monsters() に floor_type ...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 'nikki'を'diary'に変更、但し定数はそのまま / Change...
2020-01-05 Hourier[Refactor] #37353 Doxygen用のコメントを追加 / Added comments...
2020-01-05 Hourier[Refactor] #38997 do_cmd_time() に player_type * 引数を追加...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_completed...
2020-01-05 Hourier[Refactor] #38997 do_cmd_knowledge_quests_current(...
2020-01-05 Hourier[Refactor] #38997 do_cmd_save_screen() に player_type...
2020-01-05 Hourier[Refactor] #38997 do_cmd_nikki() に player_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 mind.c 内関数に player_type * 引数を追加....
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
2020-01-04 deskull[Refactor] #38997 compact_objects() に floor_type *...
2020-01-04 deskull[Refactor] #38997 travel_step() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 spoil_random_artifact() に player_type...
2020-01-03 deskull[Refactor] #38997 do_cmd_knowledge() に player_type...
next